πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

Subcategories

  • No decscription available

    20 Topics
    462 Posts
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • How observers work ?

    18
    0 Votes
    18 Posts
    2k Views
    thomthomT
    @dan rathbun said: @thomthom said: @dan rathbun said: (1) Jim did not subclass from Sketchup::ShadowInfoObserver No need. Su doesn't care. Just implement the methods required. I knew that Sketchup does't (currently,) check the observer's superclass. But isn't it a matter of good Ruby programming practice? And, what if (in the future,) Google implements some built-in methods, constants, etc. in the superclass that will need to be inherited by your custom observer's subclass(es)? You'd have to go and edit and re-release all your plugins that use observer's. Kind of seem to be by design: http://forums.sketchucation.com/viewtopic.php?f=180&t=17047&start=150#p171636
  • NEW SUTOOL 2010

    27
    0 Votes
    27 Posts
    6k Views
    GaieusG
    @gavvy said: em~~ Gaieus Maybe you don't know the pass of them. I love Sketchup Very Much,and they claim they are "China Sketchup Official website".why? And much other things of them OK, that explains much! Sorry for my ranting!
  • SketchUp Crashing w/o Bug Splat

    2
    0 Votes
    2 Posts
    388 Views
    M
    And again. This time bar should have been @foo.bar.
  • Splitting strings around 2 parameters

    18
    0 Votes
    18 Posts
    1k Views
    Dan RathbunD
    @thomthom said: And it really is counter-intuitive the way Ruby 1.8 works. Agree! .. but at least they revising Ruby to correct things the way they should be.
  • Overlay text on screen as part of a ruby

    3
    0 Votes
    3 Posts
    377 Views
    Dan RathbunD
    @davidboulder said: This isn't data that will just pop up while something is running. It would be on the screen while the user is working on the model. This rules out view.draw_text as this can be done only inside a custom Tool, and the user would be using other tools (standard and custom.) @davidboulder said: ... but I thought a screen overlay head's up display for some data would be slick. Might be... but some users find overlays annoying, and would want a way to turn them off. @davidboulder said: I guess my third option is just to keep the data as part of a dialog box; Best idea is a Webdialog. The user could have it floating anywhere, resize it to their liking, and close it when they wish. FUTURE: Perhaps someday the API might include a dockable DataBar class (similar to the StatusBar.)
  • API Docs Comments

    40
    0 Votes
    40 Posts
    5k Views
    J
    As if documenting the entire API wasn't crazy enough, here's crazy idea #2 - create a mock-up Ruby library of the entire SketchUp API (called Mock-Up, naturally.) Document the source code classes, methods, constants, etc as if it were actual code (because it is.) Generate docs from source code. With the potential added benefit of being able to test SketchUp plug-ins outside of Sketchup.
  • Any way to protect selected guides?

    7
    0 Votes
    7 Posts
    639 Views
    TIGT
    Unfortunately the built-in 'delete guides' menu item removes all guides [lines and points] in the model - including any in groups or component-instances [including locked ones] and even guides stored in 'off' layers - however, guides within a component definition that has no instances in the model are safe... Two years ago I wrote a set of context-menu tools to deleted guide-lines / -points 'selectively' - here's an update ConsDeleteContext.rb I would also be possible to write a new tool to 'preserve selected guides' - it would duplicate them in a new definition that had no instances [with a bit of vertical 'edge' ([0,0,0],[0,0,1]) at the origin***], later you could choose to 'restored preserved guides' and it would place an instance of that component [at the origin, erasing the temporary 'edge' there ? *** I haven't quite worked through how the guide-component 'insertion' point is kept for later reinsertion - but it will be possible], then explode the instance and then delete that component-definition's entities, thereby purging it from the component-browser's list. Of course purging the model's unused components in between times would delete the preserved-guide component and the saved guides would be lost - just like copying something new to the clipboard loses the current data. The 'preserve selected guides' would be like using the clipboard and it'd overwrite any already preserved, but it could be set to warn if there is an existing preserved set [i.e not yet restored] that'd be lost in the process, and it'd ask you either to overwrite the set or to add these new guides to the existing set ? Unfortunately I'm stowed under will other things, and I'm unlikely to be able to look at this before sometime in June! - but if anyone wants to take up the ideas feel free...
  • EntityObservers

    2
    0 Votes
    2 Posts
    222 Views
    thomthomT
    hmm... interesting... have you tested any of the unusual candidates?
  • Making Movies from Models

    8
    0 Votes
    8 Posts
    652 Views
    thomthomT
    I prefer unompressed output as the codec when compiling to a movie file will compress it. If you JPEG compress the stills you'll end up double up with compression artefacts.
  • Create an entirely custom toolbar that loads ruby plugins?

