I kind of HATE DISPLACEMENT
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I get that displacement calculations are going to take some time, but I really wish I could use this more and I just don't because it easily triples my render times. I almost totally stay away from disp because I find that it takes hours and hours to even get the first render pass to calc. I use the default settings of 256 and 4 on the edge and the thing just crawls. In most cases I use it very sparingly and on 1 or 2 materials. I use grayscale images for the map at 8 bit. Am I missing something or is this just how it is?
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Yeah, I only use it for final renders because of the huge increase in time. I put the map as bump map until the final image.
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