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    Triangulate triangles ?

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    • JQLJ Offline
      JQL
      last edited by

      Renderiza,

      That's not success, that's brilliance!

      I'll start designing tiles right away...

      Thanks!

      JQL

      www.casca.pt
      Visit us on facebook!

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      • renderizaR Offline
        renderiza
        last edited by

        Wish you success or better yet brilliance in your designs! πŸ’š

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • pilouP Offline
          pilou
          last edited by

          you make big progress and be near the success! β˜€

          @unknownuser said:

          Not as easy as using the center of face.bounds.center is it. πŸ˜•

          If I find the best way to do it with code I'll let you know.

          Why not take the image of the first post as "pseudo code" ?

          • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
            (point can be also the calculate center of gravity of 3 points! πŸ˜‰
          • draw 3 lines from this point to the 3 vertices

          Tig has finalized his "triangulate" method!
          Medians stay in race! πŸ˜„

          Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
          nomedian.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • renderizaR Offline
            renderiza
            last edited by

            Thanks guys! Will definitely study your suggestions. πŸ‘

            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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            • jolranJ Offline
              jolran
              last edited by

              I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

              Here's some code I'm using for that. You might have to rewrite it to fit your needs..
              I just ripped it out from a plugin I'm working on..

              # Arguments need 3 point3D objects from triangle.
              def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
              	
              	#Init Vectors for calculation.
              	vec1  = p1.vector_to(p2) 
              	vec2  = p1.vector_to(p3) 
              	fakeZ = vec1.cross(vec2) #cross Plane...
              	#midpoints
              	mp1 = p1.offset(vec1, vec1.length/2)
              	mp2 = p1.offset(vec2, vec2.length/2)
              	#cross vectors..
              	vec1 = vec1.cross(fakeZ)
              	vec2 = vec2.cross(fakeZ)
              	#lines
              	line1 = [mp1, vec1]
              	line2 = [mp2, vec2]
              	return c = Geom.intersect_line_line(line1, line2) #point3D
              end
              

              edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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              • renderizaR Offline
                renderiza
                last edited by

                It works! 😍

                http://s9.postimg.org/3oou2krkf/yay.jpg

                Here is the code...

                
                model = Sketchup.active_model
                ents = model.active_entities
                sel = model.selection
                faces = sel.grep(Sketchup;;Face)
                
                model.start_operation('csplit')
                  faces.each do |face|
                    v = face.vertices
                
                    cx = v[0].position.x + v[1].position.x + v[2].position.x
                    cy = v[0].position.y + v[1].position.y + v[2].position.y   
                    cz = v[0].position.z + v[1].position.z + v[2].position.z 
                
                    px = cx / 3
                    py = cy / 3 
                    pz = cz / 3 
                
                    v.each do |vertex|
                      p1 = [px, py, pz]
                      p2 = vertex
                      line = ents.add_line p1,p2
                    end
                  end
                  sel.clear
                model.commit_operation
                

                Note: At the moment the above code works with triangles only.

                For squares we can use the code bellow...

                
                model = Sketchup.active_model
                ents = model.active_entities
                sel = model.selection
                faces = sel.grep(Sketchup;;Face)
                
                model.start_operation('csplit')
                  faces.each do |face|
                    v = face.vertices
                
                    cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                    cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                    cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
                
                    px = cx / 4
                    py = cy / 4 
                    pz = cz / 4 
                
                    v.each do |vertex|
                      p1 = [px, py, pz]
                      p2 = vertex
                      line = ents.add_line p1,p2
                    end
                  end
                  sel.clear
                model.commit_operation
                

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • renderizaR Offline
                  renderiza
                  last edited by

                  The following code will work on all geometry types like triangle, square, ect...

                  model = Sketchup.active_model
                  ents = model.active_entities
                  sel = model.selection
                  faces = sel.grep(Sketchup;;Face)
                  @addx = []
                  @addy = []
                  @addz = []
                  
                  model.start_operation('csplit')
                    faces.each do |face|
                      @addx.clear
                      @addy.clear
                      @addz.clear
                  
                      v = face.vertices
                      num = v.length
                  
                      v.each_with_index {|vert,i|
                        @addx << " + v[#{i}].position.x"
                        @addy << " + v[#{i}].position.y"
                        @addz << " + v[#{i}].position.z"
                      }
                  
                      ax = @addx * ","
                      sumx = ax.delete ","
                  
                      ay = @addy * ","
                      sumy = ay.delete ","
                  
                      az = @addz * ","
                      sumz = az.delete ","
                  
                      cx = eval("#{sumx}")
                      cy = eval("#{sumy}")
                      cz = eval("#{sumz}")
                  
                      px = cx / num
                      py = cy / num
                      pz = cz / num
                  
                      v.each do |vertex|
                        p1 = [px, py, pz]
                        p2 = vertex
                        line = ents.add_line p1,p2
                      end
                  
                    end
                    sel.clear
                  model.commit_operation
                  
                  

                  Note: To test code above you can copy & paste it to one of this ruby consoles...
                  http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

                    Here is the new code...

                      def csplit()
                        #
                        model = Sketchup.active_model
                        ents = model.active_entities
                        sel = model.selection
                        faces = sel.grep(Sketchup;;Face)
                        #
                        model.start_operation('csplit')
                          #
                          faces.each do |face|
                            #
                            sum = Geom;;Point3d.new(0,0,0)
                            #
                            verts = face.vertices
                            n = verts.size.to_f
                            # use API Geom;;Point3d.+ instance method;
                            verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                            #
                            avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                            #
                            verts.each {|v| ents.add_line( avg, v ) }
                            #
                          end # each face
                          #
                        model.commit_operation
                        #
                      rescue => e
                        #
                        puts "Error <#{e.class.name}; #{e.message} >"
                        puts e.backtrace if $VERBOSE
                        #
                        model.abort_operation
                        #
                      else # when no errors;
                        #
                        sel.clear
                        #
                      end # csplit()
                    
                      csplit()
                    
                    

                    If you have the time make sure to thank Dan...Cheers!

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • pilouP Offline
                      pilou
                      last edited by

                      Seems very cool! πŸ‘
                      Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

                      And you will your name in the index Plugin automatic list by Jim! 😎

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        Ok I will start working on that ASAP!!!

                        By the way you like the name "FaceSplit"?

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • pilouP Offline
                          pilou
                          last edited by

                          "Bermuda's Triangles' Gravity" will be also funny! πŸ˜‰

                          https://encrypted-tbn0.gstatic.com/images?q=tbn;ANd9GcQVDrKcLEC7T4VaspbQcQc_3tRmnEFfnCvFR7lAKksR_Dcd6PSkIQ

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            I am glad you liked "FaceSplit"! 🀣

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              Here is the logo...

                              Big:

                              http://s8.postimg.org/f4mis2579/Face_Split.png

                              Small:

                              http://s14.postimg.org/4n72xxfrh/Face_Split54.png

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                Here is the plugin main page... http://sketchucation.com/forums/viewtopic.php?p=495689#p495689

                                I used FaceSplit as name but if you guys come up with better name that is short & catchy then it will be easy to change.'

                                Cheers! πŸ‘

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Bravo!
                                  Seems fabulous after this studious working weekend! 😎

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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