I remember somewheres seeing a program that seemed to use a huge displacement and texture map, as well as other things, to make scenery. I don't know if that's really what's going on, but that would be my first guess. http://www.uisoftware.com/Voyager/
The difficulty will be creating the proper angle for the main light. In the real studio I can just move the lights until the lighting looks right. In the virtual studio it can involve a lot of slow iterations. I recommend test runs at the smallest size and fastest render method.
Can't wait to see how it works for you.
i mean its a little desaturated, no contrast on colors, etc, also the render quality its just ok, compare to your interiors,,,please dont take this the wrong way, i just feel to say this because i think you can make it better, but this is only my point of view and i can be wrong,,,anyway this is a good job!
@sepo said:
Looks good...a bit of bump on water as water is never still.
i have a pool that would dissagree with you there, however it is generally accepted that a bump makes it look more like water...
Nice model,
Truckers aren't the only ones that use old tech. The NZ Police still aren't even using a digital system. Here is my radio so you can listen to me on those boring drives.
[image: mjr4_TaitOrca.jpg]
Hi Solo,
It's always a pleasure to look at your renders. Airport background enlights the Hall. Looking at the third picture, I notice the big plant is not really mirrored on the tiles, we see the pot but not the plant's foot.
I hope it's may help.
MALAISE
stereofidelic: im from tampico, on the golf of mexico, the weather here is extremly hot, really hot, so in my proposals for clients i try to use always cold materials to make it feel more cool,,also wood floor here are too expensive...but thx for your coments bro!!
Thank you Jean-Franco,
If I had to do it once again from scratch, I would say no more than 30 minutes. The modeling has nothing complicated, the time-consuming part is drawing a nice shape using Bezier curves. Once this is done, you just have to "follow-me" around a 48 segments circle, detach the part witch will be the interface between the glass & content, model the meniscus, and that's all. The process is nicely described in this tutorial by Patrick Nieborg.
"Shift and tilt" actually comes from the world of view camera photography. Lets say you photograph a building with the base of the camera parallel to the ground. You don't want to tilt the camera up because that might cause the verticals to diverge. With a view camera, you can move the lens up while the film of sensor stays where it is. This allows you to get the top of the building into the scene while keeping the verticals parallel. You can also tilt the front lens board of the camera. When you tilt the lens you also tilt the plane of focus. Imagine photographing a brick driveway leading up to a house. Your client is the brick maker and you want all of the bricks to be sharp right from the front of the camera to way off in the distance. To do this, you tilt the lens in the direction of the bricks.
The irony is that this technique was originally used to make things sharper. Recently it has become fashionable to either use a large camera to simulate a small simple camera or to isolate the area of greatest interest by throwing extraneous elements out of focus. To do this you just tilt the lens back until only a few bricks in the driveway are in focus.
The tilt is also know as the Schiemphlug (SP?) effect after its inventor.
In essence, blurry has become the new sharp.
so cool! looks really good.
there are some great digital painting dvd's from gnomon. anything by scott robertson, james clyne, or mark grnr are really good. If you're in the area i'm teaching a digital painting class there also.
@tomislavm said:
Maybe this can help!
Thanks for the resource, I managed to find some decent enough plans after searching on Goolge for... how many days???
Ive restarted the model and now have one side of the fuselage is almost complete. Oops, no! Guess I haven't... I thought I'd saved it before I made the changes and closed it... oh well!
@spider74 said:
the plane is just as cool as the first model,like the way you go for alternative looking vechicles.hard to guess what the next one will be.Great modeling
Thanks, I just model what catches my eye when surfing. The first two models were quite simple because I wasn't going for accuracy and they both are very square. I thought I'd challange myself a bit.
3RD image looks superb, wish they were higher res so we could see more detail. Vray really looks like a very capable sketchup renderer. Agree about the 2nd image shadows, something doesnt seem quite right.