sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Triangulate triangles ?

    Scheduled Pinned Locked Moved Plugins
    41 Posts 8 Posters 7.9k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
      πŸ˜•

      TIG

      1 Reply Last reply Reply Quote 0
      • renderizaR Offline
        renderiza
        last edited by

        Not as easy as using the center of face.bounds.center is it. πŸ˜•

        If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

        1 Reply Last reply Reply Quote 0
        • renderizaR Offline
          renderiza
          last edited by

          I sure don't call the code below a success but its definitely interesting...

          http://s13.postimg.org/yerdljl8n/eee.jpg

          
          model = Sketchup.active_model
          ents = model.active_entities
          sel = model.selection
          faces = sel.grep(Sketchup;;Face)
          
          model.start_operation('csplit')
            faces.each do |face|
              vertices = face.vertices
              edges = face.edges
              bbox = face.bounds
              cpoint = bbox.center
          
             edges.each do |e|
                e1 = e.start.position
                e2 = e.end.position      
          
                x = (e2.x + e1.x) / 2
                y = (e2.y + e1.y) / 2 
                z = (e2.z + e1.z) / 2
          
                vertices.each do |vertex|
                  p1 = [x, y, z]
                  p2 = vertex
                  line = ents.add_line p1,p2
                end
              end    
            end
            sel.clear
          model.commit_operation
          

          Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

          1 Reply Last reply Reply Quote 0
          • renderizaR Offline
            renderiza
            last edited by

            If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

            http://s15.postimg.org/3zyfm7ayz/pp1.jpg

            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

            1 Reply Last reply Reply Quote 0
            • JQLJ Offline
              JQL
              last edited by

              Renderiza,

              That's not success, that's brilliance!

              I'll start designing tiles right away...

              Thanks!

              JQL

              www.casca.pt
              Visit us on facebook!

              1 Reply Last reply Reply Quote 0
              • renderizaR Offline
                renderiza
                last edited by

                Wish you success or better yet brilliance in your designs! πŸ’š

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                1 Reply Last reply Reply Quote 0
                • pilouP Offline
                  pilou
                  last edited by

                  you make big progress and be near the success! β˜€

                  @unknownuser said:

                  Not as easy as using the center of face.bounds.center is it. πŸ˜•

                  If I find the best way to do it with code I'll let you know.

                  Why not take the image of the first post as "pseudo code" ?

                  • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
                    (point can be also the calculate center of gravity of 3 points! πŸ˜‰
                  • draw 3 lines from this point to the 3 vertices

                  Tig has finalized his "triangulate" method!
                  Medians stay in race! πŸ˜„

                  Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
                  nomedian.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply Reply Quote 0
                  • renderizaR Offline
                    renderiza
                    last edited by

                    Thanks guys! Will definitely study your suggestions. πŸ‘

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                    1 Reply Last reply Reply Quote 0
                    • jolranJ Offline
                      jolran
                      last edited by

                      I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

                      Here's some code I'm using for that. You might have to rewrite it to fit your needs..
                      I just ripped it out from a plugin I'm working on..

                      # Arguments need 3 point3D objects from triangle.
                      def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
                      	
                      	#Init Vectors for calculation.
                      	vec1  = p1.vector_to(p2) 
                      	vec2  = p1.vector_to(p3) 
                      	fakeZ = vec1.cross(vec2) #cross Plane...
                      	#midpoints
                      	mp1 = p1.offset(vec1, vec1.length/2)
                      	mp2 = p1.offset(vec2, vec2.length/2)
                      	#cross vectors..
                      	vec1 = vec1.cross(fakeZ)
                      	vec2 = vec2.cross(fakeZ)
                      	#lines
                      	line1 = [mp1, vec1]
                      	line2 = [mp2, vec2]
                      	return c = Geom.intersect_line_line(line1, line2) #point3D
                      end
                      

                      edit: Ehh.. looks like TIG already bashed out a working plugin for this.

                      1 Reply Last reply Reply Quote 0
                      • renderizaR Offline
                        renderiza
                        last edited by

                        It works! 😍

                        http://s9.postimg.org/3oou2krkf/yay.jpg

                        Here is the code...

                        
                        model = Sketchup.active_model
                        ents = model.active_entities
                        sel = model.selection
                        faces = sel.grep(Sketchup;;Face)
                        
                        model.start_operation('csplit')
                          faces.each do |face|
                            v = face.vertices
                        
                            cx = v[0].position.x + v[1].position.x + v[2].position.x
                            cy = v[0].position.y + v[1].position.y + v[2].position.y   
                            cz = v[0].position.z + v[1].position.z + v[2].position.z 
                        
                            px = cx / 3
                            py = cy / 3 
                            pz = cz / 3 
                        
                            v.each do |vertex|
                              p1 = [px, py, pz]
                              p2 = vertex
                              line = ents.add_line p1,p2
                            end
                          end
                          sel.clear
                        model.commit_operation
                        

                        Note: At the moment the above code works with triangles only.

                        For squares we can use the code bellow...

