@garydorn said:
Howdy
Please excuse my questions if its not suitable here.
I've modelled up an AC aceca body - using SU 6 - native tools only , following CaljuCotcas how to model in a car in 3D using blueprints https://www.youtube.com/watch?v=Hgrix3m1l9k
blueprint is from a 3Warehouse model called Aceca ( no model just blueprints.)
Is SubD something that could be used to smooth out and simplify the surface better than what I've modelled so far. - some of my surfaces are still too dimply.
Thanks - any advice appreciated.
Probably NOT the best example, but I have managed to SubD the Aceca. It still needs a bit of work to get the bonnet the right shape. Still its better than previous posting.
I divided the body in sections and adjusted each section separate. i.e. bonnet, front valance , front fender, rear fender boot, roof.
somethings I've noticed
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Quad lines/loops need to be equal number when joining adjacent Groups to look even.
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loops look best when they align in a reasonably straight line and evenly spaced.
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remember to UnSubD when want to adjust something!!! i.e. work on base geometry
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turn off hidden line prior to SubD otherwise it may go into circular mode.
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save during progress often - 3 times I got bugspats, when I didn't save in SubD view, then when I go back to base geometry - BAM - got me!
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I ended up using TomThoms solid inspector2 tool ( as per his suggestion) quite a bit to find out where I was having poor geometry that prevented SubD from working.
I'm not very good at setting up the base model so that Quads face tools can used - most of this is simply line tool and moving vector points.
This is a pretty groovy plugin.
This is on SketchUP Make 2016 on 2009 iMac with 12 GB RAM Mac Os 10.11.3
chow
PS my process was;
- remove all surfaces so just wire frame was left - adjust wire frame to suit.
- select wireframe and run Quad Face tools > convert> wireframe to Quads.
- select QF mesh - run Tools>solid Inspector 2 - check surfaces - adjust as necessary - it has good guide notes.
- select mesh - run subD
- if SubD has error message ( more then 2 faces to an edge)- redo steps 2, 3 + 4 until it works.