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    Triangulate triangles ?

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    • renderizaR Offline
      renderiza
      last edited by

      If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

      http://s15.postimg.org/3zyfm7ayz/pp1.jpg

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • JQLJ Offline
        JQL
        last edited by

        Renderiza,

        That's not success, that's brilliance!

        I'll start designing tiles right away...

        Thanks!

        JQL

        www.casca.pt
        Visit us on facebook!

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        • renderizaR Offline
          renderiza
          last edited by

          Wish you success or better yet brilliance in your designs! πŸ’š

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • pilouP Offline
            pilou
            last edited by

            you make big progress and be near the success! β˜€

            @unknownuser said:

            Not as easy as using the center of face.bounds.center is it. πŸ˜•

            If I find the best way to do it with code I'll let you know.

            Why not take the image of the first post as "pseudo code" ?

            • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
              (point can be also the calculate center of gravity of 3 points! πŸ˜‰
            • draw 3 lines from this point to the 3 vertices

            Tig has finalized his "triangulate" method!
            Medians stay in race! πŸ˜„

            Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
            nomedian.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • renderizaR Offline
              renderiza
              last edited by

              Thanks guys! Will definitely study your suggestions. πŸ‘

              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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              • jolranJ Offline
                jolran
                last edited by

                I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

                Here's some code I'm using for that. You might have to rewrite it to fit your needs..
                I just ripped it out from a plugin I'm working on..

                # Arguments need 3 point3D objects from triangle.
                def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
                	
                	#Init Vectors for calculation.
                	vec1  = p1.vector_to(p2) 
                	vec2  = p1.vector_to(p3) 
                	fakeZ = vec1.cross(vec2) #cross Plane...
                	#midpoints
                	mp1 = p1.offset(vec1, vec1.length/2)
                	mp2 = p1.offset(vec2, vec2.length/2)
                	#cross vectors..
                	vec1 = vec1.cross(fakeZ)
                	vec2 = vec2.cross(fakeZ)
                	#lines
                	line1 = [mp1, vec1]
                	line2 = [mp2, vec2]
                	return c = Geom.intersect_line_line(line1, line2) #point3D
                end
                

                edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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                • renderizaR Offline
                  renderiza
                  last edited by

                  It works! 😍

                  http://s9.postimg.org/3oou2krkf/yay.jpg

                  Here is the code...

                  
                  model = Sketchup.active_model
                  ents = model.active_entities
                  sel = model.selection
                  faces = sel.grep(Sketchup;;Face)
                  
                  model.start_operation('csplit')
                    faces.each do |face|
                      v = face.vertices
                  
                      cx = v[0].position.x + v[1].position.x + v[2].position.x
                      cy = v[0].position.y + v[1].position.y + v[2].position.y   
                      cz = v[0].position.z + v[1].position.z + v[2].position.z 
                  
                      px = cx / 3
                      py = cy / 3 
                      pz = cz / 3 
                  
                      v.each do |vertex|
                        p1 = [px, py, pz]
                        p2 = vertex
                        line = ents.add_line p1,p2
                      end
                    end
                    sel.clear
                  model.commit_operation
                  

                  Note: At the moment the above code works with triangles only.

                  For squares we can use the code bellow...

                  
                  model = Sketchup.active_model
                  ents = model.active_entities
                  sel = model.selection
                  faces = sel.grep(Sketchup;;Face)
                  
                  model.start_operation('csplit')
                    faces.each do |face|
                      v = face.vertices
                  
                      cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                      cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                      cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
                  
                      px = cx / 4
                      py = cy / 4 
                      pz = cz / 4 
                  
                      v.each do |vertex|
                        p1 = [px, py, pz]
                        p2 = vertex
                        line = ents.add_line p1,p2
                      end
                    end
                    sel.clear
                  model.commit_operation
                  

                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    The following code will work on all geometry types like triangle, square, ect...

                    model = Sketchup.active_model
                    ents = model.active_entities
                    sel = model.selection
                    faces = sel.grep(Sketchup;;Face)
                    @addx = []
                    @addy = []
                    @addz = []
                    
                    model.start_operation('csplit')
                      faces.each do |face|
                        @addx.clear
                        @addy.clear
                        @addz.clear
                    
                        v = face.vertices
                        num = v.length
                    
                        v.each_with_index {|vert,i|
                          @addx << " + v[#{i}].position.x"
                          @addy << " + v[#{i}].position.y"
                          @addz << " + v[#{i}].position.z"
                        }
                    
                        ax = @addx * ","
                        sumx = ax.delete ","
                    
                        ay = @addy * ","
                        sumy = ay.delete ","
                    
                        az = @addz * ","
                        sumz = az.delete ","
                    
                        cx = eval("#{sumx}")
                        cy = eval("#{sumy}")
                        cz = eval("#{sumz}")
                    
                        px = cx / num
                        py = cy / num
                        pz = cz / num
                    
                        v.each do |vertex|
                          p1 = [px, py, pz]
                          p2 = vertex
                          line = ents.add_line p1,p2
                        end
                    
                      end
                      sel.clear
                    model.commit_operation
                    
                    

                    Note: To test code above you can copy & paste it to one of this ruby consoles...
                    http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

                      Here is the new code...

                        def csplit()
                          #
                          model = Sketchup.active_model
                          ents = model.active_entities
                          sel = model.selection
                          faces = sel.grep(Sketchup;;Face)
                          #
                          model.start_operation('csplit')
                            #
                            faces.each do |face|
                              #
                              sum = Geom;;Point3d.new(0,0,0)
                              #
                              verts = face.vertices
                              n = verts.size.to_f
                              # use API Geom;;Point3d.+ instance method;
                              verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                              #
                              avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                              #
                              verts.each {|v| ents.add_line( avg, v ) }
                              #
                            end # each face
                            #
                          model.commit_operation
                          #
                        rescue => e
                          #
                          puts "Error <#{e.class.name}; #{e.message} >"
                          puts e.backtrace if $VERBOSE
                          #
                          model.abort_operation
                          #
                        else # when no errors;
                          #
                          sel.clear
                          #
                        end # csplit()
                      
                        csplit()
                      
                      

                      If you have the time make sure to thank Dan...Cheers!

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • pilouP Offline
                        pilou
                        last edited by

                        Seems very cool! πŸ‘
                        Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

                        And you will your name in the index Plugin automatic list by Jim! 😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • renderizaR Offline
                          renderiza
                          last edited by

                          Ok I will start working on that ASAP!!!

                          By the way you like the name "FaceSplit"?

                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                          • pilouP Offline
                            pilou
                            last edited by

                            "Bermuda's Triangles' Gravity" will be also funny! πŸ˜‰

                            https://encrypted-tbn0.gstatic.com/images?q=tbn;ANd9GcQVDrKcLEC7T4VaspbQcQc_3tRmnEFfnCvFR7lAKksR_Dcd6PSkIQ

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • renderizaR Offline
                              renderiza
                              last edited by

                              I am glad you liked "FaceSplit"! 🀣

                              [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                Here is the logo...

                                Big:

                                http://s8.postimg.org/f4mis2579/Face_Split.png

                                Small:

                                http://s14.postimg.org/4n72xxfrh/Face_Split54.png

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • renderizaR Offline
                                  renderiza
                                  last edited by

                                  Here is the plugin main page... http://sketchucation.com/forums/viewtopic.php?p=495689#p495689

                                  I used FaceSplit as name but if you guys come up with better name that is short & catchy then it will be easy to change.'

                                  Cheers! πŸ‘

                                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Bravo!
                                    Seems fabulous after this studious working weekend! 😎

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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