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    • RE: Problem with push/pull for window openings

      @thebronze13 said:

      nevermind i actually stumbled upon the solution, select the face and erase

      Think the extrusion should work unless the two walls are not parallel and make sure you stop at the back face or you'll have a plug. Inference at the back face can help

      posted in Newbie Forum
      M
      mac1
    • RE: Creating a hollow cylinder

      @massimo said:

      Hi Rock, use the offset tool instead. :draw a circle, offset the circle and then pushpull the tube.
      Or, following your workflow, pick the circle tool, hover with the pencil on the circumference a second (not clicking) then go to the middle of your face and you will find the centre.

      Once you learn how then look at the plugins Pipe Along Path and Tube Along Path. Sorry I don't have the URL. Start with SMUSTARD

      posted in Newbie Forum
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      mac1
    • RE: Follow Me Problems

      @tachyon said:

      Hi guys,

      This is probably a dumb question, but I can't get the follow me to work in this situation. I select the face and the path which is approximately perpendicular, but it only chooses one of the face's edges as a path. I'm just trying to do the cover of a cup. Please advise if there's an easier way to do this.

      Thanks!

      tachyon
      The follow me tool does not choose the edge to follow you do and it by design only will accept one edge. So if you want to follow two edges then the cross section you extrude needs to be that profile defined between those two edges and for your cup example it would the small strip between the cup edges. Of course if the geometric relation changes then the extrusion will not be correct since the tool follows only the one path.
      Hope this makes sense??

      posted in Newbie Forum
      M
      mac1
    • RE: Complex track shape

      @mac1 said:

      @matsuo said:

      @mac1 said:

      @matsuo said:

      Is there a good way to divide the shape after using the 'weld' plug-in? I already tried the following:

      • Welding the outline
      • Check the length of the outline
      • Used 'Convert to > Polyline Divider' and divided it (length of outline / no. of segments (i.e. 20) = segment length)

      Problem is that after I did all those steps, a) the shape is distorted, and b) I end up with a gap that is smaller than a segment

      What exactly am I doing wrong here? If necessary I will attach a drawing with an example.

      MATSUO
      Did same approach and did not have the same problem. I found length. inside, is 10652.680 used 101 segs for a tread width of 105.47208mm. The first time checking the segs I found a short one also so, increased the accuracy of the model units to the max. and did not find same problem. Don't know why that should effect the results 😞 Maybe I did something else wrong). Before copy/ rotation of treads suggest you check each seg length via entity info. The attached file is what I have done to date.

      That's more like it πŸ˜„
      I will try your approach (increasing the accuracy) and post my results!

      Thanks πŸ˜„

      edit: Well..I tried your approach, without any success 😞 I keep ending up with one piece that's too small! I even tried the offset on surface tool, but that didn't help either

      Any other suggestions?

      When I call up the polyline divider on my SU7 version it asks for a interval input and not num of segments. I am guessing if you input a interval such that the tread length/tread width is not an integer it just may truncate the one segment. I accurately measured the tread length then used a width close to the hidden widths( at the max curve point) shown in your model then adjusted that until I obtained an integer number. thus the 101 segs. Hope this helps

      Additional info. Checked the ruby library and found bz_sgementor.rb giving you the capability of dividing polyline by segs vs dimension. Download and install. http://www.crai.archi.fr/RubyLibraryDepot/Ruby/BZ__Segmentor.rb. This should solve the problem. Quick check with my 101 segs indicates it provides the same solution without length truncation at least for this case.

      posted in Newbie Forum
      M
      mac1
    • RE: Complex track shape

      @matsuo said:

      @mac1 said:

      @matsuo said:

      Is there a good way to divide the shape after using the 'weld' plug-in? I already tried the following:

      • Welding the outline
      • Check the length of the outline
      • Used 'Convert to > Polyline Divider' and divided it (length of outline / no. of segments (i.e. 20) = segment length)

      Problem is that after I did all those steps, a) the shape is distorted, and b) I end up with a gap that is smaller than a segment

      What exactly am I doing wrong here? If necessary I will attach a drawing with an example.

