@Rich-O-Brien thank you. I don't know. It hink I'd be disappointed in the results.

Posts
-
RE: Another Steam Engine
-
RE: Annoying pop up
@Leggy said in Annoying pop up:
so just scale down by 0.001 then export and we should be spot on in mm
No. As I wrote:
said in Annoying pop up:
No need to scale those models down.
And as @Box wrote.
I've shown examples like this before. The SketchUp model:
And the 3D printed object.
No scaling of the model required. The .stl file was exported at Model Units (meters). but the slicer reads the dimensions as millimeters. -
RE: Plugins to add random textures to random components?
You could create a bunch of brick textures if you want but I would skip making the brick components and then use a texture made from a photo of a large wall. This is from one of my brick textures. It's quite a bit larger than I show but I can pick out different sections of it as needed. Can't get any more "trustworthy" than that.
-
RE: Seating for Three?
I thought about a central back splat but decided against it for this chair.
@Rich-O-Brien good memory!
-
Seating for Three?
Just playing. At the right is my rendition of a Guillerme and Chambron 'Rubercrin' chair. On the left, my modification to make it a dining chair. In the back is the stool my grandfather used in his workshop. The real one still has a faint odor of his pipe tobacco.
-
RE: changing radius on a radius
Well, it makes a solid component so it should be printable. How tall is the final thing supposed to be?
-
RE: changing radius on a radius
It is possible to model fillets with changing radii in SketchUp. I do it fairly often using tools like TIG's Extrusion Tools or Fredo's Curviloft but Rich's suggestion and example is probably more straightforward.
-
RE: Another Steam Engine
@bexar you're welcome.
FWIW these engine animations are exported with no transitions between scenes so there are only as many frames as scenes. Then in a video editor I just copy and paste the animation to create a repeating sequence.
-
RE: Another Steam Engine
Thanks! There's really not a lot to it. I make multiple copies of the components along their route of travel. There's a different tag applied to each of the copies and then a different one of those tags is visible for each scene. This screen shot shows a simpler engine model with four of the 24 tags turned on. There are 24 scenes for the animation.
It gets a little more complicated with an engine like the horizontal Muncaster because of the steam valve and the linkages.
Here's the resulting animation:
https://flic.kr/p/2n7xvyh -
RE: Another Steam Engine
@bexar thank you.
My animations of the various steam engine models were done without using any "animation tools". I just use copies of components, tag visibility, scenes, and the native animation export option straight out of SketchUp. For me that's straightforward and simple.
-
RE: Bug splats
Every SketchUp release includes bug fixes. As Rich indicates it might be related to an extension. Are these Bug Splats you are experiencing a recent thing? Can you identify what change in your computer might have happened right before you started seeing the Bug Splats? Obviously SketchUp 2017 hasn't changed in 8 years.
You could disable all of the extensions and see if you still get Bug Splats. If not, enable half of them and see if there's a change. If so it's probably one of those extensions. If not, enable half of the remaining ones and check again.
It could also be related to graphics drivers or operating system updates. If that's the case rolling back to a version from before when the Bug Splats started would be the next step.
What operating system are you using? Keep in mind that your computer is evolving out from under SketchUp 2017 Make. I presume you are using it as a hobbyist so it may not be a big deal that you have to deal with Bug Splats but for those who any software professionally, it's important to decide whether you are going to keep the applications updated to the supported operating system and other applications or if you're going to prevent the computer from getting updates in order to stick with the OS supported by the applications.
-
RE: How to Add purchased plugin to a new laptop
Download and install the Sketchucation ExtensionStore and install it. Open it and sign in. Then click on the bell icon at the top and then Bundles. You should then be able to install the bundle of extensions that you installed on your desktop machine. You can download. As for the licenses, you can access the license page via the Sketchucation menu in the Plugins menu. Download your licenses and activate them for each of the purchased extensions.
-
RE: Another Machinist's Model of a Steam Engine.
I like Fred Dibnah. He was a cool guy.
-
RE: How to make a face from a closed curve in FredoSpline. Methods
You'll have to give us more to work with if you want help.
-
RE: Another Machinist's Model of a Steam Engine.
@Rich-O-Brien I agree. I also like seeing what is possible without electronics and computer controllers. Although it might be a bit anachronistic, modeling these steam engines in SketchUp makes it easier to understand how they work and appreciate the designs.
Thank you!
-
RE: Annoying pop up
@Leggy said in Annoying pop up:
why don’t you ...
Who is "you"? To whom are you making that suggestion?
@Leggy said in Annoying pop up:
nstead of scaling up x 100, you make 1mm equal to 100mm
You can do that. When I model for 3D printing I model with units set to meters to allow me to use larger numbers of segments in circles and other curves without running into the tiny face issue. In my models 1 meter equals 1mm. No need to scale those models down. These were modeled that way.
If I need to show small objects at real world size in a model; objects like drawer pulls, for example, I use the method TIG describes.
-
RE: Another Machinist's Model of a Steam Engine.
@L-i-am I can certainly see that with this model.
-
RE: Another Machinist's Model of a Steam Engine.
For scale the flywheel is 166mm dia.