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    Twinmotion render

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    • L Online
      L i am
      last edited by Rich O Brien

      To anybody that doubts the power of TM these days, have a look at this render, by Luca Rodolfi (who liberally wrote the book on twinmotion) here is the proof of the brute power of TM check this out.

      smoke.jpg

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      • R Offline
        rv1974
        last edited by rv1974

        Skin is a dusty plastic - lacks subscattering. Vray GPU 7 years ago for comparison:
        https://www.chaos.com/blog/the-secrets-of-ian-spriggs-3dportraits

        Link Preview Image
        A Hyper-Realistic Female Portrait Made in Maya & V-Ray

        The artist has even made the character's veins, muscles, and bones underneath the skin.

        favicon

        (80.lv)

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        • L Online
          L i am
          last edited by

          . The person who did the image literally wrote the TM book (photorealism in Twinmotion) I cannot agree with you I think that image is perfection. I am pretty sure he would have SSS.

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          • R Offline
            rv1974
            last edited by rv1974

            literally wrote the TM book

            Sounds like a new religion ๐Ÿ™‚
            Got it from a burning bush in Sinai

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            • majidM Offline
              majid
              last edited by

              Although very realistic, it lacks minor properties such as specularity and SSS. By the way who cares about those minor things, especially regarding architectural representation.

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Images like this will be subject to added scrutiny from rendering purists that see the noticeable shortcomings of realtime.

                This is a very good advert for TwinMotion but certain things standout.

                • there is zero hair on the model which suggests TM struggles with hair shaders for closeup portraits
                • the DOF effect is failing just beyond the point focus if you look at the shoulders
                • the SSS is not prominent considering the very direct light

                That said the modelling, texturing and composition is high level. This does highlight that realtime rendering has come quite far in terms of photorealism but keen eyed individuals will pick it apart from a human portrait aspect.

                From a technical aspect it is very impressive and beyond my abilities. If the files were publicly available it would make for a interesting case study to see what a path tracing engine can achieve in comparison to realtime.

                Kudos to the creator for creating a beautiful storytelling render. In terms of hyper-realism, that the likes of Vray, Redshift and even Cycles would achieve, it is falling short.

                Thanks for sharing though it is quite impressive if it is realtime. The texturing in particular is top tier stuff.

                Download the free D'oh Book for SketchUp ๐Ÿ“–

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                • L Online
                  L i am
                  last edited by

                  But it is not real time there are 3 modes of rendering in TM Real time mainly used only as preview, Lumen Renders and animating friendly and path tracing 90% of renders will be rendered with path tracing

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                  • L Online
                    L i am
                    last edited by L i am

                    This is a TM animation I will post more This is done with TM lumen

                    Link Preview Image
                    8K views ยท 181 reactions | Porsche 911 (930) turbo with Lumen Twinmotion 2024.1.2 Lumen on Standard settings 2880 x 1620px Backdrop HDRI on Assets from TM and Sketchfab No... | By Oziel | Facebook

                    Porsche 911 (930) turbo with Lumen Twinmotion 2024.1.2 Lumen on Standard settings 2880 x 1620px Backdrop HDRI on Assets from TM and Sketchfab No...

                    favicon

                    (www.facebook.com)

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      If that is path tracing then they have a bit of catchup to do to get it to same levels as competitors.

                      My opinion is this is some type of hybrid path-tracing that utilizes realtime effects. The DOF in particular looks like realtime DOF because it is struggling to blur correctly as it moves from focal distance to unfocussed. Or its method to do DOF is still not as good as a competitors.

                      Unreal added path tracing initially as a tool to compare realtime with path tracing results. This allowed those using realtime to tweak scenes to get as close as possible to a photoreal result. It's intent was to not be a production ready rendering solution.

                      That said it is still a very competent rendering solution but cannot be compared to Vray, Redshift etc as those have years in the game making both biased and unbiased light path engines.

                      But from a realtime aspect Epic is as far ahead as anyone could be.

                      Download the free D'oh Book for SketchUp ๐Ÿ“–

                      R 1 Reply Last reply Reply Quote 1
                      • R Offline
                        rv1974 @Rich O Brien
                        last edited by rv1974

                        @Rich-O-Brien
                        >>>But from a realtime aspect Epic is as far ahead as anyone could be.
                        vantage is far more solid and streamlined (no gamedev overhead )
                        https://www.youtube.com/watch?v=Wuz7wGH-p54
                        https://www.youtube.com/watch?v=gaRl38M9dxU

                        pixelcruncherP 1 Reply Last reply Reply Quote 0
                        • pixelcruncherP Offline
                          pixelcruncher Extension Creator @rv1974
                          last edited by pixelcruncher

                          @rv1974 I think this is about Chaos Arena, which is still an impressive product, but not geared towards SketchUp users. It doesn't advertise a price, so it's expensive.

                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                          R 1 Reply Last reply Reply Quote 0
                          • L Online
                            L i am
                            last edited by

                            Chaos is Billed yearly AU $1 080 so USD $680

                            pixelcruncherP 1 Reply Last reply Reply Quote 0
                            • pixelcruncherP Offline
                              pixelcruncher Extension Creator @L i am
                              last edited by

                              @L-i-am said in Twinmotion render:

                              Chaos is Billed yearly AU $1 080 so USD $680

                              That's probably V-RAY, I couldn't find a price for Chaos Arena.

                              I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                              • R Offline
                                rv1974 @pixelcruncher
                                last edited by

                                @pixelcruncher https://www.facebook.com/groups/chaosvantage/permalink/4086888244891791/?app=fbl

                                • an example of SU+vantage, (though I personally use vantage via max).
                                pixelcruncherP 1 Reply Last reply Reply Quote 0
                                • pixelcruncherP Offline
                                  pixelcruncher Extension Creator @rv1974
                                  last edited by

                                  @rv1974 Do you know if Chaos Vantage is path-traced? Or is it more like game engine realism, like D5, Enscape, or TwinMotion?

                                  I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                  R 1 Reply Last reply Reply Quote 0
                                  • L Online
                                    L i am
                                    last edited by

                                    I think that the developmental trajectory of all the leading professional quality render engines is very dynamic ATM will be interesting to see how this evolves. I feel this so incredibly dynamic and entertainment.......... Popcorn, chompity, chomp

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                                    • R Offline
                                      rv1974 @pixelcruncher
                                      last edited by

                                      @pixelcruncher true pathtracer

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