    8
    0 Votes
    8 Posts
    2k Views
    J
    @thomthom said: It would help if you posted the syntax error you get. It includes indication to where in the script you have errors. And when you post code snippets, please wrap it [code] tags in order to preserve formatting and ease of reading. Hey sorry i edited my post before i saw yours because i found a snippet that i didnt include and i thought it best just to ask someone who knows what theyre doing
  • Instance Transformation Reference Issue

    4
    0 Votes
    4 Posts
    615 Views
    Chris FullmerC
    TM's? Sometimes its painful to help when I have to ask more questions about your jargon than about your sript issues
  • Sketchup.format_area bug?

    7
    0 Votes
    7 Posts
    413 Views
    thomthomT
    Ok - my bad. I was being silly and didn't consider I was dealing with squares when I typed 100.mm. Sketchup.format_area(100.mm**2) 10000 Millimeters Β²
  • Command icon

    8
    0 Votes
    8 Posts
    599 Views
    thomthomT
    @kat said: Yes exactly, that was my question, i didn't understand why i needed to add two different sizes of icons to the Command. I think i did everything as explaned in the API docs, but i still won't display the icon. Are there any settings that i should check? Or something like .visible = true? From your code it appear you only added small icon. Hav eyou set your toolbar view to Small Icons? The default are Large.
  • Very Odd Bug

    3
    0 Votes
    3 Posts
    348 Views
    M
    @tig said: Glad we helped Are your martinis as dry as your humor?
  • Same Colors not equal?

    11
    0 Votes
    11 Posts
    517 Views
    thomthomT
    Yea, always avoid comparing strings. Such a shame that they've not added a proper comparison method for all objects.
  • Turning 3d points on a plane to 2d co-ords?

    8
    0 Votes
    8 Posts
    2k Views
    Dan RathbunD
    Hopefully in some future version we'll have a Geom::Axes class that let's us instantiate as many UCS' as we need and GC them when they're no longer needed. (There would be a world WCS preset by SU of course.)
  • Simple, Clean Algorithm Wanted

    10
    0 Votes
    10 Posts
    809 Views
    M
    @dan rathbun said: @martinrinehart said: I am working on a multi-move animation controller. By multi-move I mean one which allows multiple things to move at different times, times probably overlapping so multiple things can move at once. Have you investigated the standard Ruby library class Mutex ? http://phrogz.net/ProgrammingRuby/tut_threads.html ... and scroll down about 3/4 of the page. As always, Dan, I learn from your posts. I tried to work my way through this chapter, but had very little luck replicating the book's results. Gave up before Mutex.
  • Question about the vector direction

    4
    0 Votes
    4 Posts
    516 Views
    M
    This bit of code is unusual: vector = ... vector2 = vector.normalize! By convention, Ruby methods that end with a "!" work directly on the calling object's data. So vector.normalize! normalizes vector. You now have the normalized data in vector and a second reference to it in vector2. Not sure that was what you intended. I added a comment to the Vector3d class doc to clarify this. (If you learned from the doc you were misled.)
  • [Idea] Ruby Banks

    3
    0 Votes
    3 Posts
    549 Views
    K
    no no I'm thinking more along the lines of the Ruby's being arranged into Folders that are renamed to Plugins as the bank is selected. while not selected, they'd be 'Bank 1' etc.
  • Multi-threading inside SketchUp

    17
    0 Votes
    17 Posts
    6k Views
    A
    I'm working with very large textures and I think su offten crashes because of that reason. It just can't work with very large files. You can operate inside sketchup but forget the export. Well that's just my guess. At home I have x64 bit os and there are no such problems - not so offten.

Advertisement