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    • RE: Affordable laptop for sketchup

      @peterf said:

      I am a furniture maker using sketchup for fairly simple models such as modelling kitchens etc and the laptop I use it on is dying! I've been hunting around for ages trying to find an affordable replacement that will meet the required specs, but keep reading conflicting advice. My budget is around £400. I can easily find laptops with 8gb ram and fast processors, but the graphics requirements are leaving me stumped. Everyone says intel hd graphics are useless and some people say the AMD ryzen 5 integrated graphics are better and some say they're worse. Basically it seems like I can't afford a computer with a dedicated graphics card, so for the sort of modelling I do, what would you guys recommend? These are my top 2 options currently...

      https://www.box.co.uk/81V5001AUK-Lenovo-V155-15API_2808677.html

      https://www.box.co.uk/7DE73EAABU-HP-255-G7_2580201.html

      Well, with LENOVO V155-15API, you do get minimum requirements but it is minimum so if your models will be simple with not too many polygons then I guess you will be fine. But again, this is a minimum.
      https://help.sketchup.com/en/sketchup/system-requirements

      posted in SketchUp Discussions
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      nlipovac
    • RE: A small selection of my work from the past year.

      Beautifull work in modelling Trabant.

      posted in Gallery
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      nlipovac
    • RE: Helicopter EC-135

      @kolibri69 said:

      The texture is not an image. It is a mesh a few millimeters above the model.

      Model is awesome. Maybe for texturing you could try and learn how to unwrap model in and then one of these two for texturing:
      https://armorpaint.org/
      https://quixel.com/mixer

      posted in Gallery
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      nlipovac
    • RE: Texturing Geodesic faces

      @claviateur said:

      Hello,

      I use Sketchup Make 2017 and I am trying to make the Geodesic shape polygon faces get a repetitive motif just like in the architectural structure in the photo below.

      I tried Fredo Tools (ThruPaint) with many texture options but could not get it to work.

      Is there a plugin that can do this mapping repetition?

      Also, I am wondering how the texture should look like (with the bright color on the edge) to make it work on the 3D shape.

      Thanks

      https://i.imgur.com/bn66XrI.png

      You could try:

      1. Make components out of the same parts and reassemble geode, then texture one component.
      2. Use Wrapr plugin (there is a trial) and unwrap geode, export UV as a picture, open it in Photoshop like app and make a texture for geode.
      3. Export geode as obj or fbx, open it in Blender, unwrap there and use either Blender to texture geode or go the same as second suggestion.
      posted in Newbie Forum
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      nlipovac
    • RE: Orbital shuttle

      Nice one.. subscribed for updates.

      posted in WIP
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      nlipovac
    • RE: Autonomous anti grav taxi

      Cool design. I was just wondering where is anti grav engine thingie? On the first design, they are there?

      posted in WIP
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      nlipovac
    • RE: Chairs by Architects personal challenge

      @pilou said:

      Any idea of the number of models to make for your challenge?

      This next one is some gorgeous! 😉

      [attachment=0:32jppwom]<!-- ia0 -->1000seats.png<!-- ia0 -->[/attachment:32jppwom]

      If I count them right there is 32 models to be made.
      I am a bit a chair admirer and it is great for me to learn something about architects that designed them.
      1000 would be not a challenge but a life long project 😆 👍

      posted in Gallery
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      nlipovac
    • RE: Chairs by Architects personal challenge

      Thank´s gentleman's for a good word, it is a bit more than comfortable and it did pass some time sains I did something out of my comfort zone but there lays the fun.
      Next chair is Joseph Maria Olbrich Armchair 1899, and after that, I will model one more complicated, probably Victor Horta Dining Room Chair 1890.

      posted in Gallery
      N
      nlipovac
    • Chairs by Architects personal challenge

      I got as a present a book 'Chairs by Architects' from my daughter and decided to make all of the models as this year challenge for my modelling skills.
      This is not first one in the book but it will serve as a starting model.

      The chair is designed by Otto Wagner for the Austrian Post Office Savings Bank building and produced by Gebrüder Thonet company. I did use reference dimensions of a model they still produce.

      Model is made with SU_2019, uv´s with Ultimate Unwrap 3D, texture and render in Substance Painter.


      Model in SU after reimport from Ultimate Unwrap 3D.


