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    Triangulate triangles ?

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    • TIGT Offline
      TIG Moderator
      last edited by

      OK
      I'll make a simple script and publish it shortly...

      TIG

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      • renderizaR Offline
        renderiza
        last edited by

        Thank you TIG! πŸ‘

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • A Offline
          anar
          last edited by

          Thanks Pilou !
          You convinced TIG...
          And Thanks TIG, I think it's a must have !

          http://www.polyloop.net/attachment.php?attachmentid=32959&d=1382032801

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          • TIGT Offline
            TIG Moderator
            last edited by

            Try this http://sketchucation.com/forums/viewtopic.php?p=495430#p495430
            TriangulateAllFaces...

            TIG

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            • cottyC Offline
              cotty
              last edited by

              I think the triangulation is not the same...


              tri.jpg

              my SketchUp gallery

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              • renderizaR Offline
                renderiza
                last edited by

                Both of these are very useful so maybe add an option to choose between the two.

                http://s23.postimg.org/sp0h6r557/e_1.png

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
                  πŸ˜•

                  TIG

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    Not as easy as using the center of face.bounds.center is it. πŸ˜•

                    If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      I sure don't call the code below a success but its definitely interesting...

                      http://s13.postimg.org/yerdljl8n/eee.jpg

                      
                      model = Sketchup.active_model
                      ents = model.active_entities
                      sel = model.selection
                      faces = sel.grep(Sketchup;;Face)
                      
                      model.start_operation('csplit')
                        faces.each do |face|
                          vertices = face.vertices
                          edges = face.edges
                          bbox = face.bounds
                          cpoint = bbox.center
                      
                         edges.each do |e|
                            e1 = e.start.position
                            e2 = e.end.position      
                      
                            x = (e2.x + e1.x) / 2
                            y = (e2.y + e1.y) / 2 
                            z = (e2.z + e1.z) / 2
                      
                            vertices.each do |vertex|
                              p1 = [x, y, z]
                              p2 = vertex
                              line = ents.add_line p1,p2
                            end
                          end    
                        end
                        sel.clear
                      model.commit_operation
                      

                      Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

                        http://s15.postimg.org/3zyfm7ayz/pp1.jpg

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • JQLJ Offline
                          JQL
                          last edited by

                          Renderiza,

                          That's not success, that's brilliance!

                          I'll start designing tiles right away...

                          Thanks!

                          JQL

                          www.casca.pt
                          Visit us on facebook!

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            Wish you success or better yet brilliance in your designs! πŸ’š

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • pilouP Offline
                              pilou
                              last edited by

                              you make big progress and be near the success! β˜€

                              @unknownuser said:

                              Not as easy as using the center of face.bounds.center is it. πŸ˜•

                              If I find the best way to do it with code I'll let you know.

                              Why not take the image of the first post as "pseudo code" ?

                              • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
                                (point can be also the calculate center of gravity of 3 points! πŸ˜‰
                              • draw 3 lines from this point to the 3 vertices

                              Tig has finalized his "triangulate" method!
                              Medians stay in race! πŸ˜„

                              Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
                              nomedian.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                Thanks guys! Will definitely study your suggestions. πŸ‘

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • jolranJ Offline
                                  jolran
                                  last edited by

                                  I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

                                  Here's some code I'm using for that. You might have to rewrite it to fit your needs..
                                  I just ripped it out from a plugin I'm working on..

                                  # Arguments need 3 point3D objects from triangle.
                                  def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
                                  	
                                  	#Init Vectors for calculation.
                                  	vec1  = p1.vector_to(p2) 
                                  	vec2  = p1.vector_to(p3) 
                                  	fakeZ = vec1.cross(vec2) #cross Plane...
                                  	#midpoints
                                  	mp1 = p1.offset(vec1, vec1.length/2)
                                  	mp2 = p1.offset(vec2, vec2.length/2)
                                  	#cross vectors..
                                  	vec1 = vec1.cross(fakeZ)
                                  	vec2 = vec2.cross(fakeZ)
                                  	#lines
                                  	line1 = [mp1, vec1]
                                  	line2 = [mp2, vec2]
                                  	return c = Geom.intersect_line_line(line1, line2) #point3D
                                  end
                                  

                                  edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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                                  • renderizaR Offline
                                    renderiza
                                    last edited by

                                    It works! 😍

                                    http://s9.postimg.org/3oou2krkf/yay.jpg

                                    Here is the code...

