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  • Fog in Kerky?

    Extensions & Applications Discussions extensions
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    FrederikF
    Hi EduardoNL, I suggest you take a look at this thread at the KT Forum, where I've provided a small test scene and a step by step guide, showing you how to use it right... Hope this can help you further...
  • Materials Install

    V-Ray render plugins extensions
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    chavinskeeC
    hi dylan! the images go to their coresponding diffuse, bump or displacement maps in the material editor. hope this helps as i'm also exploring vray myself
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    soloS
    completely in Vue.
  • Podium for MAC?

    Extensions & Applications Discussions extensions
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    bigstickB
    @unknownuser said: My comment back to clients like that is this: Quality, Speed, Price.....Pick 2! Scott I love this! I'm going to use it a lot I think
  • Artlantis user

    Extensions & Applications Discussions extensions
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  • Rendering Plugins

    Extensions & Applications Discussions extensions
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    GaieusG
    No, that's right.
  • Copy / paste ?

    Extensions & Applications Discussions extensions
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    pilouP
    thx
  • 3DBC Podium 1.5 visual.

    Extensions & Applications Discussions extensions
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    GaieusG
    If you don't mind, Pete, I included it in my "Hungarian version of 3D BaseCamp Blog"
  • Problems

    Extensions & Applications Discussions extensions
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    pilouP
    Hello the trick of all that is this Put the joint orange(servo)to the piece orange then Group the Joint orange(servo) to the piece orange Only now use the "Joint Connector" from Servo orange to the "Parent" white!!! "Parent" white is previously made like this Put the joint violet(Hinge)to the piece violet(horizontal cylinder) then Group the Joint violet(Hinge) to the piece violet(horizontal cylinder) Only now use the "Joint Connector" violet Hinge to the "Parent" white (vertical pieces grouped)!!! (Input Name in Controller for initialize it) Rule is "put the joint to something"(not with the "connector"), "group the joint with the something", then "joint connector" the joint to a parent Have fun Sketchy Physics [image: 6DPD_concepta.jpg] roboticArmTest2.skp [image: nIrm_11s.jpg]
  • Materials

    Extensions & Applications Discussions extensions
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    FrederikF
    @autokidd said: So heres a funny one, now that i rotated the texture in sketchup and sent it to kerkythea, I had to make some changes so i went back to sketchup, resent it to kerkythea with the shingles rotated to account for the wierd texture orientation and now it has turned the texture 90 degrees again in kerkythea, any ideas now? The short answer is No... It's not that I want to sound rude or anything, but I have no clue why this would happen... KT doesn't do anything to the UV-mapping applied... KT "reads" the 3D model and the settings applied... Like I said - it's an UV-mapping issue, but although SU isn't famous for the way it handles UV-mapping, I've never experienced anything like what you're reporting, so my best guess is that there's a rational explanation to this... Again - the best suggestion I can come up with is for you to post a 'skippy' where this problem is present and then I (and others) can try to debug it... Only alternative is that you can try to rotate your texture in KT, but I don't know how you've made the material...?!? [image: SKHR_KT-UV-coordinates.jpg]
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    D
    Hi Kim, Thanks for your reply. My SU2KT plug-in and folder were in the right folder and I had the last version. This morning I removed completly Kerkythea and all the plug-ins of the system and re-installed them for the third time. Now, all seem to be OK. I really don't understand what was the problem yesterday. Maybe I was in a kind of "twilight Zone". Thank you
  • No shadows in render

    V-Ray render plugins extensions
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    S
    Make sure you have the Sketchup sun on and make sure all your light have shadows enabled. Can you post a screenshot for us to look at? Either that or post the file and I can take a look at it. Scott
  • Hypercosm on Firefox

    Extensions & Applications Discussions extensions
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    J
    I downloaded the new version and now it was working in firefox thanks to the creator of Hypercosm. here is my work http://www.juvard.net/hypercosm/06_stevenson/
  • Quiting with sketchup

    Extensions & Applications Discussions extensions
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    T
    Thank you! I will try it when I come home, thank you all!
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    W
    Dear Jean, Okay, I took an Inventor model and saved it as .sat; then imported it into AutoCAD; then scaled it x100; then exported it as a .dwg; then imported it into SU; then scaled it x0.01. The model is a quick one, and done to test the process (lots of small features, curves and holes close together). Here are the results: Seems to work. Now, about going the other way...... Kind regards, Bob [image: CjUU_Box1.jpg] [image: L1gO_Box2.jpg] [image: 6OD4_Box3.jpg]
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    L
    @nankyo said: check out the Rhino Labs things : http://en.wiki.mcneel.com/default.aspx/McNeel/RhinoHomeLabs.html there is plug ins to im/wx directly Did you read the earlier posts at all?
  • Vray sun and sky

    V-Ray render plugins extensions
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    ely862meE
    go to the settings of vray at the environment and select the GI and background and at the indirect ilumination select the gi
  • Raelistic Grass

    V-Ray render plugins extensions
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    O
    @masterpaul said: Is there i guide on the internet, showing how do to realistic grass in v-ray? Using displacement or Bump mapping? Thanks http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=3550.msg18038#msg18038
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    D
    Well, scaling the model seemed to help quite a bit. Here is what I have, though Im still tweaking. Any suggestions, especially about getting rid of the burnout, but keeping the radius of light? [image: W02Q_20080603153052_23m14s.jpg]