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    Triangulate triangles ?

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    • renderizaR Offline
      renderiza
      last edited by

      I sure don't call the code below a success but its definitely interesting...

      http://s13.postimg.org/yerdljl8n/eee.jpg

      
      model = Sketchup.active_model
      ents = model.active_entities
      sel = model.selection
      faces = sel.grep(Sketchup;;Face)
      
      model.start_operation('csplit')
        faces.each do |face|
          vertices = face.vertices
          edges = face.edges
          bbox = face.bounds
          cpoint = bbox.center
      
         edges.each do |e|
            e1 = e.start.position
            e2 = e.end.position      
      
            x = (e2.x + e1.x) / 2
            y = (e2.y + e1.y) / 2 
            z = (e2.z + e1.z) / 2
      
            vertices.each do |vertex|
              p1 = [x, y, z]
              p2 = vertex
              line = ents.add_line p1,p2
            end
          end    
        end
        sel.clear
      model.commit_operation
      

      Note: I also find strange that new edges don't intersect with each othere making a new vertex...why is this?

      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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      • renderizaR Offline
        renderiza
        last edited by

        If the second time you apply script you do each face individually inside a group, then you get very pretty geometry. πŸ˜›

        http://s15.postimg.org/3zyfm7ayz/pp1.jpg

        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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        • JQLJ Offline
          JQL
          last edited by

          Renderiza,

          That's not success, that's brilliance!

          I'll start designing tiles right away...

          Thanks!

          JQL

          www.casca.pt
          Visit us on facebook!

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          • renderizaR Offline
            renderiza
            last edited by

            Wish you success or better yet brilliance in your designs! πŸ’š

            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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            • pilouP Offline
              pilou
              last edited by

              you make big progress and be near the success! β˜€

              @unknownuser said:

              Not as easy as using the center of face.bounds.center is it. πŸ˜•

              If I find the best way to do it with code I'll let you know.

              Why not take the image of the first post as "pseudo code" ?

              • Calculate the point x,y,z crossing of 2 lines from 2 vertices to their middle opposite edge
                (point can be also the calculate center of gravity of 3 points! πŸ˜‰
              • draw 3 lines from this point to the 3 vertices

              Tig has finalized his "triangulate" method!
              Medians stay in race! πŸ˜„

              Triangulate all faces by Tig (function was repeated for a sort of fractal system - only 3 triangles at start)
              nomedian.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • renderizaR Offline
                renderiza
                last edited by

                Thanks guys! Will definitely study your suggestions. πŸ‘

                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                • jolranJ Offline
                  jolran
                  last edited by

                  I Think you could use the circumcentre as well, for skewed triangles.. Maybe that's what Pilou is trying to Point out.

                  Here's some code I'm using for that. You might have to rewrite it to fit your needs..
                  I just ripped it out from a plugin I'm working on..

                  # Arguments need 3 point3D objects from triangle.
                  def points3_circumC(p1,p2,p3) #(Only 2 lines is actually needed for calculation)
                  	
                  	#Init Vectors for calculation.
                  	vec1  = p1.vector_to(p2) 
                  	vec2  = p1.vector_to(p3) 
                  	fakeZ = vec1.cross(vec2) #cross Plane...
                  	#midpoints
                  	mp1 = p1.offset(vec1, vec1.length/2)
                  	mp2 = p1.offset(vec2, vec2.length/2)
                  	#cross vectors..
                  	vec1 = vec1.cross(fakeZ)
                  	vec2 = vec2.cross(fakeZ)
                  	#lines
                  	line1 = [mp1, vec1]
                  	line2 = [mp2, vec2]
                  	return c = Geom.intersect_line_line(line1, line2) #point3D
                  end
                  

                  edit: Ehh.. looks like TIG already bashed out a working plugin for this.

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                  • renderizaR Offline
                    renderiza
                    last edited by

                    It works! 😍

                    http://s9.postimg.org/3oou2krkf/yay.jpg

                    Here is the code...

                    
                    model = Sketchup.active_model
                    ents = model.active_entities
                    sel = model.selection
                    faces = sel.grep(Sketchup;;Face)
                    
                    model.start_operation('csplit')
                      faces.each do |face|
                        v = face.vertices
                    
                        cx = v[0].position.x + v[1].position.x + v[2].position.x
                        cy = v[0].position.y + v[1].position.y + v[2].position.y   
                        cz = v[0].position.z + v[1].position.z + v[2].position.z 
                    
                        px = cx / 3
                        py = cy / 3 
                        pz = cz / 3 
                    
                        v.each do |vertex|
                          p1 = [px, py, pz]
                          p2 = vertex
                          line = ents.add_line p1,p2
                        end
                      end
                      sel.clear
                    model.commit_operation
                    

                    Note: At the moment the above code works with triangles only.

                    For squares we can use the code bellow...