      Render out of Substance Painter

      posted in Gallery
      N
      nlipovac
    • RE: Gamble House Bed

      It is more pleasing to my eyes the second version, and it breaks texture a bit so my eyes are not drawn to texture first and I can enjoy your model as a whole better. Great work as usual. 👍

      posted in Woodworking
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      nlipovac
    • RE: Applying textures to curved shapes -multiple narrow faces

      Try using the FredoTools plugin. There is a ThruPaint tool for what you need for texturing.
      https://sketchucation.com/forums/viewtopic.php?f=323&t=44552#p397448
      https://youtu.be/db3KAv0-ATI

      posted in Newbie Forum
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      nlipovac
    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      Hi Fredo,
      I get this message when using bevel (same for Round) when selecting three edges.
      Is this tool limit so it just can´t do or I am doing something wrong here?

      Also,
      Thank You very much for all the plugins you have created and made my work easier doing so.


      This is that part.


      Selecting two edges is fine but the third one gets me this message.

      posted in Plugins
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      nlipovac
    • RE: Another Wegner chair

      Great start, hope to see it modelled soon.

      posted in Woodworking
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      nlipovac
    • RE: Sports car studio render.

      Great model,
      maybe you could use some of this studio hdri for reflection purposes:
      https://www.deviantart.com/zbyg/art/HDRi-Pack-1-97402522
      https://www.deviantart.com/zbyg/art/HDRi-Pack-2-103458406
      https://www.deviantart.com/zbyg/art/HDRi-Pack-3-112847728

      posted in Gallery
      N
      nlipovac
    • RE: Grunge living room.

      See here, maybe. ;.)
      https://cc0textures.com/list.php?q=WOOD&method=&sort=latest

      posted in Gallery
      N
      nlipovac
    • RE: A few of my models, used in the LAZARUS comic book

      So I really do not know words to compliment you on this. 👍 😮

      posted in Gallery
      N
      nlipovac
    • RE: Help on a specific curvature

      Hi there,
      throughout the forum, I am not aware much about car modeling so perhaps there is the reason for not making a lot of support here.
      I think you are using tools which will you get not far when car modeling is what you are after for.
      Here are some YT vids on that subject:

      Artisan plugin or SubD plugin is, in my opinion, the best tools for this kind of modeling.
      You will need a few more but if you watch the video you will see additional plugins he uses.
      https://youtu.be/tv8gECOxLxY

      Here is his 3dwarehouse collection:
      https://3dwarehouse.sketchup.com/user/0488996125999113573121108/ixlrlxi

      This is Patreon page he has so maybe here you could get some more info on how to model a car:
      https://www.patreon.com/600v

      Here is his Artstation page:
      https://www.artstation.com/ixlrlxi

      And last I think is Deviantart page:
      https://www.deviantart.com/600v/gallery/

      Here also is Chipp Walters tutorial series on using Artisan for Lightcycle:
      https://youtu.be/Bo3W23-5dgI

      Hope this helps.

      posted in SketchUp Discussions
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      nlipovac
    • RE: Printer - Dorm room

      How about something like this.
      https://www.bestbuy.com/site/searchpage.jsp?st=ink+tank+printer&_dyncharset=UTF-8&id=pcat17071&type=page&sc=Global&cp=1&nrp=&sp=&qp=&list=n&af=true&iht=y&usc=All+Categories&ks=960&keys=keys

      I have HP InkTank and ink is a great deal on that kind of printers.

      posted in Corner Bar
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      nlipovac
    • RE: Poor Performance with Pretty High-End Hardware

      Mine models lately are over 200MB, and most of the lag I get from high poly models. I open each one in separated SU instance, clean them from unnecessary layers, geometry, materials. Smooth them. Purge them and then save them. Since I mostly make ArchViz I tend to use layers to show/hide furniture in rooms that I am finished with. For components that I have to model, I make the simple surface, make a component of it and then in another instance of SU make all modeling. In my main model, I use reload to reload component back to my main model. In the end, most of the whole models are around 300-400 MB before rendering. Since I use Enscape for rendering I make all heavy furniture models into proxies and then render all my scenes or videos.

      posted in SketchUp Discussions
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      nlipovac
    • RE: Blender forum in sketchucation

      BlendUp is no longer available.

      posted in Ideas Box & Board Issues
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      nlipovac
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