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    Recent Best Controversial
    • RE: [Plugin] CameraControls

      @rickw said:

      @khai said:

      erm there's something on the camera controls page that kills my Firefox. something about a C library not loading correctly.

      Which page? The Smustard page or the webDialog?

      the Smustard page
      I had to use Chrome to get to it in the end...Fire fox complains about the loading and locks out.

      posted in Plugins
      K
      Khai
    • RE: [Plugin] CameraControls

      erm there's something on the camera controls page that kills my Firefox. something about a C library not loading correctly.

      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      oh thats nice πŸ˜„
      thank you... everything I've tried is coming in fine now πŸ˜„

      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      tried that Chris, no go.

      with some OBJ's they are just not importing for some reason.. I've sent an example to TIG and I hope he can figure out why...

      posted in Plugins
      K
      Khai
    • RE: Silvershadow's Eye Candy 3 - H.M.C.S SNOWBERRY

      @silver_shadow said:

      i bought this cool plugin, scene exporter, and this allowed me to set up a main model, and the made 3 separate files with portions of the model in.

      what plugin was this? I use the same workflow in other apps so being able to do so in SU....

      posted in Gallery
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      thats the problem.. I'm not getting any errors (unless I'm doing something wrong the console window is remaining blank).... I'm just not getting the object...

      the steps I'm getting :

      select Ruby
      Select OBJ
      asked what unit's. (choose at random here)
      Status bar shows the lines being read

      here on a file that works I see the OBJ loaded. on a file thats not working, the view jumps, nothing is shown.

      asked if I want to flip axis. (y/n)

      no change in scene from start. - this also happens if I choose Metres or kilometers with an OBJ that does work ok. (obj will load as Feet...) the affected OBJ's will load with Jim's original script tho shrug

      ok.. where do you want me to send the files to? I can't seem to attach them here...

      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      ok I'm getting strange results here. some OBJ's just won't import for some reason. Trying to figure it out atm.. the affected OBJ's will load into other app's ok tho, so I'm not sure what the issue could be.

      Update.

      the affected OBJ's import with Jim's Ruby ok (apart from flipped Axis and no UVmapping), so it looks like a bug somewhere..

      want me to send you a copy of one of the affected OBJ's to test with?

      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      and I'm happy to report the UVmapping is now spot on πŸ˜„

      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      yup it's metres and kilometres.... looks like it's coming in so tiny you can't see it. (Inches, Feet, yards, Miles, Millimetres, Centimetres are working ok)

      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      ok for some reason I'm not getting anything at all.
      it's asking for the measurements, I see it reading lines at the bottom, it asks me if I want to flip Axis...then nothing appears on screen.

      edit : testing an idea. I think it's do to with the choice of measurements. hold on...

      posted in Plugins
      K
      Khai
    • RE: What is your "artist's Statement"

      'I draw things' ..... that simple really...

      posted in Corner Bar
      K
      Khai
    • RE: SketchUp Blogs

      ok it does look like Noscript's to blame... but when the site is allowed through. then firefox locks up trying to load something on the page.

      tried this on 2 machines, same result so far..

      posted in SketchUp Discussions
      K
      Khai
    • RE: Suggestion for how to help New Users

      chris as I said, I'm not suggesting a pack on offer.

      more like a thread saying : ok, you've just got Sketchup and you've found out about Ruby's that you can add to it.

      here's some that you'll find useful :

      Fredoscale : <link>
      Multiface push/pull : <link>

      like that you see. the Visuals good, and when I first started I raided it.. but without knowing what I was doing and what I should have started out with.. which led to reinstalling and starting over when I had a plugin list longer than my forearm and no idea what I actually had and menu bars out the wazoo...

      posted in Newbie Forum
      K
      Khai
    • Suggestion for how to help New Users

      I've been guiding some friends here to learn SU and this got me thinking.

      we have a lot of Ruby's to add in now.. but no what I would call "the Essential Pack" - those Ruby's we would consider as should be part of SU in the first place and put in straight away. ones like Fredoscale etc.

      now I'm not saying we put them all in 1 zip to download. I mean basically a thread titled say 'Ruby's Start Here' and then the list of links.

      (I know there's the visual thread but I mean more of a 'this is what you should have')

      posted in Newbie Forum sketchup
      K
      Khai
    • RE: How do you word your invoices?

      'Dear Sir,

      as you are aware and it is undoubtly an oversite on the part of your accountant, the following request for payment is overdue.

      I have regretfully forwarded this to Big Lenny, who will be visiting soon with the boltcutters....'

      πŸ‘Ώ

      posted in Corner Bar
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      I think it's stored as the VT entries.

      ah yes here we go

      http://local.wasp.uwa.edu.au/~pbourke/dataformats/obj/ - Full OBJ Format Spec

      @unknownuser said:

      vt u v w

      Vertex statement for both polygonal and free-form geometry.
      
      Specifies a texture vertex and its coordinates. A 1D texture
      requires only u texture coordinates, a 2D texture requires both u
      and v texture coordinates, and a 3D texture requires all three
      coordinates.
      
      u is the value for the horizontal direction of the texture.
      
      v is an optional argument.
      
      v is the value for the vertical direction of the texture. The
      default is 0.
      
      w is an optional argument.
      
      w is a value for the depth of the texture. The default is 0.
      
      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      yup UV information is a core part of the OBJ Format.. makes it very useful for transfering between programs, such as Maya to trueSpace to Max....

      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      okies the Swap Z/Y is working perfectly πŸ˜„

      the sizing is not atm 😞 (tried importing OBJ's from trueSpace, UVmapper and Hexagon) it's almost there tho...

      Edit

      Thanks to the notes inside the Ruby I was able to reset my units to Metres and now things are coming in the right size πŸ˜„

      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      @tig said:

      Here's v1.1
      http://forums.sketchucation.com/viewtopic.php?p=172790#p172790

      Existing Materials re-used/make variant option added.
      Swap Y & Z axes ? Yes/No, option added.

      thank you!!!!!!!!

      posted in Plugins
      K
      Khai
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      hmm a suggestion for a future release would be the option to swap the Z and Y axis on import.

      posted in Plugins
      K
      Khai
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