sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Request] FBX import

    Scheduled Pinned Locked Moved Plugins
    9 Posts 7 Posters 1.4k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • PixeroP Offline
      Pixero
      last edited by

      Could someone please look into making a FBX import plugin? It would be terrific to be able to go from Revit to 3dsmax to sketchup and back to max with the fbx format. Please! πŸŽ‰

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        @pixero said:

        Could someone please look into making a FBX import plugin? It would be terrific to be able to go from Revit to 3dsmax to sketchup and back to max with the fbx format. Please! πŸŽ‰

        +1.000.000.000.000!!!

        (p.s. There's a standalone converter that converts .fbx to .3ds availible from Autodesk's website. But it doesn't get away from the problem that the model is squeezed through multiple file formats and worst of all, the dog-old .3ds format.)

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • PixeroP Offline
          Pixero
          last edited by

          Well, the 3ds format doesnt do it for me in this case. Neither obj or dwg I'm afraid.
          3ds didnt import correct from Max and Obj run for a loooong time before crashing SU.
          Dwg doesnt keep materials which is almost a must in this specific case. (A heavy Revit scene that I need to clean up quite a lot to be able to render in Max without errors. It crashes Max and says it needs at least 3.8 GB Ram to render which isnt so easy since XP only can see 3 gb.) πŸ˜•
          So a FBX importer would help tremendously.
          So get starting all ye' geniouses. πŸ˜‰

          1 Reply Last reply Reply Quote 0
          • K Offline
            kwistenbiebel
            last edited by

            +1

            1 Reply Last reply Reply Quote 0
            • J Offline
              j40
              last edited by

              +1 πŸ‘ +1

              Top3D Studio

              1 Reply Last reply Reply Quote 0
              • R Offline
                remus
                last edited by

                I'll have a look, although first impressions arent good.

                Its a closed format so youve got to use the SDK provided by autodesk (323MB!)

                http://remusrendering.wordpress.com/

                1 Reply Last reply Reply Quote 0
                • N Offline
                  notareal
                  last edited by

                  @remus said:

                  I'll have a look, although first impressions arent good.

                  Its a closed format so youve got to use the SDK provided by autodesk (323MB!)

                  Bloated Software Alliance!

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

                  1 Reply Last reply Reply Quote 0
                  • AdamBA Offline
                    AdamB
                    last edited by

                    What is astonishing with FBX is that the "Hello World" test program comes in at 9MB executable. I just refused point blank to increase by 10x the size of my plugin by using this SDK. Its a joke.

                    FBX suffers from trying to be all things to all men so in order to write a full importer you'd be looking at a lot of work. Writing a simple importer that eats static hierarchical geometry and materials is straightforward.

                    Adam

                    Developer of LightUp Click for website

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      @adamb said:

                      Writing a simple importer that eats static hierarchical geometry and materials is straightforward.

                      Isn't that enough for Sketchup? can it make use of more of the data?

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • 1 / 1
                      • First post
                        Last post
                      Buy SketchPlus
                      Buy SUbD
                      Buy WrapR
                      Buy eBook
                      Buy Modelur
                      Buy Vertex Tools
                      Buy SketchCuisine
                      Buy FormFonts

                      Advertisement