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    • T Offline
      tomislavm
      last edited by

      Thank You but maybe I am stupid or I do not know to open 3ds max but when I open your file I can only see model without texture.

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      • soloS Offline
        solo
        last edited by

        To the life of me I cannot understand this, I once had an issue with a model from Turbo squid that also refused to show textures in Max, never did figure out why.

        I opened it in Modo and it worked, just need to correct one surface mapping.


        http://img512.imageshack.us/img512/3549/imagemodo1pk1.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • T Offline
          tomislavm
          last edited by

          Solo thank you so much but now I am so tired of opening,converting,closing,downloading programs and I am going to sleep, tomorrow I will download Deep exp, Modo and who knows what else to convert skp to .... lightwave file.
          Thank You again and good night!

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          • GaieusG Offline
            Gaieus
            last edited by

            I can't help with Max since I don't have it but I did all the modeling what is presented in this topic in SU and the guy who rendered it couléd see my textures (though they were just "poor" quality SU textures that I only applied as reference and which he replaced with other ones later).

            Have you not modeled this building with photomatch by any chance?

            Gai...

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            • C Offline
              caronte01
              last edited by

              Sorry if this seems dumb, but in lightwave, have you checked if the textures are loading correctly? When exporting 3ds, remember to tick the export textures option, and in lighwave or 3dmax, check the materials to see if they are picking the correct image.

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              • Alan FraserA Offline
                Alan Fraser
                last edited by

                Well, I opened the skp file, exported it to 3ds...with textures and retaining mapping coordinates. It looked just fine in DE and this is the result of a render in Max.


                skola.jpg

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • T Offline
                  tomislavm
                  last edited by

                  Alan!
                  It looks good, can you please tell me the procedure, step by step from start, please!

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                  • Alan FraserA Offline
                    Alan Fraser
                    last edited by

                    I exported the skp to 3ds...making sure, in the export options, that I was exporting the texture maps and that I had checked the radio button that says Preserve texture coordinates. Obviously, you don't need to weld vertices on this kind of model.

                    I exported everything to a folder on my desktop named Skola, then I checked that both the 3ds and the jpg files had been exported there...they had.

                    I opened Max and imported the 3ds. Max immediately told me that it couldn't find the image files. (I can't understand why people complain about getting texture files into SketchUp; at least when you have them in and transformed into a skm you can forget about them. Dinosaur modellers like Max, ask you for the path to the textures in every new model you open.)

                    I clicked on the Browse button and I got the box which listed all the existing paths to texture files. I clicked the Add button on this box and navigated my way to the Skola folder to add that to the list of paths that Max will search for texture maps.

                    By the way, the model imported extremely small. You do realise that your model is only about 6cm high? I had to scale it massively in Max before I could zoom in on it without it simply disappearing.

                    Having got it framed in the perspective window, I clicked the teapot render button and got the image you see. You can also right-click the Perspective label at the top left of the window and choose View > Active Shade from the context menu. That will render it directly in the window, but you'll need to r-click again and choose Close in order to continue.

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      @alan fraser said:

                      By the way, the model imported extremely small. You do realise that your model is only about 6cm high? I had to scale it massively in Max before I could zoom in on it without it simply disappearing.

                      I think scale can be indeed the issue here.
                      In the past,when exporting a .3ds, I also experienced textures going wild because of bad scale.
                      With the right scaling, no trouble at all.Same goes for imports in SU.

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                      • T Offline
                        tomislavm
                        last edited by

                        Thank you!
                        I will try it when I come home, thank you all!

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