đź«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
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    HieruH
    @unknownuser said: Try to simulate the reality will make your nights & days more small than never! True that But if you are having fun and making a living........
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    M
    Awesome, thanks guys.
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    aarondietzenA
    @krisidious said: That's great. But SU plugin should be cheaper than Revit... Because people who own Revit obviously have money to burn. Gaieus got it! Our BuildEdge Roof plugin (for that other software) is really just a macro that simplifies the creation of pitched roofs... BuildEdge PLAN allows you to create walls and roofs (with a far more intelligent and powerful roof engine) in SketchUp... and SketchUp is awesome!
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    sfto1S
    Thanks Escape Artist, The point of my query was to try and step in the right direction knowing full well that it would be years before any true proficiency and artistry would "pop". I do not want to go down a road for architectural rendering that experienced users have found to be fruitless. From your experience are there free versions that will let me explore further than the Shaderlight free plugin allows. With Shaderlight free, I can not experiment with interior lighting and the exterior options are extremely limited. The Pro version trial is good for only a couple of weeks and does not give me the couple of months that I would love to play around with. So, is there a plugin that you can recommend for exterior and interior rendering in a free version? Is this asking for too much? Idahoj, Your three suggestions are constructively positive, and I intend to follow up on them. Your preamble is unduly harsh. I did not intend to waste yours or anyone's time with pointless non-questions. I am sorry, if I did. I thought the inclusion of the architectural exterior and interior parameters would have jump started some suggestions. If that was too vague, again, sorry to you and all. I have always had the approach that a journey of a thousand miles starts with the first step, and a really successful journey of a thousand miles starts in the right direction. I am wanting to avoid tramping thru the "weeds and thickets" of rendering only to be told later," There was an better way." So with that said: From your experience, what would you have liked to know as you stepped into the world of rendering? Are there any rendering packages for SU that are equally suited for professional quality architectural exterior (natural lighting) and interior (artificial lighting) rendering? Or are these needs/rendering engines so specifically different that experienced renderers find themselves using different plugins for each of these? Are the different rendering programs "radically" different, or from your experience did you find that there are enough similarities that you didn't have to back track much or invest a ton of time learning a different UI to get similar results? Which rendering plugin(s) for SU would you recommend to a novice renderer? and in just a few words, why? Cheers, and looking forward to your reply
  • Render doesnt start

    V-Ray render plugins extensions
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    V
    Does it say VRay Processing on the lower left of the SU Window? You might have to wait. Parsing on a large file could take a while. If VRay processing starts and then disappears, then you might have a texture issue. Are you textures high resolution?
  • Red/cyan stereoscopic output

    V-Ray render plugins extensions
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    V
    I may be wrong but I think its in the frame buffer but it is not fully implemented into the SU plug-in. Ask at the Chaos forums to be sure.
  • Thickness to Glass

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    eidam655E
    it is a nice reminder not to give the glass any thickness, when you're doing an interior shot. however i would still opt for giving the glass thickness, when you're doing a shot from exterior (double faded reflections in the windows).
  • Kerkythea instances?

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    GaieusG
    Yes, Pentti, thanks! This is still a sort of "workaround" for the moment (and needs to be repeated with each component definition). The ideal would be some automated procedure of course. Maybe one day.
  • Vray problem.

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    thomthomT
    I meant that I don't even have V-Ray loaded at all. I find it to add too much too SU startup time - and there are bugs when copying geometry between models when VfSU is loaded.
  • Vray Problem DoF and Displacement

    V-Ray render plugins extensions
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    No one has replied
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    pilouP
    And see here how Blender will sculpt in a few days in direct sculpting render! Were arrive at the end possible by michaliszissiou [image: twoOldPL.jpg]
  • New Vray User

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    panixiaP
    also when you create a material you can save this and reuse it in the next projet. you can also do your variations and save it or you can start from a library material and modify it and save the variation to a new material.. so why not?
  • Controlling refraction

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    andybotA
    That's looking nice, hmmm, sip. You can also try increasing your refraction depth so you have fewer of the dark reflections in the liquid. If you're using caustics, you could add some point lights to get sharper caustics.
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    If there is any question about whether you should have/learn Photoshop, these guys will make my point. http://www.pixelflakes.com/tutorial/
  • What The Phong!?

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    thomthomT
    [image: image.png]
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    jojo9J
    on the go to write a mail… I'm curious about the answer. I'll post their mail to leave a feedback for others who have the same question like me. Just to clarify things from ground up. Fortunately, Kerkythea uses IES too.
  • Lumen RT 3, great features

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    E
    Hi, Nick. I downloaded the demo and I'm trying to create luminous materials, but can't find how. Already searched the manual. EDIT: Nevermind, I realized they're part of an extra pack.
  • Fantastic Vray 10 Year Video

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    pilouP
    Curious in this world all works with guns! [image: a69722ea.jpg]
  • Open Subdivs

    Extensions & Applications Discussions extensions
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    panixiaP
    glad to see you interested in catmull-clark subdivision coding..
  • Good Sample Scene to test materials

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    P
    @ valero took your suggestion and replaced the object in the scene. Since you authored the scene is ok with you? I had to lower the emitters on the sides slightly to suit my need. Material Test Studio.skp