@thomthom said:
No magic setting. But V-Ray for Sketchup and V-Ray for MAx is the same except for some special V-Ray material and lights missing.
Are what you are requesting, being able to match the V-Ray output with SU? If so, I made a plugin which will help you: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=15491&p=119728
(I assume you're using the demo of the very latest version? 1.05.0x (Service Release 1.5))
Thank you very much for this and it has worked fine till now, alas as one's ability increases so does the complexity of one's questions and persuit for perfection.
We, in the office, have noticed that this plug-in produced different results from PC to PC with the same model and same setup. The key factor being "Set the V-Ray Physical Camera's Zoom property to: XXXX". It appears it is relative to the window that is open and therefore with the window varying in size from office pc to office pc, the value must also change. I also tried moving the hotbars on my own pc and found this also altered the value. After many months, my sketchup has a multitude of plugins/extensions.
So an extension and/or clarification to the original question is:
What can be done/set in either Vray for Sketchup or 3dsMax to ensure a render output is of the same size for overlay/comp'ing use in photoshop.
- The output size is the same for both. 2048, 1556
- The image aspect ratio is the same for both.
- The field of view is the same for both. 35deg.
- The file was exported as 3ds with 3ds export options > generate cameras checked.
Proportion seems the same but the zoom appears to be different?
So is there a simple way to correct the zoom in VRfS for the same output?
Any ideas most appreciated?