      MATSUO
      Did same approach and did not have the same problem. I found length. inside, is 10652.680 used 101 segs for a tread width of 105.47208mm. The first time checking the segs I found a short one also so, increased the accuracy of the model units to the max. and did not find same problem. Don't know why that should effect the results 😞 Maybe I did something else wrong). Before copy/ rotation of treads suggest you check each seg length via entity info. The attached file is what I have done to date.

      That's more like it πŸ˜„
      I will try your approach (increasing the accuracy) and post my results!

      Thanks πŸ˜„

      edit: Well..I tried your approach, without any success 😞 I keep ending up with one piece that's too small! I even tried the offset on surface tool, but that didn't help either

      Any other suggestions?

      When I call up the polyline divider on my SU7 version it asks for a interval input and not num of segments. I am guessing if you input a interval such that the tread length/tread width is not an interger it just may truncate the one segment. I accurately measured the tread length then used a width close to the hidden widths( at the max curve point) shown in your model then adjusted that until I obtained an interger number. thus the 101 segs. Hope this helps

      posted in Newbie Forum
      M
      mac1
    • RE: Complex track shape

      @matsuo said:

      Is there a good way to divide the shape after using the 'weld' plug-in? I already tried the following:

      • Welding the outline
      • Check the length of the outline
      • Used 'Convert to > Polyline Divider' and divided it (length of outline / no. of segments (i.e. 20) = segment length)

      Problem is that after I did all those steps, a) the shape is distorted, and b) I end up with a gap that is smaller than a segment

      What exactly am I doing wrong here? If necessary I will attach a drawing with an example.

      MATSUO
      Did same approach and did not have the same problem. I found length. inside, is 10652.680 used 101 segs for a tread width of 105.47208mm. The first time checking the segs I found a short one also so, increased the accuracy of the model units to the max. and did not find same problem. Don't know why that should effect the results 😞 Maybe I did something else wrong). Before copy/ rotation of treads suggest you check each seg length via entity info. The attached file is what I have done to date.


      mac1_complex_tracks.skp

      posted in Newbie Forum
      M
      mac1
    • RE: Sketchup not working

      @daveirvin said:

      Everything was fine for several years, and then when I didn't use Sketchup for a couple of months, the truuble began. I'm using Sketchup 7 free on XP. When I hit the Skethup icon, or double click a skp file, or even navigate to the sketchup 7 directory and double click the exe file. I get one second worth of hourglass and nothing after that at all. Total silence from Sketchup, no error messages. Task Manager doesn't record any increase in activity during and after the hourglass. Sounds like a windows problem but every other program I use is working fine.
      I even uninstalled SU and reinstalled it from a clean download.
      Dare I mess with my registry?

      Don't know why people want to muck with the registry as soon as they have a problem and that should be the very last thing.
      You did not comment, is the SU7 a new installation and SU6 was working ok but SU7 is not or was the correct ops before the hiatus with SU7.
      What changes have you made after the correct ops?
      Does the SU7 show up in the add /remove programs list and the task manager, look at the processes running not the plot?
      Do you have admin previlages when you are loading?
      Have you tried to go back to a check point when the program was working OK, this may not be possible if you have a number of changes and did not set check points for them.
      XP can hog memory because of the logging files, check this KB and see if you can free some memory, kb956324, I ran this even for a bigger disk and it cleared a huge amount of memory for me. I ran it from a command prompt so wild cards could be used

      posted in SketchUp Discussions
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      mac1
    • RE: Group Selection Off Axes

      @rudbeckia said:

      Hello,

      Please see attached SU model, if you click on certain groups, like the wood peices, the selection box is not square, why is this? SU does this to me all of the time and when you are trying to scale something it messes it up, I am sure its something i am doing wrong, but i can not figure it out, thanks for help

