i get it.
at your settings, i have to keep the face's area under 64m2 (that is 8x8m) so that the grass is created on the whole face. i don't know whence comes this limitation.
i get it.
at your settings, i have to keep the face's area under 64m2 (that is 8x8m) so that the grass is created on the whole face. i don't know whence comes this limitation.
you're wrong, dividing the are will help, you just have so many particles there that it hits some kind of ceiling.
either that or the 30000 maximum per face is too little. how big is the face?
@thomthom said:
@berio said:
Fixed, thank you all.
If interested I attach the material
thomthom, did you manage to get the displacement and/or the diffuse texture out of that material?
does subdividing the face into smaller regions help?
@agentorange said:
FtWarning: Creation of InputSource without a URI
that seems to me like an invalid texture path. if you check the override materials in vray options, does it render? if you make a new, empty file, and try to load the materials one by one (and try to do a render after each added material), is there any material that's causing you similar issues?
is Zejola referring to this effect? http://www.hdrmill.com/HDRI%20with%20Vray%20Tutorial/HDRI_MaxVray01.htm
like when you get the v-ray infinite plane to receive the shadows, but the plane in itself is invisible and lets the background/HDR shine through?
this tutorial doesn't work http://www.ehow.com/how_7369443_vray-sketchup-tutorial.html and that's a pity, i could use this effect
is there any way i could time the creation of the dynamic component?
to know where the problem is, it would be useful to check the ruby console output, so we could be more helpful and accurate
try creating a new file, with a big box and copy the lights from the original file to the new one and see if this problem persists. or try to purge your original file and do a test render with the room and lights only.
i was curious about the cpu usage because sometimes it happens that the rendering continues, but the window is not redrawn, so i thought maybe this was the case.
other than that we (or at least i) have no idea how to solve this, that's why those pieces of extra info from you could be useful.
another update, added the creation of top and bottom rows they are created dynamically, not with extra components... i wonder what the speed difference could have been.
do we have any way of benchmarking the speed of components?
did you check the ruby console output? did you check your cpu usage with task manager?
hi,
i updated my shingles component thanks to Jim's template, and it looks even sexier now i still don't have the top and bottom rows, but it's getting closer, now that i know how to do it...
see attachment(s).
EDIT: i reuploaded the component, now it doesn't need to recalculate when it is moved.
revised component, now doesn't recalculate when moved around
@thomthom said:
The problem appear, from the video, that V-Ray doesn't start rendering after the processing.
that's yet to be confirmed by looking at the task manager / cpu usage. my framebuffer isn't redrawn either.
BlackMastah, so far i'm experiencing the same things as you, but the Task Manager is showing 100% CPU activity, so although the window doesn't redraw, the light cache is being built at this stage (and it always takes the more time the more lights you have in the scene), so i wouldn't say something is wrong. it just takes time.
Krisidious: please remember ^^
Jim: thanks for the link. so far the biggest information for me was that doing it as nested components (face -> row -> shingle) seems to be much faster at big numbers than my approach (face -> 2D replicated shingle).
hello all,
i made a dynamic component that lays out wooden shingles. it almost suffices for my intended usage, i would just have a question - is there a way where the topmost and bottommost row could be shorter in length and placed above, resp. under the last full-size row?
PS: also, are all dynamic components so slow, or am i doing something wrong?
PPS: the component was placed at first in the upper left corner, and then stretched by handles to lower right corner (so it should have filled the entire face). why did it give me such a funny size and alignment?
thank you for any answer.
hi everyone,
since my time as an exchange student in germany is coming slowly to its end, i would like to make use of the free shipping of amazon.de and buy an external, portable, 1TB (and ideally USB 3.0) hard drive.
my question is - do you have any recommendations?
@blackmastah said:
I would like to see what's happening with couple of the copied IES lights, couple of the rectangular lights and couple of the emissive lights. Try also to copy the spotlight object. (not only the lights and the emissive layer).
hey, i'm not sure i'm following your instructions correctly, so it would be awesomely helpful, if you recorded your process (with CamStudio for example), put it on youtube and i/we could see, where it crashes for you. try as i may, i'm still not able to reproduce your bug
doesn't VRay for MAx use newer core?
EDIT: also, yeah, if you could post a side-by-side comparison (with rendertimes), that would be awesome.