@L-i-am said in Clothworks and subD:
@Rich-O-Brien Very good result. When you build a model for subD do you start with a plane, extrude the face, then scale rotate and move that plane, and on and on to create the quads. Is that the basic way to create the the model for subD?
Not really. I'd make the most primitive silhouette possible...
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Then I add some loops and begin shifting them about to get some type of crude volume...
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It's easy if you start with a very crude silhouette to begin with then just iterate from there. Saving snapshots as you go.