      PS
      By the way you have a problem in your model:1) If you double click to select the wood piece(1x4) and then an edge you will note that the edge does not show layer 0 and it should. It is presently assigned to the waterfeatures layer? All drawing of primitive geometry should be on layer 0 and then the layers only used for control of visibility. A trip to the user manual maybe in order. To correct delete the waterfeatures layer and select the option to move to default layer(layer 0), then create a layer for the 1x4( say 1x4 layer), then select the definition for that entity and assign to the 1x4 layer( you do that in the entity info drop down ). The you can do a similar operation for other entities. ;2) Quick look seems to indicate the L is not at 90 degs, if it should be you may want to check;3) Components are invariant under rotation and scaling so a serperate high stool component definition is not required, just scale the instance of the stool you already have. The correct use of components should save on model size, it appears much too big now??
      Just some thoughts

      posted in Newbie Forum
      M
      mac1
    • RE: Group Selection Off Axes

      @rudbeckia said:

      Hello,

      Please see attached SU model, if you click on certain groups, like the wood peices, the selection box is not square, why is this? SU does this to me all of the time and when you are trying to scale something it messes it up, I am sure its something i am doing wrong, but i can not figure it out, thanks for help

      The selection box orientation is in relationship to the axis of the group, change the axis to align to the edges of the entity and you should be OK????

      posted in Newbie Forum
      M
      mac1
    • RE: Fredos Bezierpline frustration

      @barry gray said:

      SU7-Mac Tiger10.4.11-Bezierspline1.21

      I love this set of tools,mostly enamored with the "catsmull" tool. However due to my clutzyness or inexperience I'm having fits with inference/accuracy.
      Problem:
      I'll start with a single face/plane. I want to bisect that face with the catsmull tool. I'll start on the first edge, the inference tells me "on edge", then I'll weave my way toward the opposite edge and once again inference announces my arrival with "on edge". Now I'll double left click, then control click>done. With out fail the start point is indeed on the edge, however, as often as not the end point actually misses the opposite side by just a wee bit.Then I have to edit the catsmull, fiddling around until I accidentally intersect that side and bisect the plane. My poor little brain can't seem to sense the difference between when it works and when it doesn't.

      It's frustrating and dramatically slows down my modeling, not to mention what it does to my sense of humor.

      I had the same problem first staring and still do if not really careful. My guess is even when you have an on edge inference just the process of clicking the mouse causes enough movement to throw you off. Try locking the inference once you get by holding the shift key down and see if that helps?

      @unknownuser said:

      My guess is I'm missing something obvious or doing something typical of an airheaded newby.

      Any help would be much appreciated.

      Barry

      posted in Newbie Forum
      M
      mac1
    • RE: Disappearing objects issue

      @coronel said:

      @unknownuser said:

      One more suggestion now that you have the scale problem fixed.
      Re-size your model up say maybe 500x, try your intersections at that size and then re-size back down when finished.
      Rational: 1)You did that the first time with the scale tool and it worked?; 2) There have been many postings about SU having problems with edges in the few mm range and maybe that is what is happening now and was previously.

      1. Yes I did it that way with the faulty docs before the problem begins.
      2. Now I made a re-size using the tape method and after some attempts I finally could intersect the last arm, leg, and face but I was getting some opened faces that I need to close manually. Here it is:

      Now is time to triangulate the model and try the sculpture tools plugin to polish the shape

      See you still have problems with the two eyes and nose. Suggest the following sequence, this could have been done back on your orginal winnie.skp model. Select the eye(nose)=>explode=>immediately then make it a group. After this operation( for each group) you will notice the re-set scale menu is grayed out for that group. This effectively brings the scale of these components to the level of the rest of your model vs presently really small so when you double click them things do not get weird. Tried this on your original posted winnie.skp model and it works! So on your original model you would go through this sequence, then do your re-size, I did this by drawing a line ref to the top of winnie's head, them used the tape tool, repeat the above sequence to bring the groups to the model ref size and you should be good to go. πŸ˜„. It looks to me this sequence results in the edges for the arms etc being much better behaved?

      posted in Newbie Forum
      M
      mac1
    • RE: Disappearing objects issue

      @coronel said:

      @unknownuser said:

      Perhaps copy and paste him into a clean model might help?

      This one is already a copy in a new document πŸ˜†

      I'm using now the document named "winnie2", my original backup. I fixed the scale problem but still It's driving me crazy with the intersections. Using bootools I'm getting weird results and sometimes SU is fixing the model.

