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    Rayscaper New Releases

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    • K Offline
      Krass
      last edited by

      Be careful, Comfy UI requires a large graphics card and lots of free disk space, and a lot of patience.

      Krass

      1 Reply Last reply Reply Quote 1
      • pixelcruncherP Offline
        pixelcruncher Extension Creator
        last edited by

        Hey, Rayscaper users!

        Another release!

        Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
        always, I recommend upgrading to the latest version.

        What Changed?

        • Fix weird artifacts in the interactive render viewport.
        • Fix the upside-down images when saving.
        • Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
        • Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp
          light component again.
        • Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
        • Fix the render timer in the viewport. It will stop counting when the render is paused or finished.

        Help Me Build the Community 👍

        If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
        and helps me showcase its capabilities to new users.

        Follow me on Twitter.

        Happy Rendering!

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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        • K Offline
          Krass
          last edited by

          thanks Pix, but no change for the lights component name with this version 9.64 If I rename the lights componant all lights go down

          Krass

          pixelcruncherP 1 Reply Last reply Reply Quote 0
          • pixelcruncherP Offline
            pixelcruncher Extension Creator @Krass
            last edited by

            @Krass, just as a sanity check, you are not changing the name right, and not the component definition name?

            40df0bca-e5d2-4aba-a329-14b242af87d8-image.png

            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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            • K Offline
              Krass
              last edited by

              ok, sorry, Indeed, I changed the component name and the instance name... thanks. Perfect, I'll test it.
              However, I don't understand. I set the HDR definition to 8k, and it seems that it doesn't take this definition into account. I'll redo the rendering after downloading the map from the site.
              alt.jpg

              Krass

              pixelcruncherP 1 Reply Last reply Reply Quote 1
              • K Offline
                Krass
                last edited by

                before/after: rayscaper project/Nano banana+Magnific upscale

                1web.jpg

                1upweb.jpg

                3web.jpg

                3upweb.jpg

                Krass

                pixelcruncherP 1 Reply Last reply Reply Quote 2
                • Mike AmosM Offline
                  Mike Amos
                  last edited by

                  You are THE man, Sir. I am in awe of your rendering talents. Unless they are photographs in which case. Pptttttttttttttttttht!

                  Change a thing and you get a call from sister carol. Not something for the faint hearted.....

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                  • pixelcruncherP Offline
                    pixelcruncher Extension Creator @Krass
                    last edited by

                    @Krass

                    To clarify, updating the PolyHaven HDRI size will change the size of the textures after a restart:

                    1b51425b-802f-40de-a857-47ed841b52c8-image.png

                    I will not update the HDRI images/textures you are currently using in your scene. You can check the actual size here, but I should also display the HDRI size more prominently in the UI.

                    268661f9-7022-4bed-946b-d74e09cba0da-image.png

                    If you want to use the larger size, reapply the HDRI later.

                    I hope that clarifies things!

                    Regards,
                    Thomas

                    I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

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                    • pixelcruncherP Offline
                      pixelcruncher Extension Creator @Krass
                      last edited by

                      @Krass Wow, that's jaw-dropping. Congratulations. Great work!

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      K 1 Reply Last reply Reply Quote 0
                      • K Offline
                        Krass @pixelcruncher
                        last edited by Krass

                        Mike Amos Thanks,
                        I'll have a hard time understanding your joke "Change one thing and you get a call from Sister Carol. Not something for the faint-hearted..." because I'm French and my level of English is limited. But thank you for this feedback.
                        It's true that the result of "arranged" renderings ends up producing standardized photographic images (I'm thinking of this couple in this image; it looks like an advertising brochure for real estate development), but it's perfect for my clients.
                        I'm very happy, thanks to AI, to be able to use Rayscaper as a complete rendering engine (characters and vegetation). I find the quality of the rendering engine equal to Vray, but simpler.

                        Krass

                        K 1 Reply Last reply Reply Quote 0
                        • K Offline
                          Krass @Krass
                          last edited by Krass

                          pixelcruncher
                          Thanks for the details
                          In truth, I think I'm on the wrong line for the choice of HDRI size definition. I'm confusing it with the size of the textures... sorry for the messages above

                          Krass

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