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    Triangulate triangles ?

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    • renderizaR Offline
      renderiza
      last edited by

      Hahaha!

      TIG I would be very happy if you modify your existing plugin to add Pilou is feature request. πŸ‘

      I am interested in making this for learning and I have some additional ideas I want to explore. I consider you my mentor TIG and there will never be competition between you and me I promise! πŸ’š

      By the way thanks for the suggestion! πŸ‘

      Here is updated code...

      model = Sketchup.active_model
      ents = model.active_entities
      sel = model.selection
      faces = sel.grep(Sketchup;;Face)
      
      model.start_operation('csplit')
        faces.each do |face|
          vertices = face.vertices
          bbox = face.bounds
          cpoint = bbox.center
      
          vertices.each do |vertex|
            p1 = cpoint
            p2 = vertex
            line = ents.add_line p1,p2
          end
        end
        sel.clear
      model.commit_operation
      

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • TIGT Offline
        TIG Moderator
        last edited by

        OK
        I'll make a simple script and publish it shortly...

        TIG

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        • renderizaR Offline
          renderiza
          last edited by

          Thank you TIG! πŸ‘

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • A Offline
            anar
            last edited by

            Thanks Pilou !
            You convinced TIG...
            And Thanks TIG, I think it's a must have !

            http://www.polyloop.net/attachment.php?attachmentid=32959&d=1382032801

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            • TIGT Offline
              TIG Moderator
              last edited by

              Try this http://sketchucation.com/forums/viewtopic.php?p=495430#p495430
              TriangulateAllFaces...

              TIG

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              • cottyC Offline
                cotty
                last edited by

                I think the triangulation is not the same...


                tri.jpg

                my SketchUp gallery

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                • renderizaR Offline
                  renderiza
                  last edited by

                  Both of these are very useful so maybe add an option to choose between the two.

                  http://s23.postimg.org/sp0h6r557/e_1.png

                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    To do the former you need to first triangulate all faces, then find each triangle's center using the angles' bisectors' intersections...
                    πŸ˜•

                    TIG

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      Not as easy as using the center of face.bounds.center is it. πŸ˜•

                      If I find the best way to do it with code I'll let you know...Best of luck! πŸ‘

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        I sure don't call the code below a success but its definitely interesting...

                        http://s13.postimg.org/yerdljl8n/eee.jpg

                        
                        model = Sketchup.active_model
                        ents = model.active_entities
                        sel = model.selection
                        faces = sel.grep(Sketchup;;Face)
                        
                        model.start_operation('csplit')
                          faces.each do |face|
                            vertices = face.vertices
                            edges = face.edges
                            bbox = face.bounds
                            cpoint = bbox.center
                        
                           edges.each do |e|
                              e1 = e.start.position
                              e2 = e.end.position      
                        
                              x = (e2.x + e1.x) / 2
                              y = (e2.y + e1.y) / 2 
                              z = (e2.z + e1.z) / 2
                        
                              vertices.each do |vertex|
                                p1 = [x, y, z]
                                p2 = vertex
                                line = ents.add_line p1,p2
                              end
                            end    
                          end
                          sel.clear
                        model.commit_operation
                        

                        Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • renderizaR Offline
                          renderiza
                          last edited by

                          If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

                          http://s15.postimg.org/3zyfm7ayz/pp1.jpg

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                          • JQLJ Offline
                            JQL
                            last edited by

                            Renderiza,

                            That's not success, that's brilliance!

                            I'll start designing tiles right away...

                            Thanks!

                            JQL

                            www.casca.pt
                            Visit us on facebook!

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              Wish you success or better yet brilliance in your designs! πŸ’š

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • pilouP Offline
                                pilou
                                last edited by

                                you make big progress and be near the success! β˜€

                                @unknownuser said:

                                Not as easy as using the center of face.bounds.center is it. πŸ˜•

                                If I find the best way to do it with code I'll let you know.

                                Why not take the image of the first post as "pseudo code" ?

                                • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
                                  (point can be also the calculate center of gravity of 3 points! πŸ˜‰
                                • draw 3 lines from this point to the 3 vertices

                                Tig has finalized his "triangulate" method!
                                Medians stay in race! πŸ˜„

                                Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
                                nomedian.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • renderizaR Offline
                                  renderiza
                                  last edited by

                                  Thanks guys! Will definitely study your suggestions. πŸ‘

                                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                  • jolranJ Offline
                                    jolran
                                    last edited by

                                    I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

                                    Here's some code I'm using for that. You might have to rewrite it to fit your needs..
                                    I just ripped it out from a plugin I'm working on..

                                    # Arguments need 3 point3D objects from triangle.
                                    def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
                                    	
                                    	#Init Vectors for calculation.
                                    	vec1  = p1.vector_to(p2) 
                                    	vec2  = p1.vector_to(p3) 
                                    	fakeZ = vec1.cross(vec2) #cross Plane...
                                    	#midpoints
                                    	mp1 = p1.offset(vec1, vec1.length/2)
                                    	mp2 = p1.offset(vec2, vec2.length/2)
                                    	#cross vectors..
                                    	vec1 = vec1.cross(fakeZ)
                                    	vec2 = vec2.cross(fakeZ)
                                    	#lines
                                    	line1 = [mp1, vec1]
                                    	line2 = [mp2, vec2]
                                    	return c = Geom.intersect_line_line(line1, line2) #point3D
                                    end
                                    

                                    edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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                                    • renderizaR Offline
                                      renderiza
                                      last edited by

                                      It works! 😍

                                      http://s9.postimg.org/3oou2krkf/yay.jpg

                                      Here is the code...

