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  • Namesets and bounding boxes

    2 Aug 2008, 11:39
    0 Votes
    17 Posts
    2k Views
    @morisdov said: It would be nice if you can clearly and simply explain what is the problem your solution solves. Well I will try but maybe you don't see the problem as a problem! What you are doing is helping Sketchup modelers, what I am trying to do is to help John and Jane use Sketchup models to ease their daily toil (an idea relevant to this forum and good for modellers I think). At http://www.ted.com/index.php/talks/kevin_kelly_on_the_next_5_000_days_of_the_web.html Kevin Kelly explains that the Web used to be about linking computers, now it is linking pages but it is gradually restructuring to link data. Data belongs to physical things. And physical things can be represented by models. Not everyone needs models to do their work, but generally models are helpful, essential in a design where nothing else but a site and ideas exist. Ideas for things like baths can be represented by nouns, their generic names but they only become recognisably unique and useful when they have an address and some functionality; that is what a nameset gives them. If you believe data linking is the future (consider where Google is going before dismissing) then data must be accessible to all. In this case, it is crazy to enter a value in the VCP, if the only way to extract it is by using an exporter and passing it to "die" (unclickable) in an Excel cell. What would be good is a Sketchup method to trap such data and store it directly in plain text so that it can be automated to link up with other data on the Web, for example, a building design stored essentially as links to building products + their xyz's. @morisdov said: Components are organised in standard component libraries - your solution adds an [color=#008080][b]additional hierarchy tree to organise components ? A nameset does not add anything to Sketchup except the dialog with a few callbacks. It provides its own separate hierarchies by assembling names associated with specific tasks (one of Gaieus' digs perhaps). The association can be physical, temporal and so on, or a combination as a nameset can have devices to link and cross link. If the association is physical, the names can be used to pick up models and position them, if temporal the models can be animated. @morisdov said: Other 3D CAD tools have extensive RDBMS systems linked to them, decades old legacy and enrichment. Sketchup came very late to this party and it will not compete with the old monsters. Gee come on. This sounds like the senator who raved that man would not enter space until the next century (the year before Gagarin did), or the "toy" personal computer and monster mainframe, or hundreds of others similar. I never imagined you as a stick-in-the-mud. Please don't take offense, I am happy to discuss such things with you Chris
  • 0 Votes
    8 Posts
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    SketchyFFD does subdivide (well it really dices the model) and you can use it without using the FFD. It should preserve texture coords as well.
  • Making a copy of a face with holes

    3 Sept 2008, 18:20
    0 Votes
    3 Posts
    440 Views
    Thanks Fredo6 I knew I had to work with loops but wasnt sure of what to do. I have now found an example of how to do this in Didier's double_rectangle.rb tool Thanks again
  • Ruby help !

    28 Aug 2008, 12:39
    0 Votes
    2 Posts
    590 Views
    I think there is a problem with Bryce. At first I was thinking about a problem with faces oriented components, but it's not true. Just Bryce !! Kiiiiill Bryyyyce So I erased bryce form the selection, and the code works.
  • 0 Votes
    4 Posts
    542 Views
    can i get the center with point = boundingbox.center ?
  • A general THANK YOU

    1 Sept 2008, 23:37
    0 Votes
    10 Posts
    684 Views
    Just to add my respect to all ruby coders sharing their work with others. A big THANK YOU from me too!
  • [Help] Customizing Jsmovetool.rb

    29 Aug 2008, 15:21
    0 Votes
    4 Posts
    567 Views
    All right, I did so.
  • Sideview modeling

    20 Aug 2008, 15:12
    0 Votes
    13 Posts
    10k Views
    Hi Jim Very interesting topic. Your explanations give us the key for understanding Drawing process. We have now a little idea of 3D coding using Ruby in SU. You're welcome MALAISE
  • Ruby script help

    18 Aug 2008, 01:49
    0 Votes
    6 Posts
    547 Views
    Thanks a lot Jim I really appreciate It's exactly what a number of us was waiting for. The tutorial leads you step by step in making-of. Now, I can go a step forward, having some ideas I wanted to test for a long while. Would you agree, I translate your tutorial in French ? MALAISE
  • SketchUp Arrays & Enumerable

