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    Triangulate triangles ?

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    • jolranJ Offline
      jolran
      last edited by

      I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

      Here's some code I'm using for that. You might have to rewrite it to fit your needs..
      I just ripped it out from a plugin I'm working on..

      # Arguments need 3 point3D objects from triangle.
      def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
      	
      	#Init Vectors for calculation.
      	vec1  = p1.vector_to(p2) 
      	vec2  = p1.vector_to(p3) 
      	fakeZ = vec1.cross(vec2) #cross Plane...
      	#midpoints
      	mp1 = p1.offset(vec1, vec1.length/2)
      	mp2 = p1.offset(vec2, vec2.length/2)
      	#cross vectors..
      	vec1 = vec1.cross(fakeZ)
      	vec2 = vec2.cross(fakeZ)
      	#lines
      	line1 = [mp1, vec1]
      	line2 = [mp2, vec2]
      	return c = Geom.intersect_line_line(line1, line2) #point3D
      end
      

      edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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      • renderizaR Offline
        renderiza
        last edited by

        It works! 😍

        http://s9.postimg.org/3oou2krkf/yay.jpg

        Here is the code...

        
        model = Sketchup.active_model
        ents = model.active_entities
        sel = model.selection
        faces = sel.grep(Sketchup;;Face)
        
        model.start_operation('csplit')
          faces.each do |face|
            v = face.vertices
        
            cx = v[0].position.x + v[1].position.x + v[2].position.x
            cy = v[0].position.y + v[1].position.y + v[2].position.y   
            cz = v[0].position.z + v[1].position.z + v[2].position.z 
        
            px = cx / 3
            py = cy / 3 
            pz = cz / 3 
        
            v.each do |vertex|
              p1 = [px, py, pz]
              p2 = vertex
              line = ents.add_line p1,p2
            end
          end
          sel.clear
        model.commit_operation
        

        Note: At the moment the above code works with triangles only.

        For squares we can use the code bellow...

        
        model = Sketchup.active_model
        ents = model.active_entities
        sel = model.selection
        faces = sel.grep(Sketchup;;Face)
        
        model.start_operation('csplit')
          faces.each do |face|
            v = face.vertices
        
            cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
            cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
            cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
        
            px = cx / 4
            py = cy / 4 
            pz = cz / 4 
        
            v.each do |vertex|
              p1 = [px, py, pz]
              p2 = vertex
              line = ents.add_line p1,p2
            end
          end
          sel.clear
        model.commit_operation
        

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • renderizaR Offline
          renderiza
          last edited by

          The following code will work on all geometry types like triangle, square, ect...

          model = Sketchup.active_model
          ents = model.active_entities
          sel = model.selection
          faces = sel.grep(Sketchup;;Face)
          @addx = []
          @addy = []
          @addz = []
          
          model.start_operation('csplit')
            faces.each do |face|
              @addx.clear
              @addy.clear
              @addz.clear
          
              v = face.vertices
              num = v.length
          
              v.each_with_index {|vert,i|
                @addx << " + v[#{i}].position.x"
                @addy << " + v[#{i}].position.y"
                @addz << " + v[#{i}].position.z"
              }
          
              ax = @addx * ","
              sumx = ax.delete ","
          
              ay = @addy * ","
              sumy = ay.delete ","
          
              az = @addz * ","
              sumz = az.delete ","
          
              cx = eval("#{sumx}")
              cy = eval("#{sumy}")
              cz = eval("#{sumz}")
          
              px = cx / num
              py = cy / num
              pz = cz / num
          
              v.each do |vertex|
                p1 = [px, py, pz]
                p2 = vertex
                line = ents.add_line p1,p2
              end
          
            end
            sel.clear
          model.commit_operation
          
          

          Note: To test code above you can copy & paste it to one of this ruby consoles...
          http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • renderizaR Offline
            renderiza
            last edited by

            With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

            Here is the new code...

              def csplit()
                #
                model = Sketchup.active_model
                ents = model.active_entities
                sel = model.selection
                faces = sel.grep(Sketchup;;Face)
                #
                model.start_operation('csplit')
                  #
                  faces.each do |face|
                    #
                    sum = Geom;;Point3d.new(0,0,0)
                    #
                    verts = face.vertices
                    n = verts.size.to_f
                    # use API Geom;;Point3d.+ instance method;
                    verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                    #
                    avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                    #
                    verts.each {|v| ents.add_line( avg, v ) }
                    #
                  end # each face
                  #
                model.commit_operation
                #
              rescue => e
                #
                puts "Error <#{e.class.name}; #{e.message} >"
                puts e.backtrace if $VERBOSE
                #
                model.abort_operation
                #
              else # when no errors;
                #
                sel.clear
                #
              end # csplit()
            
              csplit()
            
            

            If you have the time make sure to thank Dan...Cheers!

            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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            • pilouP Offline
              pilou
              last edited by

              Seems very cool! πŸ‘
              Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

              And you will your name in the index Plugin automatic list by Jim! 😎

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • renderizaR Offline
                renderiza
                last edited by

                Ok I will start working on that ASAP!!!

                By the way you like the name "FaceSplit"?

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • pilouP Offline
                  pilou
                  last edited by

                  "Bermuda's Triangles' Gravity" will be also funny! πŸ˜‰

                  https://encrypted-tbn0.gstatic.com/images?q=tbn;ANd9GcQVDrKcLEC7T4VaspbQcQc_3tRmnEFfnCvFR7lAKksR_Dcd6PSkIQ

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    I am glad you liked "FaceSplit"! 🀣

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      Here is the logo...

                      Big:

                      http://s8.postimg.org/f4mis2579/Face_Split.png

                      Small:

                      http://s14.postimg.org/4n72xxfrh/Face_Split54.png

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        Here is the plugin main page... http://sketchucation.com/forums/viewtopic.php?p=495689#p495689

                        I used FaceSplit as name but if you guys come up with better name that is short & catchy then it will be easy to change.'

                        Cheers! πŸ‘

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • pilouP Offline
                          pilou
                          last edited by

                          Bravo!
                          Seems fabulous after this studious working weekend! 😎

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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