dcauldwell - no, that's not the point of his question...
i would also blame the GI settings (either the LC subdivs or the irradiance map sample settings), could you post a screenshot of those two?
dcauldwell - no, that's not the point of his question...
i would also blame the GI settings (either the LC subdivs or the irradiance map sample settings), could you post a screenshot of those two?
yes, i would also say that the LC pass is only being calculated (check the CPU usage with task manager).
also try to increase the Dynamic Memory Limit from 500 to ideally 2000, depending on your RAM (the more the better).
for example i have 8GB ram, a 64bit system and the last build of sketchup allowing me to use 3GB of memory, so i set it to 2000 so that at maximum usage the sketchup.exe process (which involves all the SU stuff and the vrey thread) do not grow over 3GB - at that point everything would just crash.
hello guys,
i was wondering if anyone knew of a good 3D model of the plant Photinia Fraseri - 'Red Robin,' in the form of a tree (not a bush). reference photo:
i found something on 3DWarehouse, but it was a small bush and too poly-heavy; i'd prefer the leaves being a simple object with an alpha mask applied.
thanks very much in advance for any tips; i'll of course keep on searching on my own, but i made this post since i hope people have already searched for this and know the answer i seek
take care,
eidam
thanks, HDRi probably is the way to go with night scenes... i still have to find my workflow though, so thanks for the tip
hi all,
i'm fooling around with night renders with SU+VRay. the test scene is simple - a VRay plane, a box with windows, a light inside the box and some environment. this is what i've come up with; putting the obvious need for post-production aside, what do you think?
the light is VRay's Rectangular light, i kept the physical camera on and adjusted exposure accordingly (shutter speed 10, F-stop 4, ISO 100), reduced the GI and BG color multipliers to 0,1, kept the GI color on TexSky and switched the BGcolor for a HDRi.
thanks for the fix, but in the meantime i also found the plugin TIG linked, so it's settled...
i might download the new version of this plugin, just to see the difference in source code; might come handy
hi, the raylecton exporter looks good, however, i would like to retain the plugin's functionality inside sketchup.
so far the mass-export does not work because of this:
Error; #<ArgumentError; wrong number of arguments (2 for 3)>
C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `export_texture'
C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `exportTextures'
C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `each'
C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `exportTextures'
C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;216
i would love to fix this, but i'm not familiar with Ruby, let alone Ruby inside Sketchup. if anyone could have a look at this issue, i'd be very very glad...
it is a nice reminder not to give the glass any thickness, when you're doing an interior shot.
however i would still opt for giving the glass thickness, when you're doing a shot from exterior (double faded reflections in the windows).
that second image looks helpful. have you tried checking whether your geolocation and timezone are consistent? for example i remember having problems with sunlight and shading when i placed a model somewhere in Central Europe, but my timezone was set to UTC -7.
no, as all textures are in a separate folder.
hello,
transferring geometry from 3dsmax to sketchup is fine through the .3DS filetype. However, how do i export the materials from 3dsmax to sketchup, too? my googling hasn't brought up any fruit yet
thanks for any tips.
you have either Override Material ON in Global settings, or in VFB you accidentally turned off one of the colour channels.
the dots you see is the beginning of a Light Cache pass. with displacement maps, light cache can take a long time to complete. i wouldn't say that your renderer just stops, it just doesn't redraw [so quickly]. one thing you could do is to open up the task manager and monitor the CPU usage while you try to render the big image.
if you go to Window -> Styles and play around at the Edge tab, does this help you achieveing the desired look?
hello everyone,
i finished a dynamic window component and published it with a short workflow description on my tumblr (download button a little down the site), but i guess it's sorta polite to upload the screenshot and the file here, too
this is how it looks like:
here's how it works:
[flash=560,315:133ii2el]http://www.youtube.com/v/jcX33BU8RIE[/flash:133ii2el]
and here's the component itself:
[[DOWNLOAD BUTTON]]
please let me know what you think, more are on their way
in the floor's reflection layer, try decreasing the glossiness (and/or the highlight glossiness) to values around 0.8 (+-.75)
@jdcamc said:
Help! I'm doing something wrong. Here is my setup:
[attachment=1:j50esvjc]<!-- ia1 -->Screen Shot 2012-01-24 at 7.03.24 AM copy.png<!-- ia1 -->[/attachment:j50esvjc]
and my render:
[attachment=0:j50esvjc]<!-- ia0 -->Screen Shot 2012-01-24 at 7.06.18 AM copy.png<!-- ia0 -->[/attachment:j50esvjc]
As you can see, the grass is just little green dots and the rendering shows nothing at all. What am I doing wrong?
FGomes, read this post again there's a preview button (the green dots you are getting), and Make Fur button (which will then generate the fur geometry).
but then again, it only seems to be a preview issue, the grass generates without problems on bigger faces.