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  • Component layer?

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    thomthomT
    You can assigned the entities in the ComponentDefinition a layer, and you can assign ComponentInstances a layer. And while practically you can apply a layer to a definition, SketchUp ignores this.
  • String.unpack - signed 4byte little-endian integer?

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    thomthomT
    That sounds good. I still haven't been able to look at this. Trying to crunch out Vertex Tools.
  • Script and custom tool work together ?

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    Didier BurD
    Cool, thanks a million
  • How does one get the current model axis?

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    Dan RathbunD
    Question(s) on Axes: (Background: I am used to how other CAD / Modeling applications had a World Originand a World Axes [ie, WCS], and this allowed the user to create any number of named User Origins [offset from the World Origin, specified with a vector;] meaning the World origin was always remembered, but could itself be moved by the user. AutoCAD used to call these a UCS. I suppose then you could define the Axes for these UCS.) So... in Sketchup, currently: (a) I assume (and this is part of the question; I'd like a confirm,) that the Georeferencing Location for the model is based on the Sketchup model's World Origin. (b) IF the user moves the "World Origin" with the Axes Tool, would that shift the model geographically, if it (the model,) was then re-uploaded to Google Earth?
  • CadalogBeamTool Not Working

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    L
    Does beam tool have all the steel cross sections for ansi. I'm only getting a few cross sections. I was hoping it would have the complete aisc catalogue. Has one been created to date?
  • Free PR for Plugin Developers

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    M
    @thomthom said: "treeware" = book? Yes!
  • How to Get " are there shadows on a face?"

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    TIGT
    I recall that there's a '1001 shadow tool' to draw shadows on faces as new grouped faces - this is possibly the basis of what you want... http://www.1001shadows.com/en/index.html
  • Use Ruby's Unit-testing functionality in Sketchup

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    L
    the code snippet is not an actual test, but just to prove it works. now the real work starts. thanks for the hint on directing the SU output.
  • Translators

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    Chris FullmerC
    I had also considered trying portuguese fo you, but in the end I decided my Port is not good enough in general, let alone for trying to do something so technical. There really are a LOT of portuguese users (Brazillian especially) who could benefit from a translation. Seems like one of them around here might want to help even if Edson is busy and I'm not up to the challenge. Maybe you could post the text strings and maybe other languages will just upload their translations? Could be a bit of a crap shoot on quality though. Chris
  • For Edson --- cgScenes - 2

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    chrisglasierC
    Thanks for your PM, Edson. Very happy to see the Mac version works. I hope this old video for a planned but discarded tweak will help with the basic functionality. We are pretty busy organising our move back to Hong Kong so please excuse my curtness. Once there I will have access to my website, youTube and all the other whizzy things I used to take for granted before they were blocked. cgScenes is just a stepping stone to making a machine for generating hierarchical collections of scenes and components and eventually the scheme introduced in my website. I look forward to getting back to that with SCF driven's (who made the Mac version) continued support. @chrisglasier said: Here is a short clip to support review of release 1.10 proposed here. [flash=425,355:20wxgc82]http://www.youtube.com/v/I9f9ZTeuWBI[/flash:20wxgc82] Unusually the video was uploaded from Hungary (by guess who - my thanks btw), so if it doesn't appear yet please come back later.
  • Noob: Understanding transformation.inverse

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    M
    @billwheaton said: Thanks Martin. And I read those and they were a great help, but I didn't find much there about what the 'inverse' method does. I've never had occasion to use the inverse() method. I just use my Chapter 16 classes and the Transformation class stays out of my life.
  • Glueto none?

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    thomthomT
    Aah! I read only the description for Behavior.is2d? @unknownuser said: The is2d? method is used to get a component's 2D behavior. Since Behavior.is2d= is above I didn't see it's description: @unknownuser said: The is2d= method is used to set the 2D behavior for a component: whether it can be glued or aligned to a face. So is2d hasn't got anything to do with 2d / 3d size of the component - but is in fact snap and align. x_X Thanks TIG.
  • Horisontal AOV?

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    TIGT
    The 'aspect_ratio' is both get-able and set-able using the camera methods... but it defaults to 0 and therefore the view's screen sizes come into play in setting other values... The complex interaction of fov/focal_length/image_width/etc will potentially change it - I was suggesting you could get the ratio from which setting you want to 'fix' and then set the aspect_ratio to suit from that ??
  • Scambler and wildcards?

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    thomthomT
    As I suspected then. Well, a batch file does the trick.
  • Registering a Scrambled Extension

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    thomthomT
    In my case it appeared to load the .rbs file, but it wrapped everything into the SketchupExtension namespace.
  • Add-On for custom tool to create faces when a line is drawn

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    K
    Cool. Thanks.
  • Clear the Ruby Console with Win32 API?

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    M
    t=28571[image: O1Kr_clear.jpg] Clears input and output windows. Toggle output off and on to clear just output. http://forums.sketchucation.com/viewtopic.php?f=323&t=28571
  • Banners for Plugin publishing

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    GaieusG
    This is a good idea, Fredo, although I would agree with Thom on the Download button. Also, I could imagine to place the downloadable plugin at the top of the posts as very often new members spend some time to figure out what to download and where to find it.
  • Ruby 1.9 is fast!

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    AdamBA
    Yes. Late binding allows lots of flexibility.
  • Vertex Normals Not Smoothing on Plain Geometry

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    D
    Thanks for all the help. I found the problem. Apparently if you add some geometry to the scene using ruby and then try to export a mesh of non-component geometry, the normals become unsmoothed. An odd quirk.

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