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    Triangulate triangles ?

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    • TIGT Offline
      TIG Moderator
      last edited by

      Try this http://sketchucation.com/forums/viewtopic.php?p=495430#p495430
      TriangulateAllFaces...

      TIG

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      • cottyC Offline
        cotty
        last edited by

        I think the triangulation is not the same...


        tri.jpg

        my SketchUp gallery

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        • renderizaR Offline
          renderiza
          last edited by

          Both of these are very useful so maybe add an option to choose between the two.

          http://s23.postimg.org/sp0h6r557/e_1.png

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • TIGT Offline
            TIG Moderator
            last edited by

            To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
            πŸ˜•

            TIG

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            • renderizaR Offline
              renderiza
              last edited by

              Not as easy as using the center of face.bounds.center is it. πŸ˜•

              If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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              • renderizaR Offline
                renderiza
                last edited by

                I sure don't call the code below a success but its definitely interesting...

                http://s13.postimg.org/yerdljl8n/eee.jpg

                
                model = Sketchup.active_model
                ents = model.active_entities
                sel = model.selection
                faces = sel.grep(Sketchup;;Face)
                
                model.start_operation('csplit')
                  faces.each do |face|
                    vertices = face.vertices
                    edges = face.edges
                    bbox = face.bounds
                    cpoint = bbox.center
                
                   edges.each do |e|
                      e1 = e.start.position
                      e2 = e.end.position      
                
                      x = (e2.x + e1.x) / 2
                      y = (e2.y + e1.y) / 2 
                      z = (e2.z + e1.z) / 2
                
                      vertices.each do |vertex|
                        p1 = [x, y, z]
                        p2 = vertex
                        line = ents.add_line p1,p2
                      end
                    end    
                  end
                  sel.clear
                model.commit_operation
                

                Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • renderizaR Offline
                  renderiza
                  last edited by

                  If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

                  http://s15.postimg.org/3zyfm7ayz/pp1.jpg

                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                  • JQLJ Offline
                    JQL
                    last edited by

                    Renderiza,

                    That's not success, that's brilliance!

                    I'll start designing tiles right away...

                    Thanks!

                    JQL

                    www.casca.pt
                    Visit us on facebook!

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      Wish you success or better yet brilliance in your designs! πŸ’š

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • pilouP Offline
                        pilou
                        last edited by

                        you make big progress and be near the success! β˜€

                        @unknownuser said:

                        Not as easy as using the center of face.bounds.center is it. πŸ˜•

                        If I find the best way to do it with code I'll let you know.

                        Why not take the image of the first post as "pseudo code" ?

                        • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
                          (point can be also the calculate center of gravity of 3 points! πŸ˜‰
                        • draw 3 lines from this point to the 3 vertices

                        Tig has finalized his "triangulate" method!
                        Medians stay in race! πŸ˜„

                        Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
                        nomedian.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • renderizaR Offline
                          renderiza
                          last edited by

                          Thanks guys! Will definitely study your suggestions. πŸ‘

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                          • jolranJ Offline
                            jolran
                            last edited by

                            I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

                            Here's some code I'm using for that. You might have to rewrite it to fit your needs..
                            I just ripped it out from a plugin I'm working on..

                            # Arguments need 3 point3D objects from triangle.
                            def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
                            	
                            	#Init Vectors for calculation.
                            	vec1  = p1.vector_to(p2) 
                            	vec2  = p1.vector_to(p3) 
                            	fakeZ = vec1.cross(vec2) #cross Plane...
                            	#midpoints
                            	mp1 = p1.offset(vec1, vec1.length/2)
                            	mp2 = p1.offset(vec2, vec2.length/2)
                            	#cross vectors..
                            	vec1 = vec1.cross(fakeZ)
                            	vec2 = vec2.cross(fakeZ)
                            	#lines
                            	line1 = [mp1, vec1]
                            	line2 = [mp2, vec2]
                            	return c = Geom.intersect_line_line(line1, line2) #point3D
                            end
                            

                            edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              It works! 😍

                              http://s9.postimg.org/3oou2krkf/yay.jpg

                              Here is the code...

                              
                              model = Sketchup.active_model
                              ents = model.active_entities
                              sel = model.selection
                              faces = sel.grep(Sketchup;;Face)
                              
                              model.start_operation('csplit')
                                faces.each do |face|
                                  v = face.vertices
                              
                                  cx = v[0].position.x + v[1].position.x + v[2].position.x
                                  cy = v[0].position.y + v[1].position.y + v[2].position.y   
                                  cz = v[0].position.z + v[1].position.z + v[2].position.z 
                              
                                  px = cx / 3
                                  py = cy / 3 
                                  pz = cz / 3 
                              
                                  v.each do |vertex|
                                    p1 = [px, py, pz]
                                    p2 = vertex
                                    line = ents.add_line p1,p2
                                  end
                                end
                                sel.clear
                              model.commit_operation
                              

                              Note: At the moment the above code works with triangles only.

