hi,
are you sure, absolutely sure, that lights are enabled in the global switches?
Also, check intensity, color, if they are on a hidden layer, if the orientation of faces is right.
Hope it's useful
@ben ritter said:
Thanks everyone. I have the problem solved.
It's a good idea to explain how you solved your problem so someone who is following this thread or finding it by Searching will know what the solution is.
I gave the free versions a test run this morning and all I can say is that I really really hope that the new VRay plug-in developers are taking notes. I really like the GUI and I feel that Maxwell stuck to Chaos by coming out with this plug-in before they could release a new V-ray for SketchUp plug-in. I sometimes feel like I am using an old program from 1995 when navigating through the V4SU plug-in interface. Unless you have a few years of experience under you belt, you are really adjusting settings and values and hoping for the best.
I have said this before and I will say it again, for a $1000 rendering plug-in, V-Ray has got to be able to at least give us something that these other engines are providing in regards to features and UI. I sometimes think that the hefty pricetage pays for the trusted V-Ray name and engine code and thats about it.
@valerostudio said:
NOTE: if you are like me and purge your file often, beware that purging will delete you front and back shade materials and then the SHADE material will no longer work.
A trick I use for that is to color a line along the edge with the material that is in the 2 sided material, that way it is still in the model so doesn't get deleted in a purge.
Thanks Dingobruce !!!
Your solution seems to work
The only problem is it increases the rendering time a lot... But that's anyway better than when I used VRay lights to make the LEDs dots
Thanks for your help, and have a very good day.
Cheers mate.
Hello,
@mirko_585 said:
By the way, I have a Sketchup Pro 7 and a VRay 01.5.30. Maybe my wish can only come true on the last VRay versions ?
That's it ! Upgrade to the last version (1.49.01) !
Here's how I would approach it.
model the entire lamp profile and create the object as a revolved shape.
the shade should be a simple single plane so you can apply a 2-sided material
3.Go to the Chaos Group youTube page and watch the video on 2-sided material setup.
I would use a copper metal material with a noise displacement map to get that hand crafted effect. This may take some time to figure out.
I know that Fernando uses a sphere with a mirror material to help align HDRI images, so maybe its in there for that too. I dont like the Vray sphere because it is pretty low poly. When I need a sphere I use the 3D Shapes Tool plug-in which can be found on SketchUcation.
If you are copying and pasting between SU windows or loading components, that will often mess up materials (delete all the layers except diffuse) when working in vray. That is a bug currently.
It's your reflection glossiness setting. I assume you loaded this floor material from a preset vismat your may have downloaded. You want to go to the material editor and for the floor material, change the glossiness setting to 1.0 for very sharp refelctions or use something like .9 for a slight blur which is more realistic. Remember that if you use a number less than 1, that you need to adjust you subdivs, the higher the better but the longer the render times. I use 18-22 for high quality stuff.
You can take a vismat glassmaterial from chaos group. First you have to download some materials :
http://www.vray.com/free_vray_tools/vismat_material_collection/
Load it in the material editor and apply material to selection.
Play with the reflection (set:1) and reflecion glossiness (0,85). This will work.
Succes
Yep - that one is pretty much the one in the manual...
And none of the documentation is for OSX - not that that really matters, but there may be something I'm missing.