@stinkie said:
By the time I'm done with this, everyone else will be churning out interactive holograms that feel and smell just like the real thing. π
Hence the Wip a dee doo dah π
@stinkie said:
Same thing in Modo. Everything got rotated; the Item List got really messy. Shame really. It'd be nice to have the same scene hierarchy as in SU, and to be able to import components as instances. Have you tried BlendUp, by any chance? Looks promising, but all I got, was an empty .blend file. Granted -I've only tried it once.
No, haven't tried BlendUp. Obj import works just fine for what I need. I have a blank template scene with all the vray settings already in place, so I'm not sure it would add anything additional for my workflow. Might be worth testing when I have some down time tho.
Since I know my SU models will come in organized by material, I keep that method of organization in mind as I prepare my SU model. The biggest thing I find is that I end up with too many materials.
When I have my model in Blender, I'll duplicate the single mesh that I've imported to a few copies with only specific materials. For example, one will be the glass mesh. In the original mesh, I'll select all the glass, make the copy. Then in one, I delete the inverse, and the other delete just the glass.