🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Help with Scene export / import with Pageexlm

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    T
    Thank you Gaieus. I think its time for a new machine. To many anomolies with this Dell. Somethings work and then they stop working. OY!!
  • [Plugin] Repaint Face

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    Hi, I noticed that the plugin paints segments - not like SketchUP's paint utility. Can be made to behave the same? [image: 2y4Q_2010-12-09_101234.png] [image: wzra_2010-12-09_101323.png]
  • Convert Pixel values to Co-ordinates

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    T
    The Bring My View Back plugin worked with a few tweaks, thanks so much.
  • Page.rb and SU 7

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    L
    I PMed you Jim.
  • A Better Plugins Index

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    A
    [quote="rclub24"]Firstly you already posted this here. yeah....no one replied it there...so thought of making a separate topic for it..
  • Golden Ratio plugin?

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    @xennon said: Great! - Thanks for that. I knew there'd be one out there. I'll check it out. BTW the rec tool gives you a golden ration inference
  • Cannot flatten soap bubble

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    Dave RD
    I think to create a developed surface accurately in SU, you would need to have a much higher number of facets than the model currently in question has. You would be better off modeling the curves without triangulated faces. The shape can and should be drawn without them and then unfold will look better. And you can do that without a plugin. That said, you should consider that the chine curves you have now are only approximations due to the long line segments between vertices and you'll need to make allowances when cutting out the sheet material. For a hull like yours I would be more concerned about getting frames at the stations built and then I would spile the planks from the frames. You could use Gregg Carlson's Hulls program to create developable skins. It would also do some basic hydrostatic calculations for you to give you an idea of its waterline at its designed load. what do you plan to use to skin this hull?
  • Compound miter

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    M
    Very, very nice. And thesego up high! All the cross bracing will be compound miters did you get that figured out OK
  • [request] Oceanwave simulator with buoyance

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    R
    I look for animated waves with buoyance build into sketchyphysics... that would be perfect, but I guess its hard to get.
  • "make faces" plugin in Sketchup7+

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    srxS
    My 7.1 have this problem too
  • Unknown Plugins

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    S
    PathMemory: http://rhin.crai.archi.fr/rubylibrarydepot/plugin_details.php?id=282 Instances: http://www.smustard.com/script/Instances Scenes Transition Times: http://sites.google.com/site/morisdov/ (6)
  • Explode to Individual Components / Groups ???

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    C
    Not quite sure if this is what you are after but might help? http://rhin.crai.archi.fr/RubyLibraryDepot/plugin_details.php?id=38 or this http://www.smustard.com/script/Exploder
  • Reset the naming

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    D
    Thanks!
  • Drawing contours.... which bezier?

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    utilerU
    Thanks Guys, I'll try all your suggestions.... after creating mesh from contours my model jumped to 14MB!!!! [image: qKOr_contours.png]
  • [request plugin] offset line/face with specific distance

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    ken28875K
    I tried it and it was just what I needed! Parfait! Merci, Didier. Have a great one! _KN My interview with Sketchupartists.org: http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/ Sketchup for Fantasy Art: http://forums.sketchucation.com/viewtopic.php?f=81&t=27028 Sketchup for Sci-Fi Art: http://forums.sketchucation.com/viewtopic.php?f=81&t=27030
  • Makes faces plugin in Sketchup 7

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    T
    Got a model that works differently between the two versions? Todd
  • Alter multiple faces

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    jason_marantoJ
    Gotcha, well I can be patient Best, Jason.
  • Surface Tools

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    P
    Perfect! That´s the one I was looking for. It was referred to as "Surface Tools" in the beginning of the book I am reading. Further back it says Tools on Surface... Thanks!
  • Explode everything!

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    T
    Cheers Jeff!
  • Looking for a line extension plugin

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    See link: http://rhin.crai.archi.fr/RubyLibraryDepot/plugins_list_az.php

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