                                    
                                    model = Sketchup.active_model
                                    ents = model.active_entities
                                    sel = model.selection
                                    faces = sel.grep(Sketchup;;Face)
                                    
                                    model.start_operation('csplit')
                                      faces.each do |face|
                                        v = face.vertices
                                    
                                        cx = v[0].position.x + v[1].position.x + v[2].position.x
                                        cy = v[0].position.y + v[1].position.y + v[2].position.y   
                                        cz = v[0].position.z + v[1].position.z + v[2].position.z 
                                    
                                        px = cx / 3
                                        py = cy / 3 
                                        pz = cz / 3 
                                    
                                        v.each do |vertex|
                                          p1 = [px, py, pz]
                                          p2 = vertex
                                          line = ents.add_line p1,p2
                                        end
                                      end
                                      sel.clear
                                    model.commit_operation
                                    

                                    Note: At the moment the above code works with triangles only.

                                    For squares we can use the code bellow...

                                    
                                    model = Sketchup.active_model
                                    ents = model.active_entities
                                    sel = model.selection
                                    faces = sel.grep(Sketchup;;Face)
                                    
                                    model.start_operation('csplit')
                                      faces.each do |face|
                                        v = face.vertices
                                    
                                        cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                                        cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                                        cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
                                    
                                        px = cx / 4
                                        py = cy / 4 
                                        pz = cz / 4 
                                    
                                        v.each do |vertex|
                                          p1 = [px, py, pz]
                                          p2 = vertex
                                          line = ents.add_line p1,p2
                                        end
                                      end
                                      sel.clear
                                    model.commit_operation
                                    

                                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                    • renderizaR Offline
                                      renderiza
                                      last edited by

                                      The following code will work on all geometry types like triangle, square, ect...

                                      model = Sketchup.active_model
                                      ents = model.active_entities
                                      sel = model.selection
                                      faces = sel.grep(Sketchup;;Face)
                                      @addx = []
                                      @addy = []
                                      @addz = []
                                      
                                      model.start_operation('csplit')
                                        faces.each do |face|
                                          @addx.clear
                                          @addy.clear
                                          @addz.clear
                                      
                                          v = face.vertices
                                          num = v.length
                                      
                                          v.each_with_index {|vert,i|
                                            @addx << " + v[#{i}].position.x"
                                            @addy << " + v[#{i}].position.y"
                                            @addz << " + v[#{i}].position.z"
                                          }
                                      
                                          ax = @addx * ","
                                          sumx = ax.delete ","
                                      
                                          ay = @addy * ","
                                          sumy = ay.delete ","
                                      
                                          az = @addz * ","
                                          sumz = az.delete ","
                                      
                                          cx = eval("#{sumx}")
                                          cy = eval("#{sumy}")
                                          cz = eval("#{sumz}")
                                      
                                          px = cx / num
                                          py = cy / num
                                          pz = cz / num
                                      
                                          v.each do |vertex|
                                            p1 = [px, py, pz]
                                            p2 = vertex
                                            line = ents.add_line p1,p2
                                          end
                                      
                                        end
                                        sel.clear
                                      model.commit_operation
                                      
                                      

                                      Note: To test code above you can copy & paste it to one of this ruby consoles...
                                      http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

                                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

                                        Here is the new code...

                                          def csplit()
                                            #
                                            model = Sketchup.active_model
                                            ents = model.active_entities
                                            sel = model.selection
                                            faces = sel.grep(Sketchup;;Face)
                                            #
                                            model.start_operation('csplit')
                                              #
                                              faces.each do |face|
                                                #
                                                sum = Geom;;Point3d.new(0,0,0)
                                                #
                                                verts = face.vertices
                                                n = verts.size.to_f
                                                # use API Geom;;Point3d.+ instance method;
                                                verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                                                #
                                                avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                                                #
                                                verts.each {|v| ents.add_line( avg, v ) }
                                                #
                                              end # each face
                                              #
                                            model.commit_operation
                                            #
                                          rescue => e
                                            #
                                            puts "Error <#{e.class.name}; #{e.message} >"
                                            puts e.backtrace if $VERBOSE
                                            #
                                            model.abort_operation
                                            #
                                          else # when no errors;
                                            #
                                            sel.clear
                                            #
                                          end # csplit()
                                        
                                          csplit()
                                        
                                        

                                        If you have the time make sure to thank Dan...Cheers!

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Seems very cool! πŸ‘
                                          Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

                                          And you will your name in the index Plugin automatic list by Jim! 😎

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • renderizaR Offline
                                            renderiza
                                            last edited by

                                            Ok I will start working on that ASAP!!!

                                            By the way you like the name "FaceSplit"?

                                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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