I posted an AHK script to resize the SU drawing area (minus toolbars, tabbars,) rather than window size.
http://forums.sketchucation.com/viewtopic.php?f=180&t=30720
Wreaks havoc on your Toolbars...
Have you tried any of the real 3D trees from the WH and removing the leaves? Most of them are kind of basic (but therefore would also fit what the images show) and generally the leaves are the poorest part actually so without them they might look okay.
Also, Alan Fraser posted some example of his work in the CMS forum like this one:
http://forums.sketchucation.com/viewtopic.php?f=40&t=8246
or this one:
http://forums.sketchucation.com/viewtopic.php?f=40&t=20675
where stripping the leaves off will also result in some dead looking trees.
http://s845.photobucket.com/albums/ab12/halceon2007/?action=view¤t=sectionalrendertest01.jpg
Hope this works, didn't have any success with the uploading.
Hello there
Toon Material might be helpful if you want a clay render with wireframe
However,in 3.4 beta you can have another option called edge texture might also be helpful
Regards
Is this being rendered? Is there any particular reason you want to do this w/ geometry vs. textures?
With pits and hairline cracks I can't see not using a texture. If it's being rendered a decent bump map will help you there. If you really want to get fancy or if you want to show some more depth from larger cracks and deformation then you're probably looking at more of a displacement map situation.
-Brodie
Dear TIG,
A slightly lower poly model using a repeating component, just to prove that I do listen to your good advice.
Actually, my last attempt confused file size with number of entities. I now open Model Info when drawing a component to see how I'm doing.
Kind regards,
Bob
corrugation_lowerpoly2.skp
@akabear said:
Proportion seems the same but the zoom appears to be different?
So is there a simple way to correct the zoom in VRfS for the same output?
Any ideas most appreciated?
Toolbars will affect the viewport. If one computer has a ton of toolbars and another only a few - the two will have different setups required.
@akabear said:
I find some textures apply to the model and display as a colour. But some don't.
Are any of the textures TIFF by any chance?
[quote="AkaBear"I also find that I end up with multiple materials on a face sometimes and the only way to avoid this is to start with a blank and adulterated model if wishing to change materials.
Can you post a screenshot? I'm not sure what you mean by this.
Hi AB (and welcome - as this is your first post).
Yes, it is posible in different ways: see this topic on the issue.
Also (like in SketchUp), you can make all your desired changes and save the LO file "as template" under the File menu.