@sauronbloo said:
Sorry for not getting back, I redrew the triangle, It was much better once I made sure that everything was lined up correctly. Unfortunately, I can't just make a squared roof bc it's easier. This design calls for a triangular point. I often have issues getting things to fit right, bc I'm not very familiar with actual construction, but I don't know any better ways to do things. Often the window maker on 1001 tools won't even make my window, maybe bc I'm causing an intersect?
Il try one more time. IMHO you have your self stoved piped with one approach and not letting your self think out side the box. If you are stuck with the triangular approach you have shown then so be it but my original comment still applies about the interface at the peak. There are cost, construction, build feasibility and schedule issue that you should be considering and IMHO you have not, Have you even considered a "spider" approach at the peak so to avoid the congestion of that part. Unless the actual building is racked some way other than just model errors the rendering issue should not be of concern ( can be handled be monochrome during design and the only rendering during show and tell, use of scenes, layers) and of course you have already accepted impact of schedule and cost have been considered since design change is not allowed.
BTW it takes 6 degrees of freedom to define the location of a rigid body in free space ( x, y, z, pitch, roll, yaw) etc. and SU allows you to do that and not with standing model errors fitting should be doable. Also BTW just translation and rotation gets different results depending on the sequence