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    Triangulate triangles ?

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    • renderizaR Offline
      renderiza
      last edited by

      Wish you success or better yet brilliance in your designs! πŸ’š

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • pilouP Offline
        pilou
        last edited by

        you make big progress and be near the success! β˜€

        @unknownuser said:

        Not as easy as using the center of face.bounds.center is it. πŸ˜•

        If I find the best way to do it with code I'll let you know.

        Why not take the image of the first post as "pseudo code" ?

        • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
          (point can be also the calculate center of gravity of 3 points! πŸ˜‰
        • draw 3 lines from this point to the 3 vertices

        Tig has finalized his "triangulate" method!
        Medians stay in race! πŸ˜„

        Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
        nomedian.jpg

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • renderizaR Offline
          renderiza
          last edited by

          Thanks guys! Will definitely study your suggestions. πŸ‘

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • jolranJ Offline
            jolran
            last edited by

            I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

            Here's some code I'm using for that. You might have to rewrite it to fit your needs..
            I just ripped it out from a plugin I'm working on..

            # Arguments need 3 point3D objects from triangle.
            def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
            	
            	#Init Vectors for calculation.
            	vec1  = p1.vector_to(p2) 
            	vec2  = p1.vector_to(p3) 
            	fakeZ = vec1.cross(vec2) #cross Plane...
            	#midpoints
            	mp1 = p1.offset(vec1, vec1.length/2)
            	mp2 = p1.offset(vec2, vec2.length/2)
            	#cross vectors..
            	vec1 = vec1.cross(fakeZ)
            	vec2 = vec2.cross(fakeZ)
            	#lines
            	line1 = [mp1, vec1]
            	line2 = [mp2, vec2]
            	return c = Geom.intersect_line_line(line1, line2) #point3D
            end
            

            edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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            • renderizaR Offline
              renderiza
              last edited by

              It works! 😍

              http://s9.postimg.org/3oou2krkf/yay.jpg

              Here is the code...

              
              model = Sketchup.active_model
              ents = model.active_entities
              sel = model.selection
              faces = sel.grep(Sketchup;;Face)
              
              model.start_operation('csplit')
                faces.each do |face|
                  v = face.vertices
              
                  cx = v[0].position.x + v[1].position.x + v[2].position.x
                  cy = v[0].position.y + v[1].position.y + v[2].position.y   
                  cz = v[0].position.z + v[1].position.z + v[2].position.z 
              
                  px = cx / 3
                  py = cy / 3 
                  pz = cz / 3 
              
                  v.each do |vertex|
                    p1 = [px, py, pz]
                    p2 = vertex
                    line = ents.add_line p1,p2
                  end
                end
                sel.clear
              model.commit_operation
              

              Note: At the moment the above code works with triangles only.

              For squares we can use the code bellow...

              
              model = Sketchup.active_model
              ents = model.active_entities
              sel = model.selection
              faces = sel.grep(Sketchup;;Face)
              
              model.start_operation('csplit')
                faces.each do |face|
                  v = face.vertices
              
                  cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                  cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                  cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
              
                  px = cx / 4
                  py = cy / 4 
                  pz = cz / 4 
              
                  v.each do |vertex|
                    p1 = [px, py, pz]
                    p2 = vertex
                    line = ents.add_line p1,p2
                  end
                end
                sel.clear
              model.commit_operation
              

              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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              • renderizaR Offline
                renderiza
                last edited by

                The following code will work on all geometry types like triangle, square, ect...

                model = Sketchup.active_model
                ents = model.active_entities
                sel = model.selection
                faces = sel.grep(Sketchup;;Face)
                @addx = []
                @addy = []
                @addz = []
                
                model.start_operation('csplit')
                  faces.each do |face|
                    @addx.clear
                    @addy.clear
                    @addz.clear
                
                    v = face.vertices
                    num = v.length
                
                    v.each_with_index {|vert,i|
                      @addx << " + v[#{i}].position.x"
                      @addy << " + v[#{i}].position.y"
                      @addz << " + v[#{i}].position.z"
                    }
                
                    ax = @addx * ","
                    sumx = ax.delete ","
                
                    ay = @addy * ","
                    sumy = ay.delete ","
                
                    az = @addz * ","
                    sumz = az.delete ","
                
                    cx = eval("#{sumx}")
                    cy = eval("#{sumy}")
                    cz = eval("#{sumz}")
                
                    px = cx / num
                    py = cy / num
                    pz = cz / num
                
                    v.each do |vertex|
                      p1 = [px, py, pz]
                      p2 = vertex
                      line = ents.add_line p1,p2
                    end
                
                  end
                  sel.clear
                model.commit_operation
                
                

                Note: To test code above you can copy & paste it to one of this ruby consoles...
                http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • renderizaR Offline
                  renderiza
                  last edited by

                  With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

                  Here is the new code...

                    def csplit()
                      #
                      model = Sketchup.active_model
                      ents = model.active_entities
                      sel = model.selection
                      faces = sel.grep(Sketchup;;Face)
                      #
                      model.start_operation('csplit')
                        #
                        faces.each do |face|
                          #
                          sum = Geom;;Point3d.new(0,0,0)
                          #
                          verts = face.vertices
                          n = verts.size.to_f
                          # use API Geom;;Point3d.+ instance method;
                          verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                          #
                          avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                          #
                          verts.each {|v| ents.add_line( avg, v ) }
                          #
                        end # each face
                        #
                      model.commit_operation
                      #
                    rescue => e
                      #
                      puts "Error <#{e.class.name}; #{e.message} >"
                      puts e.backtrace if $VERBOSE
                      #
                      model.abort_operation
                      #
                    else # when no errors;
                      #
                      sel.clear
                      #
                    end # csplit()
                  
                    csplit()
                  
                  

                  If you have the time make sure to thank Dan...Cheers!

                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                  • pilouP Offline
                    pilou
                    last edited by

                    Seems very cool! πŸ‘
                    Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

                    And you will your name in the index Plugin automatic list by Jim! 😎

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      Ok I will start working on that ASAP!!!

                      By the way you like the name "FaceSplit"?

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • pilouP Offline
                        pilou
                        last edited by

                        "Bermuda's Triangles' Gravity" will be also funny! πŸ˜‰

                        https://encrypted-tbn0.gstatic.com/images?q=tbn;ANd9GcQVDrKcLEC7T4VaspbQcQc_3tRmnEFfnCvFR7lAKksR_Dcd6PSkIQ

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • renderizaR Offline
                          renderiza
                          last edited by

                          I am glad you liked "FaceSplit"! 🀣

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            Here is the logo...

                            Big:

                            http://s8.postimg.org/f4mis2579/Face_Split.png

                            Small:

                            http://s14.postimg.org/4n72xxfrh/Face_Split54.png

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              Here is the plugin main page... http://sketchucation.com/forums/viewtopic.php?p=495689#p495689

                              I used FaceSplit as name but if you guys come up with better name that is short & catchy then it will be easy to change.'

                              Cheers! πŸ‘

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • pilouP Offline
                                pilou
                                last edited by

                                Bravo!
                                Seems fabulous after this studious working weekend! 😎

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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