⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    Rich O BrienR
    @dkuucharzak said in Username change: @Rich-O-Brien, I misspelled my intended username. Could you help me change it? I can if the one you need is available. Send a mail to support@sketchucation.com and we sort it out
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Redirect plugins folder

    sketchup
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    J
    My code probably need to require the sketchup.rb file. require "sketchup.rb" require_all("/plugins") This is from sketchup.rb #----------------------------------------------------------------------------- # By default, SketchUp automatically loads (using require) all files with # the .rb extension in the plugins directory. This function can be used # to automatically load all .rb files from a different directory also. to # use this add a call like the following to a file in the plugins directory # require_all "MyRubyScripts" def require_all(dirname) begin rbfiles = Dir[File.join(dirname, "*.rb")] $;.push dirname rbfiles.each {|f| require f} rescue puts "could not load files from #{dirname}" end end
  • Camera-Bug

    sketchup
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    P
    Your are experiencing clipping - several possible causes, see the SU help on this matter. http://sketchup.google.com/support/bin/answer.py?answer=36261&query=clipping&topic=&type=
  • New Version of IRender - (Integrated into SketchUp)

    sketchup
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    D
    IMO too iRender is overpriced for this market as well as most of the other add-ons. dtr
  • Tensile structures

    sketchup
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    L
    The bezier curve did the trick. I am already familar with soapbubble. These were the main ruby's scripts that I used to make this. Oh, also used line2cylinder ruby. tesilestructure.skp
  • Evaluating Rendering Products

    sketchup
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    Al HartA
    @dtrarch said: Al I checked out the Accurender site and in truth was underwhelmed by the render quality. Also only saw one interior with lighting and same did not project light on anything. ??? Dry hole IMO. dtr Nxt is in Beta test mode and a few, good, AccuRender users have been helping with it. One of its goals is to provide a "Studio" mode, in which you can render an object without adding any lights, but still ge a good rendering. (This is used by adding HDRI illumination and reflection). By eliminating the step of adding lights, it makes it easy to get a good rendering without spending time adding things to your drawing. If I understand it correctly, this rendering was made without adding lighting to the model, but just by selecting the Studio setting. (Ignore the fact that the race car is wheel are below the floor - this is just a beta test image.) [image: hHzJ_Racecar.jpg] It is great to have reflective materials, etc. but they need something to reflect. The Studio mode gives objects something to reflect without having to add a lot of geometry to the model.
  • Camera Format Question

    sketchup
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    Dave RD
    Yes, indeed. Now to figure out how to make it a script with a shortcut key.
  • How do people use SketchUp skies.

    sketchup
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    FrederikF
    I'm with tinanne... Personally I leave the sky to white (like in SU5) and then I might use a background sky-image, a sky-dome or a style... In my latest project I used the Instant Watercolour 2 made by Ross Macintosh... [image: 1Bft_Scene3-Water2.jpg]
  • Posting Attachments

    sketchup
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    GaieusG
    Under your texarea (while typing), there are two tabs. One is "Options" the other is "Attachments".
  • Sketchup prehistory

    sketchup
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    L
    As for Google Earth and SU (hope this isn't too off topic), the Kmz and Collada SU exports make this easy. Commercially though, providing a Google Earth building modelling service is tricky. There are 2 significant obstacles that I hope Google will eventually address; Most clients wants to see their properties appear instantaneously and permanently on Google Earth, the 3d warehouse route does not guarantee this, if your model is approved, it can take months to show up on GE and then it is only in "the best of 3d warehouse" layer, it may never appear in the default building layer. Google want quality but surely the easy way to get quality is to make the modelling service commercially viable. Second Life, Twinity, Virtual Earth allow instant upload. 2.Google Earths policy on what is classed as unacceptable advertising is unclear. I cannot find out if it is acceptable for a 3d building to have a corporate logo on the side of it.
  • Error msg help please!

    sketchup
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    L
    richcat thanks! That solved the problem.
  • Autosave/Create Backup

    sketchup
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    S
    @remus said: i think the autosave fature is only there to cover your back if SU crashes or your PC crashes. Although it deletes it to the recycle bin, so go through your recycle bin and it should be there! rem Thanks Remus. I feared thought it would be something like that. Unfortunately i was working on a file on the sever, hence no recycling bin! Regards, Sanio
  • Struggling with model

    sketchup
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    H
    Nigel, I've created a tutorial for you here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=22&t=4208 Cinderella - you will go to the Ball !!! ... Hope this helps Howard L'
  • Okay, I'm an idiot....

    sketchup
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    G
    Well Tom, two years I worked for a builder/developer and that is exactly how I would do it. The plans and elevations would get developed and finished and then I would build a 3D model for use as marketing material. Sure with SU you can do the model 1st or the other way around. It just depends on which way you want to go. No right or wrong, just find the way that works best for you.
  • Grip curve..How?

    sketchup
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    3
    monsterzero> A dbl side by side old stage coach shotgun is what Im trying to make..What are you going to make? Thanks for the video..You should know that it would help to be on speed to watch it, it's so fast..
  • License File

    sketchup
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    GaieusG
    Good, glad to hear that.
  • Just being curious...

    sketchup
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    GaieusG
    Yes, I also read posts about the beta tes going on then. What I wrote about the accidental uploads to the WH does not necessarily mean though that there is beta testing already. It can even be in an "alpha" phase - just tested by the SU Folks. Guys you know that if a SU7 beta test were already on, people would most probably "find out" soon though probably not the details.
  • Shortcut Differences from Mac and PC

    sketchup
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    monsterzeroM
    jbacus, strange that shortcut (edit/context menu flyout/zoom extents) doesn't work for me. I just get the mac error sound when I hit the key. Strange. The menu itself works.
  • 3dskb to 2d dwg

    sketchup
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    A
    That's a handy ruby, thanks. I often export the my sketchup models to 2d AutoCAD drawings, particularly at the concept stage of the project.
  • Diff. face styles on layers

    sketchup
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    D
    Okay, Gaieus. Thanks for the data. Danty
  • Mesh Optimization

    sketchup
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    F
    That was an interesting tutorial, what I am referring to however is meshing prior to export, not after import. If I make a plane with curves in it in Sketchup, selecting 'hidden geometry' shows nothing except for the plane boundary. When you export however, a rendering program then shows the massive triangulation (or not so massive, depending on the vertices in the curves specified in Sketchup)that Sketchup has decided as the best way to polygon the surface. The imported mesh model that is shown on the clip is optimized as far as uniform distribution and shape of the polygons...a model created in Sketchup never has this uniform distribution, that is what I was hoping to be able to do, create a uniform mesh in Sketchup prior to export. You can manually divide the plane into a more uniform distribution of polys by simply adding lines, but unfortunately then your texture UV mapping controls only work on the individual manually created polys and not the plane as a whole...really ugly.

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