      Each time I finish the intersection of a new group and try to do the next one it says the one or the second group is not a valid solid.
      Invalid? I'm invalid, not you, stupid bear! 😑

      coronel
      One more suggestion now that you have the scale problem fixed.
      Re-size your model up say maybe 500x, try your intersections at that size and then re-size back down when finished.
      Rational: 1)You did that the first time with the scale tool and it worked?; 2) There have been many postings about SU having problems with edges in the few mm range and maybe that is what is happening now and was previously.

      posted in Newbie Forum
      M
      mac1
    • RE: Disappearing objects issue

      @chris fullmer said:

      ok, I've been playing with the winniebz-1 model. Its possessed. Definitely something to do with the scale of the model, and the model's internal scale. No way to access that though. It feels like there is a tiny piece of hidden geometry miles away from poohbear, but I never could find anything like that. Perhaps copy and paste him into a clean model might help?

      Chris

      Chris
      I tried copy to new SU and still had same problem, also hide the winne, selected all , then a delete to try and delete stray points but that did not work either., I think the key is when you explode the nested nose group and then scale the problem does not appear and this is some way related to the scale tool scales in relation to the grip and anchor and not the model its self so info for the basic model is retained some why hence the reset scale menu active.

      Note: You may notice when I did this with an incremental scale of .1 within the winnie context ( with nose exploded), then I would save then group again to see if problem came back. Doing this several times without the nose exploded the problem occurred and if you re-scale the huge model came back. Once the nose was exploded and a repeat of the process allowed me to scale all the may down to the ~75cm box level.
      I did the incremental approach because in my alleged mine I have the notion of reading somewhere the scale tool has a limit of 20 to .01 but have not been able to find this so this may have not been necessary.

      posted in Newbie Forum
      M
      mac1
    • RE: Disappearing objects issue

      @chris fullmer said:

      Here is how to do a glbal scale using the tape measure tool.

      Measure an object with the heasing tape tool. The side of the desk would be a good object. Lets say it measures as 1.5m. Right as you finsih measuring it, type 15m and hit enter (that is 10 times larger). It will scale everything in the model up by 10 times. That is a global scale.

      If you do that inside a group or component, the scaling will only affect the group or component that you are editing, not the entire model.

      Chris

      Thanks Chris for your effort to respond
      I have read page 620 of the user manual and know the tape tool is supposed to be used for global scale and the scale tool for relative scale and know how to use both tools. The question in my mind is this: I can scale a total group using the scale tool and things seem to work fine but, for this problem, that does not seem to be the case. If that is done for this case the cited problem comes up even when it is done in the context of the group ( when I double click on the winnebz model). This model has a nested component ( nose) and if the operation is done after exploding this then you can use the scale tool. Using the scale tool the reset scale menu is active but not if one uses the tape tool so there is a very important but subtle difference that should be throughly explained for the user. After a fairly extensive search for info on scaling pg 620 comment in the user manual was the only remotely relevant comment I could find.
      If the group or component I am scaling is the total model then??
      I opened a question in the group help to see if someone has further clarification.

      posted in Newbie Forum
      M
      mac1
    • RE: Disappearing objects issue

      @coronel said:

      @mac1 said:

      Can you clarify scaling up? it looked to me like scaling down was the problem because the posted model has a group box dimension of 75cm while the re-scale value is the very large number??

      Yes, it was originally set to 60 or 70 cm but when I tried to make the intersections they failed so I scaled up gradually the model until it worked. Next is when I scaled down the model to the original size again but I didn't use the tape method, just the scale tool, and probably it caused the problem. In the document you say I could get the complete model to 75 cm but in other versions I couldn't or not entirely.