                              For squares we can use the code bellow...

                              
                              model = Sketchup.active_model
                              ents = model.active_entities
                              sel = model.selection
                              faces = sel.grep(Sketchup;;Face)
                              
                              model.start_operation('csplit')
                                faces.each do |face|
                                  v = face.vertices
                              
                                  cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                                  cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                                  cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
                              
                                  px = cx / 4
                                  py = cy / 4 
                                  pz = cz / 4 
                              
                                  v.each do |vertex|
                                    p1 = [px, py, pz]
                                    p2 = vertex
                                    line = ents.add_line p1,p2
                                  end
                                end
                                sel.clear
                              model.commit_operation
                              

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                The following code will work on all geometry types like triangle, square, ect...

                                model = Sketchup.active_model
                                ents = model.active_entities
                                sel = model.selection
                                faces = sel.grep(Sketchup;;Face)
                                @addx = []
                                @addy = []
                                @addz = []
                                
                                model.start_operation('csplit')
                                  faces.each do |face|
                                    @addx.clear
                                    @addy.clear
                                    @addz.clear
                                
                                    v = face.vertices
                                    num = v.length
                                
                                    v.each_with_index {|vert,i|
                                      @addx << " + v[#{i}].position.x"
                                      @addy << " + v[#{i}].position.y"
                                      @addz << " + v[#{i}].position.z"
                                    }
                                
                                    ax = @addx * ","
                                    sumx = ax.delete ","
                                
                                    ay = @addy * ","
                                    sumy = ay.delete ","
                                
                                    az = @addz * ","
                                    sumz = az.delete ","
                                
                                    cx = eval("#{sumx}")
                                    cy = eval("#{sumy}")
                                    cz = eval("#{sumz}")
                                
                                    px = cx / num
                                    py = cy / num
                                    pz = cz / num
                                
                                    v.each do |vertex|
                                      p1 = [px, py, pz]
                                      p2 = vertex
                                      line = ents.add_line p1,p2
                                    end
                                
                                  end
                                  sel.clear
                                model.commit_operation
                                
                                

                                Note: To test code above you can copy & paste it to one of this ruby consoles...
                                http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • renderizaR Offline
                                  renderiza
                                  last edited by

                                  With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

                                  Here is the new code...

                                    def csplit()
                                      #
                                      model = Sketchup.active_model
                                      ents = model.active_entities
                                      sel = model.selection
                                      faces = sel.grep(Sketchup;;Face)
                                      #
                                      model.start_operation('csplit')
                                        #
                                        faces.each do |face|
                                          #
                                          sum = Geom;;Point3d.new(0,0,0)
                                          #
                                          verts = face.vertices
                                          n = verts.size.to_f
                                          # use API Geom;;Point3d.+ instance method;
                                          verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                                          #
                                          avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                                          #
                                          verts.each {|v| ents.add_line( avg, v ) }
                                          #
                                        end # each face
                                        #
                                      model.commit_operation
                                      #
                                    rescue => e
                                      #
                                      puts "Error <#{e.class.name}; #{e.message} >"
                                      puts e.backtrace if $VERBOSE
                                      #
                                      model.abort_operation
                                      #
                                    else # when no errors;
                                      #
                                      sel.clear
                                      #
                                    end # csplit()
                                  
                                    csplit()
                                  
                                  

                                  If you have the time make sure to thank Dan...Cheers!

                                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Seems very cool! πŸ‘
                                    Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

                                    And you will your name in the index Plugin automatic list by Jim! 😎

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • renderizaR Offline
                                      renderiza
                                      last edited by

                                      Ok I will start working on that ASAP!!!

                                      By the way you like the name "FaceSplit"?

                                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        "Bermuda's Triangles' Gravity" will be also funny! πŸ˜‰

                                        https://encrypted-tbn0.gstatic.com/images?q=tbn;ANd9GcQVDrKcLEC7T4VaspbQcQc_3tRmnEFfnCvFR7lAKksR_Dcd6PSkIQ

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • renderizaR Offline
                                          renderiza
                                          last edited by

                                          I am glad you liked "FaceSplit"! 🀣

                                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                          • renderizaR Offline
                                            renderiza
                                            last edited by

                                            Here is the logo...

                                            Big:

                                            http://s8.postimg.org/f4mis2579/Face_Split.png

                                            Small:

                                            http://s14.postimg.org/4n72xxfrh/Face_Split54.png

                                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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