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    sketchartist023

    @sketchartist023

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    Latest posts made by sketchartist023

    • RE: [Plugin] CopyAlongCurve 1.0.4 (28 February 2017)

      Trying to use this and it isn't working for this particular curve. The curve was a hand made line that I used TIG's weld tool to make it a curve. Weird thing is, it worked on the other curve just fine. Any thoughts? The object is a group, solid too btw, 0 errors with FixtIt. The line is shown as a curve as it has been welded. I have tried both closed and open curves. TY if you can help πŸ˜„

      https://i.postimg.cc/V6s8Lt98/error1.png
      [/url]

      posted in Plugins
      sketchartist023S
      sketchartist023
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      I export a blender mesh with vertex painting texture, and use this but nothing shows up at all. Its blank. 😞 The blender export is both .obj and .mtl files but Ill double check their validity through other software also just in case its an export issue, but any thoughts? Not even mesh shows up πŸ˜› Thank you for your time and patience!

      USING: SU8FREE(or as they say pre 2017) windows 10 64 bit and noting the mesh is over 300K+ lines πŸ˜›

      posted in Plugins
      sketchartist023S
      sketchartist023
    • RE: SketchyPhysics 3.7.4

      QUESTION: How small can an object be before sketchyphysics no longer recognizes it as accurate or active, etc? I made a model and when I scale it down things do not move anymore. I even changed the densities etc but they need really high densities to, for example, drop. That makes everything very heavy.

      So, it seems as if light object (say if I were to model a ping pong ball at 1/8th scale[example]), the physics are no longer accurate or at times even work.

      Just need to know what those limits are so maybe I can model things larger, then scale them afterwards, knowing they will work still. Thank you very much! 😎

      posted in SketchyPhysics
      sketchartist023S
      sketchartist023
    • Just showing my Deck Design

      Hi all, I just wanted to show the deck design I am working on for the front porch of my house. This is the first time I've done this before, so I am currently finding the cutlist plugin to find out my layouts of pieces and such next πŸ˜„ Hope you like so far.

      The plugins I used:
      -joint push pull (to unify the 3d dimensions of multiple similar objects)
      -curvizard (to make single lines)
      -Edge Tools 2 (to check for strays and missed connections)


      Render layout


      The final deck for town submission


      deckinglayoutandposts.PNG


      Final Render

      posted in WIP
      sketchartist023S
      sketchartist023
    • RE: Possible for multi delete of these within a few click?

      It worked quite well thank you very much. I kne the +/- was good for both plus and minus somehow πŸ˜›

      Hope all is well!


      selected


      removed

      posted in SketchUp for 3D Printing
      sketchartist023S
      sketchartist023
    • RE: Possible for multi delete of these within a few click?

      @box said:

      You can do Triple click to select all then shift double click to deselect the face and all it's edges that you want to keep and delete the rest.

      That sounds very workable, thank you πŸ˜„ Ill try it now and I figured it could be done internal so should work πŸ˜„ Thanks again!

      posted in SketchUp for 3D Printing
      sketchartist023S
      sketchartist023
    • Possible for multi delete of these within a few click?

      I was wondering if it is possible in sketchup, either natively or through a plugin of sort, to delete multiple (sometimes more than 40) internal faces of an isocontour rather than inside of a 3d model.

      The faces that are not highlighted, for example, around a larger face with detail. Kind-of "secondary" internal faces if properly put.

      Maybe even more than secondary as well, idk. Just thought of this today to try to see if I can speed of a process, instead of highlighting all then delete, or individual, etc.

      Thank you πŸ˜„

      Here is a snapshot of an example I would like to test it on:


      secondary internal not primary internal

      posted in SketchUp for 3D Printing sketchup
      sketchartist023S
      sketchartist023
    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      @fredo6 said:

      @sketchartist023 said:

      The resolution is also very acceptable considering the width of this model test is only 4 inches πŸ˜›
      I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep πŸ˜„ Thank you much for your help!

      I think your model would benefit from a higher resolution, as the terrain is basically flat with some very local deeps.

      Also, you can always generate the terrain with its new isocontours (which would be clean), and then

      • extract the group with these isocontours
      • use them to regenerate a new terrain, possibly with another resolution.

      Fredo

      That is great info thank you πŸ˜„ Whqat would I likely have to do to generate new isocontours? Do you refer to within the same plugin? I can see howthat would benefit for both generation and time of generation without errors so I'd like to try that method for sure because my SU crashed with this last test. Likely a maxed memory usage idk but new isos would be ideal I agree with this resolution need. Thank you very much again for everything πŸ˜„

      EDIT: The new iso's might also rid the use of artificial contours I would imagine too, to that would be less work for my end if it works out well with generation πŸ˜„ In other words, I wouldnt have to manually erase them one by one after alignments πŸ˜›

      posted in Plugins
      sketchartist023S
      sketchartist023
    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      Wish me luck lolz πŸ˜› And yes, this was all done by hand so far. Wish could use the js align tool but I have to learn it first πŸ˜›

      Progress is progress!


      20 iso layers 16180mm z diff

      posted in Plugins
      sketchartist023S
      sketchartist023
    • RE: [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

      The resolution is also very acceptable considering the width of this model test is only 4 inches πŸ˜›

      I will read how to change resolution in case I need those smaller ones that you mentioned too. Hopefully, for 3d printing purposes, it will be useful to keep πŸ˜„ Thank you much for your help!


      dims and resolution

      posted in Plugins
      sketchartist023S
      sketchartist023