      It was easier to make the rest of the room of my little son

      For what is worth my search found this on pg 620 of the user manual :

      "Use the Scale Tool to re-size and stretch portions of geometry relative to other entities in
      your model. Activate the Scale Tool from the Modification Toolbar (Microsoft Windows), the
      Tool Palette (Mac OS X) or the Tools menu.
      Keyboard Shortcut:S
      Note - A Global Scale is an operation whereby the entire model is
      scaled simultaneously by applying a desired dimension to the distance
      between two points. The Scale Tool is only intended to perform scaling
      operations on portions of your model (not the entire model). Use the Tape
      Measure Tool's global re-scale functionality to perform global scaling
      operations." I don't know what this really means, have posted a question in the help group.
      Nice rendering πŸ˜„

      posted in Newbie Forum
      M
      mac1
    • RE: Disappearing objects issue

      @coronel said:

      Ok, it was my first impression but I didn't know how to make the workaround. I was scaling up until the intersection worked.

      Anyway if SU can't handle it should advert you before doing xtreme transformations, it may be dangerous... Clint could get very hungry.

      hahahaha

      πŸ‘ Thank you mate!

      I rememebr reading about a scale limit in user manual or?? but cannot find it now. I even tried iterative incremental scales by exploding, select all, scaling like .10, regrouping and saving. About three steps the problem comes back so there seems to be some subtle difference between scale and tape re-size that is not clear in the user manual I can find. 😠

      Can you clarify scaling up? it looked to me like scaling down was the problem because the posted model has a group box dimension of 75cm while the re-scale value is the very large number??

      posted in Newbie Forum
      M
      mac1
    • RE: Disappearing objects issue

      @coronel said:

      Don't worry if you can't do anything. A friend of mine offered me to solve the problem definetively.

      My guess at your problem.
      When I initially download the winnebz model and double click on the group it disappears; if I select all from the tool bar and do a zoom extents nothing shows up but if I do the same under the group sub menu under edit, after select all, I get a strange display. If you do a reset scale at the downloaded group level you get a huge model height of >= 10 million cm. So it appears you have scaled down so far SU can not handle this. If you use the tape tool to scale down form the big dimensions(exploded case) things seem to work ok.
      Hope this helps and I am not making an error ❓

      posted in Newbie Forum
      M
      mac1
    • RE: Hello all complete newb here needing help creating a 2d arch

      @unknownuser said:

      As mentioned use the Scale Tool on the Arc you create.
      It will be a good idea to use a Construction Line at the height you require, to snap to when scaling.

      BTY if you want some depth draw the cord to form a face then extrude that to depth you want

      posted in Newbie Forum
      M
      mac1
    • RE: Disappearing objects issue

      @coronel said:

      Here it is.

      Was trying to make a base model of winnie pooh planing to try the sculpt tools plugin to pulish it on a final stage.

      There are several versions, some simplified (I started again the model to discard file corruption).
      One of them is empty and you will see another with some parts disappeared.

      You can reproduce the problem using the scale tool for instance and panning the model.
      This is the first time I get this trouble. In the beginning was suspecting on the scale I used to intersect the different groups and then resizing the model again, but when I did the second one the problem persists.

      some obversation => maybe this will help. Ref winnebz.After downloading exploded the group twice to also get the nose, selected all and regrouped. After that could scale and Pan ok, before was getting weird results??

      posted in Newbie Forum
      M
      mac1
    • RE: Wiring schematics plug-in

      @sfx group said:

      Hi

      Been using SU7 basic a while, i need to design some wiring layouts (thats the physical stuff), as SU can do measurements it would be very nice to do it in there.

      However dont fancy manually designing the sleeving, heatshink and stuff, is there a tool that can do it for me including wiring sizes, colors etc...?

      Many Thanks

      Confusion between schematic and board, rack and equipment design.
      Schematics as you know are just a line drawing of an electrical circuit. From there one proceeds to actual design of the item with the heat sinking based on: environmental conditions determined by thermal/ mechanical engineers , the parts dissipation by the electrical engineer, the part manufactures design thermal resistance of the junction to case plus your part case to heat sink mounting ( usually a circuit board to case heat transfer problem), and the reliability of the item specified by the user ( this limits the allowable junction temps).
      Without knowing your specific application, stuff is very broad, I would say SU is not appropriate for what you are asking.
      There are electrical layout programs more appropriate for your use which include IC models so correct pad widths are addressed of PCB boards etc.
      Maybe a more generalized search is in order.??

      posted in Newbie Forum
      M
      mac1
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