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    • RE: VRAY / Rectangle lighting

      dcauldwell - no, that's not the point of his question...

      i would also blame the GI settings (either the LC subdivs or the irradiance map sample settings), could you post a screenshot of those two?

      posted in V-Ray
      eidam655E
      eidam655
    • RE: Problem with Vray when rendering.

      yes, i would also say that the LC pass is only being calculated (check the CPU usage with task manager).

      also try to increase the Dynamic Memory Limit from 500 to ideally 2000, depending on your RAM (the more the better).

      for example i have 8GB ram, a 64bit system and the last build of sketchup allowing me to use 3GB of memory, so i set it to 2000 so that at maximum usage the sketchup.exe process (which involves all the SU stuff and the vrey thread) do not grow over 3GB - at that point everything would just crash.

      posted in V-Ray
      eidam655E
      eidam655
    • Searching for Red Robin 3D tree

      hello guys,

      i was wondering if anyone knew of a good 3D model of the plant Photinia Fraseri - 'Red Robin,' in the form of a tree (not a bush). reference photo:

      http://davisla.files.wordpress.com/2011/03/photinia-x-fraseri-red-robin.jpg

      i found something on 3DWarehouse, but it was a small bush and too poly-heavy; i'd prefer the leaves being a simple object with an alpha mask applied.

      thanks very much in advance for any tips; i'll of course keep on searching on my own, but i made this post since i hope people have already searched for this and know the answer i seek πŸ˜„

      take care,
      eidam

      posted in SketchUp Components sketchup
      eidam655E
      eidam655
    • RE: Night render test

      thanks, HDRi probably is the way to go with night scenes... i still have to find my workflow though, so thanks for the tip πŸ˜„

      posted in V-Ray
      eidam655E
      eidam655
    • Night render test

      hi all,

      i'm fooling around with night renders with SU+VRay. the test scene is simple - a VRay plane, a box with windows, a light inside the box and some environment. this is what i've come up with; putting the obvious need for post-production aside, what do you think?

      the light is VRay's Rectangular light, i kept the physical camera on and adjusted exposure accordingly (shutter speed 10, F-stop 4, ISO 100), reduced the GI and BG color multipliers to 0,1, kept the GI color on TexSky and switched the BGcolor for a HDRi.

      the render

      posted in V-Ray render plugins extensions
      eidam655E
      eidam655
    • RE: [Plugin] Exporting a texture from a material

      thanks for the fix, but in the meantime i also found the plugin TIG linked, so it's settled...

      i might download the new version of this plugin, just to see the difference in source code; might come handy πŸ˜„

      posted in Plugins
      eidam655E
      eidam655
    • RE: [Plugin] Exporting a texture from a material

      hi, the raylecton exporter looks good, however, i would like to retain the plugin's functionality inside sketchup.

      so far the mass-export does not work because of this:

      Error; #<ArgumentError; wrong number of arguments (2 for 3)>
      C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `export_texture'
      C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;25;in `exportTextures'
      C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `each'
      C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;24;in `exportTextures'
      C;/PROGRA~1/Google/Google SketchUp 8/Plugins/rps_texturewrite.rb;216
      

      i would love to fix this, but i'm not familiar with Ruby, let alone Ruby inside Sketchup. if anyone could have a look at this issue, i'd be very very glad...

      posted in Plugins
      eidam655E
      eidam655
    • RE: Thickness to Glass

      it is a nice reminder not to give the glass any thickness, when you're doing an interior shot.

      however i would still opt for giving the glass thickness, when you're doing a shot from exterior (double faded reflections in the windows).

      posted in V-Ray
      eidam655E
      eidam655
    • RE: Sketchup & Vray Caustics

      that second image looks helpful. have you tried checking whether your geolocation and timezone are consistent? for example i remember having problems with sunlight and shading when i placed a model somewhere in Central Europe, but my timezone was set to UTC -7.

      posted in V-Ray
      eidam655E
      eidam655
    • RE: Import materials from 3DSMax

      no, as all textures are in a separate folder.

      posted in SketchUp Discussions
      eidam655E
      eidam655
    • Import materials from 3DSMax

      hello,

      transferring geometry from 3dsmax to sketchup is fine through the .3DS filetype. However, how do i export the materials from 3dsmax to sketchup, too? my googling hasn't brought up any fruit yet πŸ˜•

      thanks for any tips.

      posted in SketchUp Discussions sketchup
      eidam655E
      eidam655
    • RE: Vray reflection render issue

      you have either Override Material ON in Global settings, or in VFB you accidentally turned off one of the colour channels.

      posted in V-Ray
      eidam655E
      eidam655
    • RE: Sketchup & Vray Caustics

      can you show us what you are getting?

      posted in V-Ray
      eidam655E
      eidam655
    • RE: Strange,why cant I render more than 600 x 800??

      the dots you see is the beginning of a Light Cache pass. with displacement maps, light cache can take a long time to complete. i wouldn't say that your renderer just stops, it just doesn't redraw [so quickly]. one thing you could do is to open up the task manager and monitor the CPU usage while you try to render the big image.

      posted in V-Ray
      eidam655E
      eidam655
    • RE: My lines look awful, why? Please help

      if you go to Window -> Styles and play around at the Edge tab, does this help you achieveing the desired look? πŸ˜„

      posted in Newbie Forum
      eidam655E
      eidam655
    • Dynamic component - window with materials

      hello everyone,

      i finished a dynamic window component and published it with a short workflow description on my tumblr (download button a little down the site), but i guess it's sorta polite to upload the screenshot and the file here, too πŸ˜„

      this is how it looks like:

      http://media.tumblr.com/tumblr_m7ksigFnFf1rnycjd.png

      here's how it works:
      [flash=560,315:133ii2el]http://www.youtube.com/v/jcX33BU8RIE[/flash:133ii2el]

      and here's the component itself:
      [[DOWNLOAD BUTTON]]

      please let me know what you think, more are on their way πŸ˜„

      posted in Dynamic Components sketchup
      eidam655E
      eidam655
    • RE: Perforated metal

      did you see this? http://forums.sketchucation.com/viewtopic.php?f=322&t=46122

      posted in V-Ray
      eidam655E
      eidam655
    • RE: Light reflections

      in the floor's reflection layer, try decreasing the glossiness (and/or the highlight glossiness) to values around 0.8 (+-.75)

      posted in V-Ray
      eidam655E
      eidam655
    • RE: [Plugin] Make Fur v.2.1.0(20140323)

      @jdcamc said:

      Help! I'm doing something wrong. Here is my setup:
      [attachment=1:j50esvjc]<!-- ia1 -->Screen Shot 2012-01-24 at 7.03.24 AM copy.png<!-- ia1 -->[/attachment:j50esvjc]
      and my render:
      [attachment=0:j50esvjc]<!-- ia0 -->Screen Shot 2012-01-24 at 7.06.18 AM copy.png<!-- ia0 -->[/attachment:j50esvjc]
      As you can see, the grass is just little green dots and the rendering shows nothing at all. What am I doing wrong? ❓

      FGomes, read this post again πŸ˜„ there's a preview button (the green dots you are getting), and Make Fur button (which will then generate the fur geometry).

      posted in Plugins
      eidam655E
      eidam655
    • RE: [Plugin] Make Fur v.2.1.0(20140323)

      but then again, it only seems to be a preview issue, the grass generates without problems on bigger faces.

      posted in Plugins
      eidam655E
      eidam655
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