                    
                    model = Sketchup.active_model
                    ents = model.active_entities
                    sel = model.selection
                    faces = sel.grep(Sketchup;;Face)
                    
                    model.start_operation('csplit')
                      faces.each do |face|
                        v = face.vertices
                    
                        cx = v[0].position.x + v[1].position.x + v[2].position.x + v[3].position.x
                        cy = v[0].position.y + v[1].position.y + v[2].position.y + v[3].position.y  
                        cz = v[0].position.z + v[1].position.z + v[2].position.z + v[3].position.z 
                    
                        px = cx / 4
                        py = cy / 4 
                        pz = cz / 4 
                    
                        v.each do |vertex|
                          p1 = [px, py, pz]
                          p2 = vertex
                          line = ents.add_line p1,p2
                        end
                      end
                      sel.clear
                    model.commit_operation
                    

                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                    • renderizaR Offline
                      renderiza
                      last edited by

                      The following code will work on all geometry types like triangle, square, ect...

                      model = Sketchup.active_model
                      ents = model.active_entities
                      sel = model.selection
                      faces = sel.grep(Sketchup;;Face)
                      @addx = []
                      @addy = []
                      @addz = []
                      
                      model.start_operation('csplit')
                        faces.each do |face|
                          @addx.clear
                          @addy.clear
                          @addz.clear
                      
                          v = face.vertices
                          num = v.length
                      
                          v.each_with_index {|vert,i|
                            @addx << " + v[#{i}].position.x"
                            @addy << " + v[#{i}].position.y"
                            @addz << " + v[#{i}].position.z"
                          }
                      
                          ax = @addx * ","
                          sumx = ax.delete ","
                      
                          ay = @addy * ","
                          sumy = ay.delete ","
                      
                          az = @addz * ","
                          sumz = az.delete ","
                      
                          cx = eval("#{sumx}")
                          cy = eval("#{sumy}")
                          cz = eval("#{sumz}")
                      
                          px = cx / num
                          py = cy / num
                          pz = cz / num
                      
                          v.each do |vertex|
                            p1 = [px, py, pz]
                            p2 = vertex
                            line = ents.add_line p1,p2
                          end
                      
                        end
                        sel.clear
                      model.commit_operation
                      
                      

                      Note: To test code above you can copy & paste it to one of this ruby consoles...
                      http://renderizastudio.blogspot.com/2013/06/top-ruby-consoles-for-sketchup.html

                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        With the help of Dan Rathbun the code was improved! Because string manipulation in Ruby can be slow he figured a way to do it without strings.

                        Here is the new code...

                          def csplit()
                            #
                            model = Sketchup.active_model
                            ents = model.active_entities
                            sel = model.selection
                            faces = sel.grep(Sketchup;;Face)
                            #
                            model.start_operation('csplit')
                              #
                              faces.each do |face|
                                #
                                sum = Geom;;Point3d.new(0,0,0)
                                #
                                verts = face.vertices
                                n = verts.size.to_f
                                # use API Geom;;Point3d.+ instance method;
                                verts.each {|v| sum += ORIGIN.vector_to(v.position) }
                                #
                                avg = Geom;;Point3d.new( sum.x/n, sum.y/n, sum.z/n )
                                #
                                verts.each {|v| ents.add_line( avg, v ) }
                                #
                              end # each face
                              #
                            model.commit_operation
                            #
                          rescue => e
                            #
                            puts "Error <#{e.class.name}; #{e.message} >"
                            puts e.backtrace if $VERBOSE
                            #
                            model.abort_operation
                            #
                          else # when no errors;
                            #
                            sel.clear
                            #
                          end # csplit()
                        
                          csplit()
                        
                        

                        If you have the time make sure to thank Dan...Cheers!

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • pilouP Offline
                          pilou
                          last edited by

                          Seems very cool! πŸ‘
                          Waiting the definitive little plugin more easy than a copy past inside the ruby console! πŸ˜‰

                          And you will your name in the index Plugin automatic list by Jim! 😎

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            Ok I will start working on that ASAP!!!

                            By the way you like the name "FaceSplit"?

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • pilouP Offline
                              pilou
                              last edited by

                              "Bermuda's Triangles' Gravity" will be also funny! πŸ˜‰

                              https://encrypted-tbn0.gstatic.com/images?q=tbn;ANd9GcQVDrKcLEC7T4VaspbQcQc_3tRmnEFfnCvFR7lAKksR_Dcd6PSkIQ

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                I am glad you liked "FaceSplit"! 🀣

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • renderizaR Offline
                                  renderiza
                                  last edited by

                                  Here is the logo...

                                  Big:

                                  http://s8.postimg.org/f4mis2579/Face_Split.png

                                  Small:

                                  http://s14.postimg.org/4n72xxfrh/Face_Split54.png

                                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                  • renderizaR Offline
                                    renderiza
                                    last edited by

                                    Here is the plugin main page... http://sketchucation.com/forums/viewtopic.php?p=495689#p495689

                                    I used FaceSplit as name but if you guys come up with better name that is short & catchy then it will be easy to change.'

                                    Cheers! πŸ‘

                                    [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Bravo!
                                      Seems fabulous after this studious working weekend! 😎

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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