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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    ibon

    @ibon

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    Latest posts made by ibon

    • RE: Max Plugin

      Well, after all there are good news, hope autodesk people continue working and release a plugin, it would be great. Thanks for your help!

      posted in Developers' Forum
      ibonI
      ibon
    • Max Plugin

      Hi sketchucation friends! I apologize if this question has been asked before, but is there any plugin that allows you to export a sketchup file directly into .max format istead of exporting to .3ds and then importing in max? thank you for your help.

      posted in Developers' Forum
      ibonI
      ibon
    • RE: Vray reflection mapping

      Very beautiful scene thomthom. I have tried to make my own with an HDRI map but after more than 10 trial errors can't get the desired position for my sun. Is any easyer method to quickly position your hdri?

      posted in V-Ray
      ibonI
      ibon
    • RE: Vray reflection mapping

      Guys, really, really Thanks

      Freeagent, now with the scene on my hands everything's clear. Thanks everyone for taking so much time with this. I wish some day i will help you as you have helped me

      posted in V-Ray
      ibonI
      ibon
    • RE: Vray reflection mapping

      Sorry for my late answer. Thanks all for your interest and help. I have never used the "reflection per texture method", so i'm learning a lot in this thread. And yes, stinkie, that's exactly what i'm looking for, i didn't know it's name (specular maps). I have some arroway materials too kwistenbiebel, and they are the reason of my search. They came with diff, bump/disp and other one (now i know it's specular), and i wanted to know if it's possible to use in VfSU. Sorry again not for being clear when speaking english

      posted in V-Ray
      ibonI
      ibon
    • RE: Vray reflection mapping

      Hi Peter. I think i haven't explain my problem very well, sorry for my english, i have to learn more about the language ๐Ÿ˜’

      My problem is that i don't want my materials to shine at an uniform way. For example, a wood use to have unperfections and when it receives the Sun only a few parts of the wood shine. I want to create a texture that says to vray what parts of the wood have to de affected by the sun and which not. Like specular map or something like that, i don't know how to call it.
      And the same for walls, tell vray that the light has to understand that there are some parts that due to material's natural imperfections aren't going to shine like others that are close to them. To give more realism to textures, to behave more close to real life.

      But i'm very interested on your problem too, i haven't tried that yet, and it would be a great help for me too if someone tell us how to solve it.

      P.D.: I bought your Sketchup 3D Garden pack yesterday and it's really good! thanks for such a good work. Whaiting for the next release... ๐Ÿ‘

      posted in V-Ray
      ibonI
      ibon
    • Vray reflection mapping

      Hi sketchucation friends. I would like to get this kind of reflections:


      http://img206.imageshack.us/img206/594/test1.th.jpg

      It seems that sun only reflects some parts of the texture (see walls and floor wood), reflections are in a not uniform way. Is possible to make something like this in VrayFSU? how? I've tried to put a reflection map (made by me, something like a bump map image) in reflection "m" slot, but i don't get anything. Many thanks for your help

      posted in V-Ray render plugins extensions
      ibonI
      ibon
    • RE: V-Ray Interior

      Thanks nomer... hopefully some day i'll be able to make your skill renders ๐Ÿ˜‰

      posted in Gallery
      ibonI
      ibon
    • V-Ray Interior

      Hi sketchucation friends, here there are two shots made with vray. Does anyone know tips for improving it? i'm starting lo learn vray and i've seen that in this forum there are many people that are very good with this program. Thanks for your help!

      Day:


      http://img177.imageshack.us/img177/1651/dia.th.jpg

      Night:


      http://img21.imageshack.us/img21/3791/nocheg.th.jpg

      posted in Gallery
      ibonI
      ibon
    • RE: Aidus WIP.

      Many thanks for your quick response. So, you have to aply texture to each leaf individually? it seems Soooo long ๐Ÿ˜ฎ But i'll try. Thanks for your help!

      posted in Gallery
      ibonI
      ibon