    9 Aug 2008, 14:46
    0 Votes
    7 Posts
    1k Views
    Ah, I used Array.instance_methods but I see that it requires an agument of "true" to get the inherited and mix-in methods also. ( 98 methods ) (Array.instance_methods(true) - Object.methods).sort ["&", "*", "+", "-", "<<", "[]", "[]=", "all?", "any?", "assoc", "at", "clear", "collect", "collect!", "compact", "compact!", "concat", "cross", "delete", "delete_at", "delete_if", "detect", "distance", "distance_to_line", "distance_to_plane", "dot", "each", "each_index", "each_with_index", "empty?", "entries", "fetch", "fill", "find", "find_all", "first", "flatten", "flatten!", "grep", "index", "indexes", "indices", "inject", "insert", "join", "last", "length", "map", "map!", "max", "member?", "min", "nitems", "normalize", "normalize!", "offset", "offset!", "on_line?", "on_plane?", "pack", "partition", "pop", "project_to_line", "project_to_plane", "push", "rassoc", "reject", "reject!", "replace", "reverse", "reverse!", "reverse_each", "rindex", "select", "shift", "size", "slice", "slice!", "sort", "sort!", "sort_by", "to_ary", "transform", "transform!", "transpose", "uniq", "uniq!", "unshift", "values_at", "vector_to", "x", "x=", "y", "y=", "z", "z=", "zip", "|"]
  • 0 Votes
    3 Posts
    348 Views
    Merci Matthieu! That was it.
  • A few questions

    29 Aug 2008, 09:40
    0 Votes
    3 Posts
    307 Views
    Cant seem to find a "Contact us" on there website anywhere. Do you know of any direct links to contact them
  • Scale tool

    25 Jul 2008, 13:13
    0 Votes
    8 Posts
    973 Views
    I think the move idea explained above is neat for certain things, but not for others. I draw a lot of custom cabinets, and I draw them as separate board pieces making up the cabinet. Each board is a component by itself. This means I can easily edit the parent component and grad a child component and move it, but the other child components are no longer "glued" to the component being moved, and hence they do not strecth while moving the one child. It also means I have to individually grab the child pieces and "stretch" them (push pull) to "touch" the side moved. This would include doors, with maybe raised panels. Now I need to scale the cabinet in width and maybe depth, but I do not want my door stiles to change depth or width, nor do I want any of the boards to change thickness, same goes for the bevels on the raised panel. I've attached a Cabinet with glass shelves and the right side already moved to illustrate the issue. [image: zSgj_GlassShelveCab.jpg]
  • 'Project Matchbox': 3D Car Modeler

    19 Aug 2008, 04:49
    0 Votes
    24 Posts
    5k Views
    @marian said: Could this script be made to make other shapes, like asteroids, craters, generic airplanes stuff like that? I also dreamed about that, Marian. But not for now.
  • Right View

    27 Aug 2008, 08:22
    0 Votes
    3 Posts
    312 Views
    Wow Thank you Didier ! I will read that !!! Excellent work... I Didon't know this script !
  • Render Line Script?

    5 Jul 2008, 20:31
    0 Votes
    14 Posts
    2k Views
    @kgon said: Excelent plants and shrubs solo......where did u get them ????? Solo have even made these available for you in the Tropical flora thread...
  • Regular array

    26 Aug 2008, 12:36
    0 Votes
    11 Posts
    510 Views
    Yes, I ment the graph equation tool. But the projected distance equation will be very difficult I think. So a script like you suggested would be great! Thankyou so far.
  • Curve that follows multiple points?

    25 Aug 2008, 23:01
    0 Votes
    5 Posts
    497 Views
    perfect. exactly what I was looking for. Cheers
  • 0 Votes
    5 Posts
    16k Views
    fantastic,thankyou very much both
  • How can I create gears / cogs ?

    25 Aug 2008, 14:46
    0 Votes
    3 Posts
    946 Views
    @cxx said: Hi everybody ! Here's my question : is there a plugin to create gears / cogs ? (I would like to play with SketchyPhysics...) (I'm french, so don't be too "english" !!! ) Thanks a lot ! There is one plugin that I know of, and it's here: http://www.ohyeahcad.com/download/

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