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    Recent Best Controversial
    • RE: New computer and Matter Port mesh

      Same problem here. Tested with a 7700HQ and gtx1080 (external via Thunderbolt).

      When rotating, 1 cpu core is 100% maxed out, the others are barely used. Gfx card at 35% max. SU 2018 has difficulty in handling this much polys (400k). If you could split up the scene into smaller parts and hide a few of them, you will see some increase in speed.

      A faster desktop might help a small bit but SketchUp always has trouble with these kind of files. Maybe version 2019 will surprise us.

      Have you tried opening the file in Blender. You might be surprised by how that program handles the file.

      posted in SketchUp Discussions
      K
      kaas
    • RE: SketchUp 2019 release

      I chose 'too busy' which is true but to be honest - I'm not expecting much for 2019. I'm more concerned Trimble is putting too much effort & resources into a web version and that - at some point - they will force pro users also over to the web.

      It's mostly the plugin developers that keep to surprise me.

      posted in SketchUp Discussions
      K
      kaas
    • RE: Bitdefender warns for opening the pluginstore?!

      @tig said:

      ..I can see no reason for BitDefender to block this site.
      Can you 'whitelist' it ?

      Sure I can - it's just that Bitdefender didn't give me this warning the last time I visited the store. That's why I'm cautious.

      posted in Corner Bar
      K
      kaas
    • Bitdefender warns for opening the pluginstore?!

      Just now, bitdefender warned me for browsing to the pluginstore section of SketchUcation. This is new - it didn't warn me recently (last few weeks). Maybe something for your techies to investigate?


      bitdefender.jpg

      posted in Corner Bar
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      Have you tried mapping the uvs using Wrapr? Exporting Wrapr-mapped objects from SU (as fbx) works as intended for me.

      posted in Plugins
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      @nlipovac said:

      It is something cool to be done inside the engine itself.
      So if you fill your scene with SubD models and apply subdivision what strain it takes on an engine to make subdivision?

      See video of the 'entire process'...

      posted in Plugins
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      Here you go - a very blobby stool. UV mapping distorted. No creasing (must be done manually in UE). I guess we can do a better job once the documentation is available.


      stool.jpg

      posted in Plugins
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      Good tip! I just tried with the latest Unreal Engine version. OpenSubDiv is already available in the latest build (experimental-must be enabled by command line). I tested with a few models and had a lot of crashes but also some success.

      It seems models imported as fbx work fine as well. Just select an imported object - go to MeshEditor - press 'Quadrangulate' and then you can add/remove subd levels.

      See pic - visible in there a model by Box and Rich (from SubD examples topic) and a few tests of myself. Mapping / materials goes wrong quite often.

      Curious to see at what point Epic will make it officially available with some documentation. There are already a few blueprint nodes visible in UE that suggest the subd level can be changed with scripting. OpenSubDiv in UE Could be something nice/big!

      If someone has a nice/complex qft (subd) model available for testing, feel free to post or pm me.


      subd_ue.jpg

      posted in Plugins
      K
      kaas
    • RE: [Plugin] QuadFaceTools

      Anyone knows if there's a way of exporting a quadFaceTools model to another program while keeping the quads logic intact - so you're not ending up with a standard triangle model? I expect not because it's a smart 'hack' by ThomThom...but hopefully I'm wrong.

      I ask because apparently, in the next version of UnrealEngine they might/will support openSubDiv. If quads in SketchUp could be exported to UE that could be really nice for furniture, cars etc etc.

      posted in Plugins
      K
      kaas
    • RE: 2018 Basecamp

      Videos of the presentations and maybe one in between in the lounge for getting an idea of the atmosphere would be nice indeed for us people at work who can't join the fun over there...

      posted in Corner Bar
      K
      kaas
    • RE: Wrap-R for SketchUp

      @rich o brien said:

      Make sure your texture is square 1 : 1

      I recently re-discoverd Wrapr and I'm loving it - great tool! Any chance non-square textures will be supported? (2048x1024)

      posted in Extensions & Applications Discussions
      K
      kaas
    • RE: Quad based furniture?

      @Valerostudio - Thanks for the suggestions. Already using PodiumBrowser and busy cleaning some of the models to fit my use.

      posted in SUbD
      K
      kaas
    • Quad based furniture?

      Hi,

      I'm looking for quad based furniture models. The models will be used in real-time applications (Oculus GO/Rift) so too much high-poly (>20k per furniture element) is not really an option.

      I looked at some commercial sites but they are mostly too high poly, not the quality I'm looking for, or are not quad based. I prefer the quads to unwrap and maybe modify them and re-apply some other materials and mapping uvs.

      Any suggestions? Maybe some models in SketchUcations model shop?

      Max

      posted in SUbD render plugins extensions
      K
      kaas
    • RE: [Plugin][$] FredoCorner - v2.7a - 31 Mar 24

      impressive!

      posted in Plugins
      K
      kaas
    • RE: Graphical Glitching

      Just guessing;

      • have you tried re-installing the drivers?
      • are you sure SketchUp uses the Nvidia card and not an embedded gfx chip? The last time I saw something like that on my screen was with an old embedded Intel gfx solution.
      • have you tried enabling/disabling fast-feedback in SketchUp?
      posted in SketchUp Discussions
      K
      kaas
    • RE: The Lewis Chessmen.

      Beautiful!
      The only thing that distracts a bit is base of the knights - maybe they could have some rounded corners on its base? - its almost like they are intersecting the board.

      posted in Gallery
      K
      kaas
    • RE: New Specs..

      In 1 month or so the new Nvidia gfx cards will be introduced. Always a chance the current cards will get a price drop.

      posted in Hardware
      K
      kaas
    • RE: Sketchup 2018 - CPU crashed and all was lost

      Daily backup-ing to an external disk is a must (when doing projects commercially). Having to re-do everything and/or explain to a client the project will have a big delay is a nightmare scenario.
      Edit: TIG's archiver is also nice for creating backups

      posted in SketchUp Bug Reporting
      K
      kaas
    • RE: Datasmith - Unreal ? Anyone tried yet?

      Unreal ignores back faces (unless you apply a two sided material) so some thickness is necessary.

      Edit: regarding thickness, just keep in mind that backfaces in SketchUp are 'transparent' in Unreal. They wont generate shadow. As long as you model nicely (front faces where they should be) all should go well.

      Maybe this old article is a nice read about converting a model to UE;
      https://www.ronenbekerman.com/striving-for-real-time-photorealism-in-architectural-visualisation/

      posted in Plugins
      K
      kaas
    • RE: Datasmith - Unreal ? Anyone tried yet?

      @rv1974 I had a look at the video.
      Those fixes shouldn't be necessary if the model has no overlapping geometry or holes/gaps.
      I'm curious what lightmap resolution settings were used for the objects. If these were at default / low pixel density - artifacts will occur - even at production settings.

      But indeed, it always takes more work than anticipated. It isn't commercially viable (for me) but I do it anyway because it helps my design process, its fun and it helps in the decision making process for client.

      posted in Plugins
      K
      kaas
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