Rayscaper New Releases
-
Back from a holiday, but whatever Rich says makes sense
-
hello,
I thought I read above that Rayscaper had become free, exactly I read that there was no longer a limitation on rendering size. Thank you for confirming this. -
Not heard that and frankly it is nonsensical.
Rayscaper is being developed by one very hard working human being in his off work hours.You need to be very careful when using the internet for information, spelling and slight word differences can lead you right up the garden path into the manure pile.
-
To clarify, Rayscaper is commercial software. A license costs $99 or $74.99 for SketchUcation users.
You can use Rayscaper for free, but then it has a watermark over the render. I removed the limitation on rendering size, as I didn't want to spend my energy on crippling the experience in the free version. I still want you to have a great experience, even with the free version, in the hope that that can convince you to support the work and buy a license (which you both did, so thanks for that!). And if you don't want to buy the license, that's cool too.
-
@pixelcruncher is hard at work crushing bugs and adding quality of life stuff for the next release....
Above was 5000 samples at 2k resolution on a 4080 card with no denoising in 14.5mins
Below was 500 samples at 2k resolution on a 4080 card with denoising in 1.5mins
-
I think he is doing a great job tbh. No complaints.
-
The next release is coming soon. I was working on a lot of internal stuff in the engine. In the future, I plan to do more frequent releases, as they give me a tighter feedback cycle and make the process less lonely.
-
Hey, Rayscaper users!
Another release! It took a while to get this one out. A lot has changed under the hood, making things more robust and
easier to maintain. Plenty of bug fixes and improvements, too.Rayscaper 0.9.60 Beta is available in the SketchUcation store. As
always, I recommend upgrading to the latest version.What Changed?
- Fixed glowing emission on some models.
Example: link. - Fixed metallic presets—no more flipping back to custom settings.
- Added a button to reload library assets (useful if you start offline, then go online).
- Faster asset downloads.
- Larger environment texture thumbnails in the editor.
- HDRI thumbnails are now tone-mapped (less dark).
- Picking cursor (material, camera, info) is now black & white—always visible.
- Denoising is now a post-process step: toggle it anytime without restarting renders.
- Renamed "Tone Mapping" tab to "Post-Processing" (includes AI denoise switch).
- New lights default to 5600 K.
- Material emission also defaults to 5600 K.
- Normal map settings (strength, on/off, etc.) are more prominent in the UI.
- Fixed scroll issues in the material and lights lists.
- Removed archive creation option (will return once stable).
- Asset browser now remembers category/tag selections across asset types.
- Dropped flip-green for normal maps—now flagged as DirectX or OpenGL (default: OpenGL).
- PolyHaven normal maps are explicitly set to OpenGL.
- Increased max render samples to 50,000 (better for noisy scenes).
- Fixed cyan textures in saved materials with embedded images.
- Tweaked the material saving panel.
Help Me Build the Community
If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
and helps me showcase its capabilities to new users.Follow me on Twitter.
Happy Rendering!
- Fixed glowing emission on some models.
-
Yay! Great update Thomas
-
thank you for the new release.
I noticed two bugs with this release- it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).
- the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)
[as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]
-
it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).
Okay, that's a bug. It should inherit the material of its parent component or group.
the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)
Also a regression, this was reported by other users as well. I will make an update ASAP.
[as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]
This is definitely on my list. I don't want to commit to a hard date.
Regards,
Thomas
Advertisement