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  • Scroll wheel zoom

    SketchUp Bug Reporting sketchup
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    boofredlayB
    Make sure you have your pointer over what you want to zoom in on. Quite often if you have your pointer over empty space it will zoom in "too fast" and "too far". Try that and see if it makes a difference. If not it could be a setting / graphic issue. And welcome to the SCF. [image: RMbsC28W33794092.gif]
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    N
    Planetarium Seating, Stellar Model 35-306A?
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    GaieusG
    In fact, I should have painted the roof white now as you say. Using "simple" example components to display a style is indeed for not making them distracting.
  • Components, Layers and Component Collections

    SketchUp Discussions sketchup
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    chrisglasierC
    @aadbuild said: HI Chris Christmas has come upon me ... This post is really meant for you Andrew but there may just be others who are interested in this type of thing. Well I think the time has come to see whether our efforts can be merged in any way; here is a kind of wip video that may help consider how. [flash=400,300:2mzchx54]http://screencast.com/t/ODIzNmQ3ZDgt[/flash:2mzchx54] The Internet is a bit dodgy around here. So here is the Screencast link Also a zipped avi Animated UI.zip Animated_UI.swf
  • Intersect with Model

    SketchUp Discussions sketchup
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    T
    @anssi said: I have to disagree on this Great looks like we both go back, many years. (how time flies) I used to create my own menu system so I could actually use the program. I recall v2.5 came on 6 floppies. I finally quit using it around release 14. I always thought the AutoCad Users Group was there really only for Autodesk to test their buggy releases, while at the same time charging its customers for that privilege. But the more important question is why are we still producing 2D drawings for construction in the 21st century? Some of my students ask me that question. My response is, because that's the way its always been done. Hopefully some day in their lifetime some CHANGE will occur.
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    D
    Try searching on 3dfilter.. there are lots of results for nascar vehicles, tracks, wheels : http://www.3dfilter.com/search/nascar/0
  • Yetanotherbirch

    SketchUp Components, Materials & Styles sketchup
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    RichardR
    Hey Alan thanks so much mate for the informations there! I'll definately try them out! I worked out a very simple way to run a texture up a trunk or branch using a few projections, which would have eased so much post work on a unfolded map - though each is exported to any render app as a separate material GRRR! I so much wish for the day SU supports better mapping options! Thanks again!
  • Effects folder

    Newbie Forum sketchup
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    O
    sorry I should have added this quote (see below). this is where I got the set of shapes. I did manage to find an folder under programs>google and they show up now when I use the sketchup 7 program. But they actually show up twice when I clk draw>shapes. Since I only require them once under draw maybe you can help me fix that boo boo. I know I've done something incorrectly. ciao **@tig said: These are the old 'shape' toolset made some years ago - they still work. Unzip and put all 3*** of the files into your SUp plugins folder and you get a 'Shapes...' sub-menu under 'Draw'. *** There are two versions of 'Shapes' for metric and imperial users. Only put in one of these rubies - ShapesMM.rb is metric(mm) and ShapesINS.rb is in inches. If you put in both you'll get two identical sub-menus but both with metric default values since the MM one loads last and overwrites the INS ! There's a list of the basic shapes then available: Box Cylinder Cone Torus Tube Prism Pyramid Dome Sphere [I added the sphere to @Last's original list]. The created shape is made inside a group and it is 'parametric' - select it and right-click context-menu to Edit its values later on as needed. You can explode it back to it's base geometry but then it will have these values 'frozen'... The 'parametric.rb' and 'mesh_additions.rb' rubies are needed to make the whole thing work.**
  • Google living off the backs of the bruised?

    SketchUp Discussions sketchup
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    GaieusG
    @fletch said: is there a Ruby wish list somewhere solely for Ruby coders to ask for things? Oh yes, they keep wishing and requesting and whining all the time (especially between two betas as there nothing else to do then)
  • How To Shrink (or resize) a Compnent?

