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  • Folders issue

    FlexTools render plugins extensions
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    P
    Glad to know! Sure I'll help find other bugs (if there are any!). Coll new features you added! Can't wait to test them!
  • AI & Rendering

    Extensions & Applications Discussions extensions
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    D
    [image: IlKt_POOLPARTYFUN.jpg]Good grief One hour for final render is not fast and how many tries does one need to do to get it right??? I use Artlantis 4(obsolete version too)for not quite photo real work but gets it done in 10-20 minutes max. Not direct in SU but manages hi poly files quickly and in real time. More than OK for decent presentation and project approvals. Artlantis was worth the time to learn for quick renders. After all the built project is really the goal. Never a subscription app for me in any case.
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    F
    With MSPhysics everything is possible..
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    fredo6F
    @dedmin said: When running ThruPaint and hitting ESC key it acts like Undo. Yes. This is by design. Ctrl-Z works as well.
  • Pause rendering process?

    Animator Beta render plugins extensions
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    fredo6F
    @lasswt said: What I really want to know is if you can pause the rendering process of an animation and continue later on? This is not supported for the time being, but with rendering, it makes a lot of sense as each frame can takes minutes or more to be generated. @lasswt said: Edit: I'm rendering with 60 frames per seconds. Is this too much? I would suggest you try with Natural rendering (e.g. NO rendering) and see which frame rate is appropriate. To me, a frame rate of 36 should be already quite good for human eyes. Note that you can also play with the speed of the movie.
  • Curviloft Skin/shell

    Extensions & Applications Discussions extensions
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    gillesG
    Try: View/ Hidden geometry(untick)
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    L
    Ok, thanks.
  • Realistic transition Road -> Shoulder

    V-Ray render plugins extensions
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    R
    Google VrayDistanceTex tutorials.
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    K
    @tig said: Complex Extensions and licensed ones will take longer to load. So anything doing Rendering is an obvious suspect. Others which have license-checking - e.g. Estimator - might also impose a delay. Have you installed the SketchUcation Toolset? https://sketchucation.com/pluginstore?pln=SketchUcationTools It includes several useful tools... You can use its "Plugin Manager" to disable sets of loader files and see which are causing the issue. You can of course just slim-down your loading files so that only those you regularly use are loading at start up ! Thx for the feedback TIG , I'm gonna give it a try right now !. To wait long for SketchUp to opens is kinda frustrating!
  • Folding cube animation

    Animator Beta render plugins extensions
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    fredo6F
    Unfortunately, Animator does not allow to coordinate the rotation and the translation, as they don't follow the same speed. For your case, I would recommend you give a try to MSPhysics, which has kinematic and physical constraints and can do this easily. Fredo
  • Fred06 Animator not rendering

    Animator Beta render plugins extensions
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    J
    @fredo6 said: The problems seems to be related to the name of the film, which contains a sign '&'. Just rename the film and this should work. I'll try to manage the exotic characters in a next version Fredo Thank you! That fixed it.
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    W
    You should create a PB3 assembly that uses one part for the posts (component) and another component-type span part for the rails. Then, try using the above-mentioned random component replacer plugin to swap the posts for randomized versions and the rail components as randomized versions.
  • How to get sharp render in sketchup vray

    V-Ray render plugins extensions
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    AngiesolimanA
    Hey there, This really depends on the resolution, good bright lighting, and post production There are a lot of good resources for that if you google. I can post a couple of links here for you if you want
  • SketchABEC

    Extensions & Applications Discussions extensions
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    sketchartist023S
    Here is my goal: I create a model in sketchup using whatever means necessary to make a mesh( i.e. grouping, tags, labeling, names, etc). Then with a plugin I can export certain data needed as a txt file for ABEC3. The text files contain the vertices of the model(s) as nodes with Cartesian locations x, y, z in a list with each group name as a tag. Then I can use ABEC3 to alias the mesh into the scripting txt for solving. If anyone is familiar with ABEC and its required scripts, you will know how time consuming and confusing it may be to create these files manually This is part of an example solving script in ABEC3: Elements "Enclosure-Exterior" RefNodes="NF" SubDomain=1 SwapNormals=true 101 2201 2204 2203 2202 // rear wall 102 2001 2201 2202 2002 // top wall // 103 2004 2003 2203 2204 // bottom wall (remove because of IB) 104 2002 2202 2203 2003 // side wall Baffle "Exterior" Subdomain=1 EdgeLength=70mm,30mm Vertices=2004,2003,2002,2001 "NF" 101 Ref="Cone Front" x=0 y=370.0mm // 350mm + 20mm 102 Ref="Vent Aperture" x=0 y=120.0mm // 100mm + 20mm Diaphragm "Cone front" DrvGroup=1001 // Driving group link to observation stage SubDomain=1 // Front side belongs to sub-domain 1 Side=Front // Creates elements for the front side of the diaphragm EdgeLength=50mm dD=250mm // Diameter of cone tD1=50mm // Inner depth of cone to base of dust cap dD1=70mm // Diameter of dust cap hD1=25mm // Height of dust cap Diaphragm "Vent Aperture" DrvGroup=1002 // Driving group link to observation stage SubDomain=1 // This side belongs to sub-domain SubDomain=1 Side=Front RectType=Rectangle WD=250mm HD=30mm Meshing=Delaunay EdgeLength=25mm and a nodes text file as a subdomain of the script to identify the node labels: Nodes "NF" Scale=1mm // Exterior-------------------- // Front wall 2001 0.0 0.0 590.0 // 590 = 200+250+100 + 220mm 2002 0.0 160.0 590.0 // 160 = 0.5(300 + 20mm) (symmetry) 2003 0.0 160.0 0.0 2004 0.0 0.0 0.0 // Rear wall 2201 -340.0 0.0 590.0 // 340 = 300 + 2*20mm 2202 -340.0 160.0 590.0 2203 -340.0 160.0 0.0 2204 -340.0 0.0 0.0 Currently, in sketchup I cannot create these manually at the moment, but I am DEEPLY spending a lot of time trying to learn how to. So far I have got a little success in at least showing the mesh in ABEC3. But i do not know how to create the scripts because sketchup doesnt use nodes, but vertices. So, labeling and communication of the mesh is difficult at the least. I will keep testing as is, but if you have any knowledge of this process, I appreciate the time very very much! If not, I appreciate you reading this anyhow Hope all is well!
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    GD3DesignG
    I would do what it says: "if problem persists, submit log files to support@Vray." One workaround to try is to copy everything into a new, fresh sketchup file. Maybe only copy a few parts at a time, and test vray between each copy.
  • Region Render not working

    V-Ray render plugins extensions
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  • Quixel Atlas

    V-Ray render plugins extensions
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  • Vray and Graphics Card

    V-Ray render plugins extensions
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