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    20 Topics
    462 Posts
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Use Ruby's Unit-testing functionality in Sketchup

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    L
    the code snippet is not an actual test, but just to prove it works. now the real work starts. thanks for the hint on directing the SU output.
  • Translators

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    Chris FullmerC
    I had also considered trying portuguese fo you, but in the end I decided my Port is not good enough in general, let alone for trying to do something so technical. There really are a LOT of portuguese users (Brazillian especially) who could benefit from a translation. Seems like one of them around here might want to help even if Edson is busy and I'm not up to the challenge. Maybe you could post the text strings and maybe other languages will just upload their translations? Could be a bit of a crap shoot on quality though. Chris
  • For Edson --- cgScenes - 2

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    chrisglasierC
    Thanks for your PM, Edson. Very happy to see the Mac version works. I hope this old video for a planned but discarded tweak will help with the basic functionality. We are pretty busy organising our move back to Hong Kong so please excuse my curtness. Once there I will have access to my website, youTube and all the other whizzy things I used to take for granted before they were blocked. cgScenes is just a stepping stone to making a machine for generating hierarchical collections of scenes and components and eventually the scheme introduced in my website. I look forward to getting back to that with SCF driven's (who made the Mac version) continued support. @chrisglasier said: Here is a short clip to support review of release 1.10 proposed here. [flash=425,355:20wxgc82]http://www.youtube.com/v/I9f9ZTeuWBI[/flash:20wxgc82] Unusually the video was uploaded from Hungary (by guess who - my thanks btw), so if it doesn't appear yet please come back later.
  • Noob: Understanding transformation.inverse

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    M
    @billwheaton said: Thanks Martin. And I read those and they were a great help, but I didn't find much there about what the 'inverse' method does. I've never had occasion to use the inverse() method. I just use my Chapter 16 classes and the Transformation class stays out of my life.
  • Glueto none?

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    thomthomT
    Aah! I read only the description for Behavior.is2d? @unknownuser said: The is2d? method is used to get a component's 2D behavior. Since Behavior.is2d= is above I didn't see it's description: @unknownuser said: The is2d= method is used to set the 2D behavior for a component: whether it can be glued or aligned to a face. So is2d hasn't got anything to do with 2d / 3d size of the component - but is in fact snap and align. x_X Thanks TIG.
  • Horisontal AOV?

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    TIGT
    The 'aspect_ratio' is both get-able and set-able using the camera methods... but it defaults to 0 and therefore the view's screen sizes come into play in setting other values... The complex interaction of fov/focal_length/image_width/etc will potentially change it - I was suggesting you could get the ratio from which setting you want to 'fix' and then set the aspect_ratio to suit from that ??
  • Scambler and wildcards?

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    thomthomT
    As I suspected then. Well, a batch file does the trick.
  • Registering a Scrambled Extension

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    thomthomT
    In my case it appeared to load the .rbs file, but it wrapped everything into the SketchupExtension namespace.
  • Add-On for custom tool to create faces when a line is drawn

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    K
    Cool. Thanks.
  • Clear the Ruby Console with Win32 API?

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    M
    t=28571[image: clear.jpg] Clears input and output windows. Toggle output off and on to clear just output. http://forums.sketchucation.com/viewtopic.php?f=323&t=28571
  • Banners for Plugin publishing

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    GaieusG
    This is a good idea, Fredo, although I would agree with Thom on the Download button. Also, I could imagine to place the downloadable plugin at the top of the posts as very often new members spend some time to figure out what to download and where to find it.
  • Ruby 1.9 is fast!

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    AdamBA
    Yes. Late binding allows lots of flexibility.
  • Vertex Normals Not Smoothing on Plain Geometry

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    D
    Thanks for all the help. I found the problem. Apparently if you add some geometry to the scene using ruby and then try to export a mesh of non-component geometry, the normals become unsmoothed. An odd quirk.
  • Creating a Custom Line Tool

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    Chris FullmerC
    I agree. I tried to use the linetool to learn how to make a tool, as the API suggests. I got so confused. It is a pretty complex tool, at least more complex than it should be if it is being pointed to as a good script for beginners to learn from. Chris
  • Adding dynamic attributes to multiple objects

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    N
    Guys, Thanks for your help! Great insight.
  • Pipe diagrams to models - plug in

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    chrisglasierC
    Thanks very much TIG - here is a first try at the conduit - so easy.[image: pig 031.png] I think it has great potential, even maybe going straight from concepts to auto-modeling ... a kind of machine made provocation - 'what's wrong with this?'
  • Shade study

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    L
    Thanks, For now this shade analysis ruby worked for me. http://forums.sketchucation.com/viewtopic.php?f=323&t=18222&p=150950&hilit=shade+analysis+tool#p150950
  • Shadow Settings in the API

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    Dan RathbunD
    See BUG report I posted: http://forums.sketchucation.com/viewtopic.php?f=11&t=27534 Which apparently was noticed by others as early as 5 years ago (and it's still NOT fixed!)
  • Fast way to toggle visibility

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    N
    Good point. Thanks
  • Cursor snapping to a nearby point...

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    A
    ThomThom, Again, thanks for your speedy and gracious response. You've provided some good information. Time permitting, I'll work on this this weekend and hopefully come to a better understanding. Take care!

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