                                      
                                      model = Sketchup.active_model
                                      ents = model.active_entities
                                      sel = model.selection
                                      faces = sel.grep(Sketchup;;Face)
                                      
                                      model.start_operation('csplit')
                                        faces.each do |face|
                                          v = face.vertices
                                      
                                          cx = v[0].position.x + v[1].position.x + v[2].position.x
                                          cy = v[0].position.y + v[1].position.y + v[2].position.y   
                                          cz = v[0].position.z + v[1].position.z + v[2].position.z 
                                      
                                          px = cx / 3
                                          py = cy / 3 
                                          pz = cz / 3 
                                      
                                          v.each do |vertex|
                                            p1 = [px, py, pz]
                                            p2 = vertex
                                            line = ents.add_line p1,p2
                                          end
                                        end
                                        sel.clear
                                      model.commit_operation
                                      

                                      Note: At the moment the above code works with triangles only.

                                      For squares we can use the code bellow...

                                      
                                      model = Sketchup.active_model
                                      ents = model.active_entities
                                      sel = model.selection
                                      faces = sel.grep(Sketchup;;Face)
                                      
                                      model.start_operation('csplit')
                                        faces.each do |face|
                                          v = face.vertices
                                      
                                          cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                                          cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                                          cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
                                      
                                          px = cx / 4
                                          py = cy / 4 
                                          pz = cz / 4 
                                      
                                          v.each do |vertex|
                                            p1 = [px, py, pz]
                                            p2 = vertex
                                            line = ents.add_line p1,p2
                                          end
                                        end
                                        sel.clear
                                      model.commit_operation
                                      

                                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                      • renderizaR Offline
                                        renderiza
                                        last edited by

                                        The following code will work on all geometry types like triangle, square, ect...

                                        model = Sketchup.active_model
                                        ents = model.active_entities
                                        sel = model.selection
                                        faces = sel.grep(Sketchup;;Face)
                                        @addx = []
                                        @addy = []
                                        @addz = []
                                        
                                        model.start_operation('csplit')
                                          faces.each do |face|
                                            @addx.clear
                                            @addy.clear
                                            @addz.clear
                                        
                                            v = face.vertices
                                            num = v.length
                                        
                                            v.each_with_index {|vert,i|
                                              @addx << " + v[#{i}].position.x"
                                              @addy << " + v[#{i}].position.y"
                                              @addz << " + v[#{i}].position.z"
                                            }
                                        
                                            ax = @addx * ","
                                            sumx = ax.delete ","
                                        
                                            ay = @addy * ","
                                            sumy = ay.delete ","
                                        
                                            az = @addz * ","
                                            sumz = az.delete ","
                                        
                                            cx = eval("#{sumx}")
                                            cy = eval("#{sumy}")
                                            cz = eval("#{sumz}")
                                        
                                            px = cx / num
                                            py = cy / num
                                            pz = cz / num
                                        
                                            v.each do |vertex|
                                              p1 = [px, py, pz]
                                              p2 = vertex
                                              line = ents.add_line p1,p2
                                            end
                                        
                                          end
                                          sel.clear
                                        model.commit_operation
                                        
                                        

                                        Note: To test code above you can copy & paste it to one of this ruby consoles...
                                        http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

                                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                        • renderizaR Offline
                                          renderiza
                                          last edited by

                                          With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

                                          Here is the new code...

                                            def csplit()
                                              #
                                              model = Sketchup.active_model
                                              ents = model.active_entities
                                              sel = model.selection
                                              faces = sel.grep(Sketchup;;Face)
                                              #
                                              model.start_operation('csplit')
                                                #
                                                faces.each do |face|
                                                  #
                                                  sum = Geom;;Point3d.new(0,0,0)
                                                  #
                                                  verts = face.vertices
                                                  n = verts.size.to_f
                                                  # use API Geom;;Point3d.+ instance method;
                                                  verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                                                  #
                                                  avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                                                  #
                                                  verts.each {|v| ents.add_line( avg, v ) }
                                                  #
                                                end # each face
                                                #
                                              model.commit_operation
                                              #
                                            rescue => e
                                              #
                                              puts "Error <#{e.class.name}; #{e.message} >"
                                              puts e.backtrace if $VERBOSE
                                              #
                                              model.abort_operation
                                              #
                                            else # when no errors;
                                              #
                                              sel.clear
                                              #
                                            end # csplit()
                                          
                                            csplit()
                                          
                                          

                                          If you have the time make sure to thank Dan...Cheers!

                                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Seems very cool! πŸ‘
                                            Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

                                            And you will your name in the index Plugin automatic list by Jim! 😎

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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