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  • Segment of a circle

    Dynamic Components sketchup
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  • Need some golf glubs!

    SketchUp Components, Materials & Styles sketchup
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    FrederikF
    Have you checked at FormFonts...??
  • Sketchup Pro 7.1 Slowness

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    A
    did you update your videocard drivers?
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    X
    [image: DL1R_Capture.JPG]
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    @unknownuser said: i should also add that while i fully understand what's going on here and this isn't a SU measurement bug, i'm not the best at typing/verbally communicating what my brain sees. maybe another forum member could explain what's happening in a better way than i have? i tried the precision thing and your were right. putting it back to 1/16th repeats the chosen measurements. would appreciate that very much if somebody did, but you have been more then helpful
  • Shape Blender

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    H
    Thanks ! problem solved.
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    @gaieus said: Hi Bart, That's the dreaded "clipping issue". See if anything here helps: http://sketchup.google.com/support/bin/answer.py?answer=36261&topic=9042 i see. glad its not just me. i first encountered this issue today. thanx for clarifying.
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    K
    That did it! Thank you very much
  • Exporting to DXF/DWG

    SketchUp Discussions sketchup
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    ashscottA
    Hmm it seems that the DWG/DXF exporters can handle only so much data, beyond which nothing gets exported. Thanks for your attempt to help Anssi but I can't post as Intellectual Property presented in the model is sensitive. Thanks for your attempt to help but I fixed the issue by cutting back the amount of data. Perhaps the advent of windows 7, and therefore more ram, will alleviate this issue somewhat??......
  • Texturing While Building Model. Ok ?

    SketchUp Discussions sketchup
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    @gaieus said: Textures (especially high resolution ones) always affect SU performance but you can always go on modelling in monochrome mode (even better because then you can see if incidentally you have some back faces outside). As for what is the better strategy, it all depends on the model as well as the user/taste. I personally tend to get to a phase where my model is "almost" ready before I start texturing. thanx man you probably saved me from a future performance headache
  • Rocky outcrop -- best method?

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    mitcorbM
    @unknownuser said: I started with a circle with 48 sides and made that into a sphere before starting to deform and shape it, but I was hoping for a polygonal solution (like an icosahedron except more triangles).. any idea where I can get a tool that makes these kinds of spheres? Did you try Add Detail in the Sandbox tools? It will double/subdivide the selected faces. This may not be what you want, however.
  • Phantom bounding boxes

    SketchUp Bug Reporting sketchup
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    thomthomT
    Yea - forgot to get back to this thread.
  • Tangent lines

    Newbie Forum sketchup
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    TIGT
    My TrueTangent Tools do indeed repeat the manual steps set out as Jean describes... They just do it easier for you...
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    Oh, and Chris, you can add &fs=1 to the video embed code to allow fullscreen playback. This solves the problem with smaller monitors. The resulting code woud be: [flash=1280,745]http://www.youtube.com/v/W-pDilrOLfY&hd=1&fs=1[/flash]
  • Dynamic neighbourhood

    Dynamic Components sketchup
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    thomthomT
    Will you keep us posted on this forum?
  • Making stairs for college project

    Newbie Forum sketchup
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    TIGT
    There's a curved stair tutorial here... If you don't have a 2D CAD plan [as used in the example] simply draw the 2D plan in Sketchup first and group it, then work off that... http://forums.sketchucation.com/viewtopic.php?p=158602#p158602
  • Rendering Tip - Use Camera Lights

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    Al HartA
    I have received some negative comments about this post like: @unknownuser said: It'd be really useful if you were trying to recreate Blair Witch Project, Cloverfield or similar... Just kidding - I'm sure it may come in handy at some point and will try it out! @unknownuser said: his is a terrible idea. By associating the position of the lights with the camera instead of the scene you would make your lighting arbitrary and probably ugly. Learn to light the scene correctly - there is no shortage of information on the subject out there. and @unknownuser said: everything in the scene needs to be addressed separately in order for your scene to be successfully lit. I still think that some scenes, especially by beginning (or perhaps lackadaisical) renderers, can be easily improved with some camera oriented lighting. But maybe the is a lot to be said for learning how to position lights well.
  • Best practices question

    Newbie Forum sketchup
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  • Woodcuted flower SOS

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    GaieusG
    How could we forget that topic, Simon?! And although in the course of your posting there, not much feedback was given, as you can see, people did read it and yes, they remember it.
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    Talking of Precision Measurement! The US standard railroad gauge (distance between the rails) is 4 feet, 8.5 inches. That's an exceedingly odd number. Why was that gauge used? Because that's the way they built them in England, and English expatriates designed the US railroads. Why did the English build them like that? Because the first rail lines were built by the same people who built the pre-railroad tramways, and that's the gauge they used. Why did 'they' use that gauge then? Because the people who built the tramways used the same jigs and tools that they had used for building wagons, which used that wheel spacing. Why did the wagons have that particular odd wheel spacing? Well, if they tried to use any other spacing, the wagon wheels would break on some of the old, long distance roads in England, because that's the spacing of the wheel ruts. So who built those old rutted roads? Imperial Rome built the first long distance roads in Europe (including England ) for their legions. Those roads have been used ever since. And the ruts in the roads? Roman war chariots formed the initial ruts, which everyone else had to match for fear of destroying their wagon wheels. Since the chariots were made for Imperial Rome, they were all alike in the matter of wheel spacing. Therefore the United States standard railroad gauge of 4 feet, 8.5 inches is derived from the original specifications for an Imperial Roman war chariot. Bureaucracies live forever. So the next time you are handed a specification/procedure/process and wonder 'What horse's ass came up with this?', you may be exactly right. Imperial Roman army chariots were made just wide enough to accommodate the rear ends of two war horses. (Two horses' asses.) Now, the twist to the story: When you see a Space Shuttle sitting on its launch pad, there are two big booster rockets attached to the sides of the main fuel tank. These are solid rocket boosters, or SRB’s. The SRB’s are made by Thiokol at their factory in Utah The engineers who designed the SRBs would have preferred to make them a bit fatter, but the SRB’s had to be shipped by train from the factory to the launch site. The railroad line from the factory happens to run through a tunnel in the mountains, and the SRB’s had to fit through that tunnel. The tunnel is slightly wider than the railroad track, and the railroad track, as you now know, is about as wide as two horses' behinds. So, a major Space Shuttle design feature of what is arguably the world's most advanced transportation system was determined over two thousand years ago by the width of a horse's ass. And you thought being a horse's ass wasn't important? Ancient horse's asses control almost everything... and CURRENT Horses Asses are controlling everything else