                        
                        model = Sketchup.active_model
                        ents = model.active_entities
                        sel = model.selection
                        faces = sel.grep(Sketchup;;Face)
                        
                        model.start_operation('csplit')
                          faces.each do |face|
                            v = face.vertices
                        
                            cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                            cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                            cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
                        
                            px = cx / 4
                            py = cy / 4 
                            pz = cz / 4 
                        
                            v.each do |vertex|
                              p1 = [px, py, pz]
                              p2 = vertex
                              line = ents.add_line p1,p2
                            end
                          end
                          sel.clear
                        model.commit_operation
                        

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                        1 Reply Last reply Reply Quote 0
                        • renderizaR Offline
                          renderiza
                          last edited by

                          The following code will work on all geometry types like triangle, square, ect...

                          model = Sketchup.active_model
                          ents = model.active_entities
                          sel = model.selection
                          faces = sel.grep(Sketchup;;Face)
                          @addx = []
                          @addy = []
                          @addz = []
                          
                          model.start_operation('csplit')
                            faces.each do |face|
                              @addx.clear
                              @addy.clear
                              @addz.clear
                          
                              v = face.vertices
                              num = v.length
                          
                              v.each_with_index {|vert,i|
                                @addx << " + v[#{i}].position.x"
                                @addy << " + v[#{i}].position.y"
                                @addz << " + v[#{i}].position.z"
                              }
                          
                              ax = @addx * ","
                              sumx = ax.delete ","
                          
                              ay = @addy * ","
                              sumy = ay.delete ","
                          
                              az = @addz * ","
                              sumz = az.delete ","
                          
                              cx = eval("#{sumx}")
                              cy = eval("#{sumy}")
                              cz = eval("#{sumz}")
                          
                              px = cx / num
                              py = cy / num
                              pz = cz / num
                          
                              v.each do |vertex|
                                p1 = [px, py, pz]
                                p2 = vertex
                                line = ents.add_line p1,p2
                              end
                          
                            end
                            sel.clear
                          model.commit_operation
                          
                          

                          Note: To test code above you can copy & paste it to one of this ruby consoles...
                          http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                          1 Reply Last reply Reply Quote 0
                          • renderizaR Offline
                            renderiza
                            last edited by

                            With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

                            Here is the new code...

                              def csplit()
                                #
                                model = Sketchup.active_model
                                ents = model.active_entities
                                sel = model.selection
                                faces = sel.grep(Sketchup;;Face)
                                #
                                model.start_operation('csplit')
                                  #
                                  faces.each do |face|
                                    #
                                    sum = Geom;;Point3d.new(0,0,0)
                                    #
                                    verts = face.vertices
                                    n = verts.size.to_f
                                    # use API Geom;;Point3d.+ instance method;
                                    verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                                    #
                                    avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                                    #
                                    verts.each {|v| ents.add_line( avg, v ) }
                                    #
                                  end # each face
                                  #
                                model.commit_operation
                                #
                              rescue => e
                                #
                                puts "Error <#{e.class.name}; #{e.message} >"
                                puts e.backtrace if $VERBOSE
                                #
                                model.abort_operation
                                #
                              else # when no errors;
                                #
                                sel.clear
                                #
                              end # csplit()
                            
                              csplit()
                            
                            

                            If you have the time make sure to thank Dan...Cheers!

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                            1 Reply Last reply Reply Quote 0
                            • pilouP Offline
                              pilou
                              last edited by

                              Seems very cool! πŸ‘
                              Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

                              And you will your name in the index Plugin automatic list by Jim! 😎

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • renderizaR Offline
                                renderiza
                                last edited by

                                Ok I will start working on that ASAP!!!

                                By the way you like the name "FaceSplit"?

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                                1 Reply Last reply Reply Quote 0
                                • pilouP Offline
                                  pilou
                                  last edited by

                                  "Bermuda's Triangles' Gravity" will be also funny! πŸ˜‰

                                  https://encrypted-tbn0.gstatic.com/images?q=tbn;ANd9GcQVDrKcLEC7T4VaspbQcQc_3tRmnEFfnCvFR7lAKksR_Dcd6PSkIQ

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • renderizaR Offline
                                    renderiza
                                    last edited by

                                    I am glad you liked "FaceSplit"! 🀣

                                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                                    1 Reply Last reply Reply Quote 0
                                    • renderizaR Offline
                                      renderiza
                                      last edited by

                                      Here is the logo...

                                      Big:

                                      http://s8.postimg.org/f4mis2579/Face_Split.png

                                      Small:

                                      http://s14.postimg.org/4n72xxfrh/Face_Split54.png

                                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                                      1 Reply Last reply Reply Quote 0
                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        Here is the plugin main page... http://sketchucation.com/forums/viewtopic.php?p=495689#p495689

                                        I used FaceSplit as name but if you guys come up with better name that is short & catchy then it will be easy to change.'

                                        Cheers! πŸ‘

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

                                        1 Reply Last reply Reply Quote 0
                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Bravo!
                                          Seems fabulous after this studious working weekend! 😎

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 2 / 3
                                          • First post
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement