⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    J
    Cool, thank you for the pointer. That's a new one for me.
  • How to make a stencil

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    W
    Thank you very much! Will try soon. WorstCases
  • Scale the model without changing the scene

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    N
    You could try it with advaced camera tools. There you get models of your cameras so that you can scale them with the model i think.
  • Sketchup Crashes on Startup

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    @jaceguay Thanks for your input. I noticed when it opened up just before it crashed it would show a file window for a quick instant. I could never see it because it went so fast, but I used my phone and took a slow motion movie and was able to see the file name. Next I renamed the file so it wouldn't open it up, but it still opened up a window. I did my slo-mo trick again and found that somehow it was opening up the renamed file! I moved it to my desktop, and finally Sketchup is working fine again. Interestingly enough the file opened fine with a Windows version of Sketchup, but not on my Mac. I'm going to have someone who knows more about the program than I do take a look at it on his Windows PC to see if he can find anything wrong with it... Interesting stuff....
  • Newbie question about faces

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    TIGT
    You normally model in Monochrome mode and then apply materials to the forms. So having a neutral color for the right-way-round faces seems a sensible choice. A bright back color shows up anyway. There is a FixReverse... tool that reverses incorrectly 'colored' faces, even if their backs have a material too - the default tool assumes you have only applied it to the back ! Use the 'force' tool and it should flip the face and materials ? NOTE: If the material is always the same on both sides of a face, then you can simply view in Monochrome, select the problem faces [Tip: use Ctrl to add to the selection, and Shift+Ctrl to remove items from the selection] then use your shortcut key to Reverse the faces en mass. When I say 'context' I mean where the entities are... So faces can be in the model itself or within a group or a component which is placed in the model, or even within another group or component. A group or component 'container' is like a separate SKP within the model... You can edit the 'container' using the context-menu or by doing a double-click on it. Then you are in the container's context and can edit those faces in there. There is no need to 'explode' containers. 'Containers' will separate geometry etc so have important uses...
  • Follow me - guitar body bevel issue

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    M
    That's spot on ! Just a few remaining issues at some corners but nothing I can't fix by hand. Thanks !
  • Terrain mesh edges

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    SminkyS
    Thank you very much for your quick answer Mitcorb. The answer was even simpler than I thought. About changing the size of the triangles: I already used the add detail tool to increase the number of triangles, but what I meant (sorry if I couldn't be clear the first time) is: is there a setting or a technique to choose freely the size of the triangles composing said mesh when I get it from Google Earth? Thanks again for your time.
  • Circle and arc segment amount for 3D printing

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    D
    Mac, I couldn't get your link to work, but changing the filetype to PDF worked...like this (PDF download): http://www.stratasys.com/~/media/Main/Secure/White%20Papers/Rebranded/SSYS-WP-AccuracyMyth-03-13.pdf
  • Changing Back Edge Colour

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    Dave RD
    It would be. So apply a color to the edges and set the line color to By Material.
  • Link and Select

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    opalO
    ah.. okiedokie - I realized that I was treading in off topic waters .. I have both adblocker and ghostery disabled for all of sketchucation.com - didn't know about the buysellads.com site. If adding that one to my exceptions list doesn't work, I'll toddle down the hall to browser land thanks TIG
  • Retina display = tiny text

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    N
    Thanks for your reply - I'm using the same 15" MBP retina with "Best for retina" resolution. Window box text is fine, I guess I'll have to get some glasses!
  • Reducing Polygons for modeling for Trainz Simulator

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  • Can't make style changes stick

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    Dave RD
    I don't know but I'd be interested to see it.
  • Video animation ?

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    pilouP
    Anyway cool result!
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    @numerobis said: @anatolesketchucation said: ...6 core, 16go, 2go graphic card... sorry, but the 2GB doesn't say anything about the speed of the card. And do you mean a "real" Intel 6-core or an AMD? Maybe you can post your specs to see if it can be improved. And the model size (polys/MB) would also be helpful... Yeah 2gb doesn't help the speed but I think it can work better on big model. Which specs you want ? My computer ? intel i7 3930K@4.2 ghz (6 cores, 12 threads) 16 gb ddr3 GTX 670 Evga 2gb the size of the model is 28.1 mo
  • Problems with push/pull

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    fredo6F
    @sirjohan said: [image: udm7.jpg] I have a problem eith my push/pull tool/knowledge. When i pull in this shape, the inside becomes empty. The floor in this case does not get solid. When i do it woth every other shape the "inside" of the shape is filled "solid" What do i do wrong? This is because of the small sides. Just press Ctrl when you push pull and you'll force the thickening mode. Fredo
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    TIGT
    The tiny facets failing to form issue is down to SketchUp's built-in tolerance. Every modeling application must have such settings, because calculating the numbers used for points will inevitably result in some numbers that are not exactly identical BUT ought to be considered identical. Otherwise you'd snap to a vertex and the application would recognize the existing vertex point and the snapped point as being almost identical, but not quite, if there even a zillionth of an inch difference in one value from the Maths... So the tolerance used is a thousandth of an inch. SketchUp works in inches even when the Model Units are say mm. The 'displayed units' are just for user's convenience. Edges less that ~0.25mm will therefore often fail to form as the two vertices forming the tiny edge's ends are deemed to be coincident, and you can't make a 0 length line ! Without the missing edge a face can't get made because it needs a continuous loop and the tiny gap thwarts that ! I expect that 1/1000" was chosen because SketchUp is intended for modeling buildings and their parts, furniture etc, and 1/1000" is far more accurate that you'll ever need. With the advent of 3d printing and related solid-modeling many parts are smaller, and/or modeled to an accuracy that was never originally envisaged when SketchUp was first developed. Therefore, if you model at x100 or x1000 you should avoid the tiny face issue. Set your Model Units to meters, at 3dp without any length snapping or unit display set. Now model.... typing in 10 as if it were mm, when it's actually 10m... Never add a units suffix to your input. When your modeling is finished and saved, draw a line 10 long, then use the tapemeasure tool and pick the two ends of that line, the VCB says 10.000, immediately type 10mm [note the units suffix mm]... and answer Yes when asked if you want to scale the model. It now shrinks by 1/1000 - Change your Model Units to mm. All really tiny facets will continue to exist; as was said they can exist it's their initial creation that is the issue.
  • Push/pull on existing drawing with curve

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    TIGT
    Attacking the SKP or an an image of the problem would hep us help you... You could look at a number of possible solutions. Revert to the '2d' base face shape and scale selected parts, or select and move parts. Th round hole corners give it a face and round them with a fillet arc, erase the unwanted edge parts...
  • Spherical export

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    cottyC
    There are two plugins which export 6 cube faces: CubicPanoOut PanoScene which you can transform to a spherical image (equirectangular) afterwards (e.g. with hugin) ...