⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Issue rotating to fit

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    M
    Sorry I did not make my self very clear; 1)The dimension is 852 ft not 852 inches. It was just some extraneous geometry in the model that far off axis that would affect when you do a zoom extents; 2) The two windows in my last model are not the same. I will very seldom do a complete model for folks because I want them to learn by doing. The only reason for those two was to show how easy it is to make windows to you initial requirements; 3) Mirroring will not work because as the name implies the windows must have a plane of symmetry to mirror and the layout does not; 4) Using the architectural units is not very good model practice IMHO when working this type of problem. It does not give you enough display resolution to see when small errors are present. That is the reason I recommended decimal, with at least 3 places; 5) The picture of the spider is not what I had in mind. At the very top where all "parts" come together I think there some type of metical part to tie all parts together. Some what like you see on a geodesic dome, spider maybe not the correct word? 6) The approach I outlined to you makes drawing the windows very easy. You should try it. All you have to do is two offsets of 1/2" each and then push pull [b]up 1" and 1 1/2" to make 1/2 frame and then repeat for other side, then add glass and you are done! [/b]The only down side is they will all be unique and number of detail drawings will have to made for a builder. Of course the drawing is just the first step. Static and dynamic analysis needs to be done. Where I worked we usually require a margin of safety of 2.5 at start and then reduce that down to 1.25 to 1.5 usually for final engineering release. 7)The rect. grid is as shown below by pabcot except I was thinking horizontal vs vertical and think that would allow you to work in the triangle at top. 8)[b] My discussion about replacing components was related as follows: If I make a component of say the bottom left triangle< note I did not say frame> and the repeat that for the bottom right triangle> I can then very easily replace the right one with the left at the correct orientation and scale by setting the correct axis reference on the component and the model. There will be no manual rotation required, Su does that automatically as well as the scaling. The model issue did not let me do that.:shock: 9) Diff results=> I was trying to relate the sequence of axis translation and rotation can give different results depending on the sequence done and you should not let rendering be a driver in your design decisions, model using monochrome, do not use large photo image textures and keep ploy count down if possible (ie no circles with 100 vertices etc). SU moel can many times be made several different ways so when you have problems look for different approach or ask for early help so you don't get beyond point of no return , but that happens to some of us [/b]Note that some of comments are based on my lack of knowledge. I don't know if you are doing a real design or just a concept drawing.
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    KrisidiousK
    Here's a good thread to get you going. http://sketchucation.com/forums/viewtopic.php?f=12%26amp;t=15911
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    A
    thank you a lot @ all who have tried ans especially Dave R and kaas! Upon another close inspection I found out that one edge consisted of only 10 faces while all 3 other "rounded-edges" had 12 rounded faces...strange. Plus I could clearly see those "precision related errors" Dave was speaking about, I must clearly have messed something up big time unintentionally by being a very few mm off without noticing it! The red-axis for example does not run parallel to the objects outer edge. maybe it is so slightly off, that it is "ok" for the object as it is, but once solid-actions are performed it just looses it. Anyway. Am happy to have a working clamp now and will pay even more attention to those little details in the future. thanks again to everybody who wrote in this thread. best regards, Alex
  • Licence questions

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    Dave RD
    Yes.
  • Move large tool set SU2014

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    cottyC
    I think the only way is to make custom toolbars with the needed tools from the large toolset: (use Ctrl to move a copy!) [screenr:1efh5uvx]0s1N[/screenr:1efh5uvx]
  • Couldn't find a particular &quot;style&quot;

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    Dave RD
    Where'd the tutorial come from?
  • Sketchup pro 2014 paint bucket problem

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    No one has replied
  • Component dialog box

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    Dave RD
    Gerry, you might find this and this old thing helpful. If you are saving components for later use, take a moment to think about and adjust where the insertion point should be to make it easy to insert later.
  • Odd section views

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    Dave RD
    'salright. Personally I find it amazingly annoying to work in Parallel Projection. Normal humans don't see that way. Why would we draw that way if we don't have to? I would suggest if you need that kind of views, you wait until you're ready to export the images and set up scenes as needed.
  • Erasure problem

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    pbacotP
    I see the pdf is taken down. I would probably not run up to the same problem, and we'd be back where we started. Posting a file is best. Then show what edge to delete. For m V.8 is best or 2013.
  • Please can somebody help me with this ?

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    C
    That looks like a redraw issue, Kevin. Try updating your video card's drivers. Do you get any other artifacting like that in other graphic software?
  • 3D Warehouse Embed 3D Viewer Error Message

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    D
    This has been fixed now and its even better than before , love the new orbiting..!
  • How to fill a angular object?

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    thanks a lot for all of you i finish it [image: 6Lrn_Model1.jpg] [image: eaFj_Model2.jpg]
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    R
    @olishea said: Shape Bender: https://www.youtube.com/watch?v=tGHTIOMm_34 Cheers! Yeah shape bender was in my mind though I wasn't using it properly (red axis) hence my silly question Thanks
  • Auto CAD to GS

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    T
    http://sketchucation.com/forums/viewtopic.php?p=186621#p186621
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    KrisidiousK
    These two might help you out. Artisan http://artisan4sketchup.com/ tgi3d http://www.tgi3d.com/index.php?Page=Amorph%26amp;
  • Creating a UV map I can edit in photoshop

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    D
    @miikka1978 said: Could you specify the page where it starts? Sure, the article is "10 Steps to 3D printing your Sketchup Model in Full Color" on p. 13, and the texturing portion starts on p. 16. In the article, I show how to manually create a texture map and apply it to an object. For more info on how to edit the texture map in Photoshop, there is a good tutorial here: Use Image Editing Software Inside SketchUp. In my Catchup tutorial, the unwrapping and mapping is done manually. There are plugins that may make the task faster like SketchUV and Fredo's ThruPaint, but I have not used them myself.
  • Showing Measurements

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    A
    Thank you so much... View/tool palette.....
  • Components - Refresh

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    BoxB
    One way when you are working on individual components is to drag the edited component from the In Model window to the Collection window and it will overwrite the old version.
  • Modeling Throw Pillows

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    mitcorbM
    Suggest Artisan by whaat and ThruPaint by Fredo6 Edit: if you are still looking, check this thread by "cotty". It demonstrates the capabilities of Artisan. http://sketchucation.com/forums/viewtopic.php?f=335%26amp;t=42938#p382310 I will go get the thread on ThruPaint, or you can search it. EDIT: ThruPaint http://sketchucation.com/forums/viewtopic.php?t=44552#p397448 By the way, there are other tools available. These are two that came to mind. Look at Extrude Tools by TIG and UV tools by ThomThom, for instance.