@rv1974 said:
They call it a pointrelease. Just feel the difference (the previous one was only 4 month ago)
I use Unreal quite a lot. I note a big difference in my experience with UnrealEngine & Epic compared to SketchUp & Trimble;
- Open communication at Epic. There's even a roadmap on Trello you can read.
- A good bug reporting mechanism at Epic. You get a notification if a bug is reproduced and logged. You can even track if/when it will be fixed (target release).
- Regular bug fixes at Epic. They have teams that develop the engine AND teams that make commercial products using the engine (games like RoboRecall, Fortnite etc). So they eat their own dogfood and nasty / annoying bugs get fixed quite fast. Compare that to SU.. its day & night
- Exciting new features are added all the time at Epic. I think they can't afford not to in the games industry. SU is another thing. Still...at the time Trimble was proudly announcing !! we have dashed lines !! Unreal for instance relatively quietly released their first implementation of Real Time Raytracing - its a first step that could be big for archviz. So yeah .. dahsed lines were quite underwhelming to me...
It isn't always perfect at Epic though - features sometimes brake, the documentation is always outdated, and when using the latest build, you quite often have to look on the forums to solve problems. Still - I far more prefer the energy, ambition and communication over at Epic.
Using a software day after day with long time annoyances and stupid delays for basic operations wouldn't happen over at Epic. The devs would get slapped in the face by the teams that have to develop the games. Meanwhile over at Trimble...