    Newbie Forum sketchup
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    M
    @solo said: :scale: Wins Polonius Prize for shortest useful post!
  • Rendering Workshop - Studio - still life

    SketchUp Discussions sketchup
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    Al HartA
    For the next Rendering Workshop, I have chosen some basic Kitchen items - which will "highlight" reflections. (excuse the pun). Rendering Workshop - Reflection This Workshop will be too easy for the master renderers on SCF. (It is intended for new users who want to learn more about reflection). But drop by anyway and offer your tips. [image: file.php?id=37922]
  • A little grape vine

    SketchUp Components, Materials & Styles sketchup
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    GaieusG
    Hehe. I've just seen your huge wine barrel GE model in the warehouse.
  • Dental Moulding Problem

    SketchUp Discussions sketchup
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    R
    I would think that something like this is crying to be a dynamic component. Just scale it to length and it auto-calculates the actual width. But I am a complete newbie and someone might have objections to dynamic component creation. Rick
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    B
    Use the iccvid.dll bug fix, rename iccvid.dll to iccvid.dll.bak, rename lagarith.dll to iccvid.dll, all in the windows\system32 folder. Then just us a non standard resolution for the animation ecport like 1280x480 or 1280x640 or 1280x720
  • Accurately drawing on a cylinder?

    SketchUp Discussions sketchup
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    A
    i am aware that tools on surface will do this, but i don't know how to do it with tools on surface? reading the manual now.
  • How to draw a Dome in Sketchup... Not Bowl

    SketchUp Discussions sketchup
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    GaieusG
    Well, "enamoured" is also a good word. I will use it then.
  • Rasing walls (Push/Pull) etc.

    Newbie Forum sketchup
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    M
    @nutech said: Hi can someone tell me why it is when I use the Push/Pull Command it doesn't always raise the walls I am trying to draw together. When I was a newbie I thought PushPull was a flake. It's a brick. I was the flake. Did everything with Lines. Lots of opportunity for drawing lines that are not coplanar. Not coplanar defeats PushPull. Rectangle and oFFset are always coplanar. Draw all your walls, outside first. Use the Rectangle tool when you can, the Line tool at need. Pull the whole thing up to the depth of the floor. Select all. Group as Floor. Create a layer named Floor and move Floor into the Floor layer. Use the oFFset tool (caps = keyboard shortcuts = easy SketchingUp) and type your width into the VCB to get the inside of the outside walls. Add the rest of the walls. Use Rectangle often, Line rarely and oFFset whenever you can. Turn the Floor layer invisible. Select all and create a WallPlan component and move it into a WallPlan layer. Pull up walls. Group and move all into a Walls layer. From now on, show either the WallPlan or Walls, but not both. (You won't want Walls in the way when you model interior bathrooms, cubes, etc.) (Much later) Make a single window in a separate file. Model as much detail as needed. (Resist the temptation to model all the detail. In a model this large no one will ever see details.) As a guess, try a box the width and height of the window, the depth of the wall or a scootch more. Offset inside an inch or so and PushPull out the center, leaving a frame. Today I was working on the "frame" Ruby from the second half of the tutorial. It's slick if you like windows parallel to the red axis. Tomorrow is green axis day. Keep in touch.
  • Fontsize

    SketchUp Discussions sketchup
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  • Projectedness of textures

    Newbie Forum sketchup
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    X
    @unknownuser said: b) I was curious if I sampled the projected material and then painted another face, if the projectedness would be copied to the new face. yes, but i'm sure you probably tried that already
  • Detach endcaps from cylinder

    Newbie Forum sketchup
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    Jean LemireJ
    Hi Klokl, hi folks. The perimeter of each end cap is smoothed (or softened) and thus, its surface is "joined" with the cylindrical part. To change that, try this procedure: 1 - Show hidden geometry. You can now copy the end cap but its edge will keep their smoothed characteristic. To change that, continue at step 2. 2 - Double click one end face to select it and its perimeter. 3 - Right click on one of the selected edges of the perimeter. 4 - Choose "Unsmooth" or, if some edges are smoothed and other not, "Soften" to bring the Smooth/Soften" window. 5 - Slide the softening cursor all the way to the left to unsmooth all selected edges. 6 - Now the end cap can be selected and copied away. Just ideas.