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    S
    I AM HAVING THE SAME ISSUE, PAYMENT WAS DONE AND IT HAS BEEN MORE THAN A MONTH. CAN SOMEONE PLEASE HELP ME WITH THIS.
  • Best way to white balance?

    V-Ray render plugins extensions
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    R
    Put a white (lightness value of 220-240) sphere in your scene. Render this area with lowered settings. Take a color value from light side (but not from highlight) of the sphere and paste in cameras custom WB.
  • Vray frame buffer windows

    V-Ray render plugins extensions
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    J
    Hello again Anyone please?? i did some research and found out that many peaple have the same issue but no one seems to have it figured out yet. If the problem is "unsolvable" i would love to know it too Thank you
  • Problem with Displacement - Vray

    V-Ray render plugins extensions
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    R
    Why do you need 2 materials? All sides on your picture look identical. Anyway if you still want 2 the easiest fix is PS. Select problematic areas, then Fill with content Aware option. Plus some Stamp tool. P.S. In 3ds Max displacement can work as modifier (not like a part of material) so multiple materials on one object is not a problem. Good luck. P.P.S. Try Vray Fur- it has no seams.
  • Vray slowing down SketchUp

    V-Ray render plugins extensions
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  • Bezier camera interpolation

    Animator Beta render plugins extensions
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    C
    The File I posted first is bigger than necessary. Here is another example file. If the camera path were curved (between Camera 2 and 3) you would get to see on the box. But as you can see the interpolation is linear. https://www.dropbox.com/sh/5jb15wjbhjytsm1/AACoB9-w5ZEhb1NiNo8Pmxj7a?dl=0
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    tuna1957T
    Follow the link... it might be of help. Really suggest posting your question on the Twilight Forum. If it's doable Chris or Fletch should know.https://www.twilightrender.com/phpBB3/viewtopic.php?f=12&t=3107#p24290
  • Weird mesh

    SUbD render plugins extensions
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    pbacotP
    Can't ask for better help!
  • Strange Render

    V-Ray render plugins extensions
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    sdmitchS
    # version; # Added Undo module JF def self.layer_face_camera layers = Sketchup.active_model.layers name = UI.inputbox(["Layer;","On/Off;"], [layers[0].name,"Off"], [layers.map{|l|l.name}.join("|"),"On|Off"]) return unless name Sketchup.active_model.start_operation("Layer Face Camera") Sketchup.active_model.entities.each { |ent| next unless ent.is_a? Sketchup;;ComponentInstance next unless ent.layer.name == name[0] cdef = ent.definition cdef.behavior.always_face_camera = true if name[1]=="On" cdef.behavior.always_face_camera = false if name[1]=="Off" } Sketchup.active_model.commit_operation end end
  • Inverted Bump Map on reflections

    V-Ray render plugins extensions
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    M
    @rspierenburg said: Is there any chance the wall in the mirror has a reversed face? Could that cause the issue? Good point! Indeed it was reversed, but fixing it didn't solve the problem. It still looks bad. For now, the solution I found for this, was to render the entire image, then reverse bump map and use render region to render only the mirror, and altough this does not fix the problem I can't even see why it happens to begin with, so it looks like I'm stuck with this solution.
  • Toggle all subdivisions on/off

    SUbD render plugins extensions
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    E
    Looks I didn't learn your plugin well enough. Thank you. For sub-components elswhere in the model - maybe a unique component would be created then?
  • Problem with V-ray

    V-Ray render plugins extensions
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    @dave r said: @port said: I'm waiting for your answer Why are you waiting for my answer. You should be waiting for an answer from Chaos Group's technical support. You said you are waiting for an answer from them, right? sorry, the message was repeated without the previous correction @port said: What do you think I can do to repair it? Short of getting a response from the Vray people, if I were you, I'd start investigating the the problem model. Remove custom textures and see if you can get the render to complete. Look at what works in your other models. Compare them to this one and see what is different. thank you so much! I'm trying to clean the model as much as I can to see what happens
  • Piranesi

    Extensions & Applications Discussions extensions
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    R
    IDK Both of them are visualization packages with some NPR abilities. Twinmotion will become 'realtime' when they'll deliver an UE bridge (with tealtime path tracing). Now the output has to be rendered
  • ANIMATOR APPARITION AT 45

    Animator Beta render plugins extensions
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    fredo6F
    @tacsu said: I am trying to figure out how to do an apparition cut at 45degrees for a cutaway. I had somehow stumbled upon it in my previous attempts, then decided to start it over with a fresh animation. I have not been able to recreate it in Animator. Currently the section planes are parallel to the axes of the object group or component. So I guess you simply rotated the geometry content inside the object, so that you give the illusion that it is cut at an angle. I may develop an option to choose an arbitray plane for the section plane. Fredo
  • Revert vray proxies to skp files

    V-Ray render plugins extensions
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  • Fredo6 Animator update problem

    Animator Beta render plugins extensions
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    fredo6F
    You can assign a positioner to a film. Just double-click on the film name to get this dialog. [image: 1754040982143-7e88b8e6-3ffa-456c-830f-a1e62e60d7f0-image.png]