⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

    759 Topics
    16k Posts
    Mike AmosM
    [image: 1768316402997-the-shed-and-greenhouse-1-resized.jpg] [image: 1768316417181-the-shed-and-greenhouse-2-resized.jpg] Different sessions seem to have different texture/mat behaviour but I am also noting a habit of bugsplat or plain crash of sketchup when panning through the scene.
  • A try an HDRI

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    M
    @david, I don't think I have ever laughed because of a render before about the black glass - I like to use the same look. I think people over do glass in their renders which causes an unrealistically flashy effect. When I look at most buildings with similar windows to your render, the glass always appears dark and more opaque in the sunlight - if anything I would say your windows are not dark enough! I suppose it is up to debate
  • First Renderings

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    S
    not bad for first renderings
  • Shadow bug

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    P
    I hope we can finally put this issue behind us in version 8. It's not funny...it's ridiculous. How can you call your software "PRO" IE sketchup PRO version and still have this major of a BUG in the application. Why would it matter where the camera is relative to the sun and the shadows that the sun cast when it hits solid objects. It's time that Google use some of it's brain power and solve this issue once and for all. OK I'll get off my soap box now.
  • WIP Commercial Render

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    EarthMoverE
    @solo said: Face me does not work with Vray, you need to uncheck the face me and position them individually. Why is this? Vray for sketchup renders inside of SU so the faceme will always face the Vray camera. Unless he's rendering in Max or something. Do you think he means he's having trouble with transparency and alpha maps?
  • GRow

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    david57D
    It was rendered with Kerkythea.
  • Office building (OSX-Sketchup-Maxwell)

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    F
    you're right, I used shift in the images. Works great actually and saves rendertimes by getting the frame where you want it at wide angle views. The PS work was just a afterthought really, For all images (5 in total) less than an hour. We are usually making these images in the designproces and so we are not all that good at the photowork with green and people. But I see some here spending proper time and talents to really work up a rendered image up to photorealism. I might get into that a little more when I have the time.
  • Sketchup+Physics+Kerkythea = Fun

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    N
    you have any idea how to export the animation into a video, we would like to export the animation we did in skethup physics in to an video as then it would be easy for the presentation....
  • Apples ( play whit UV ruby

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    romboutR
    oke me again... another mapping issue, did tried all the tricks but i cant seem to get it right. started to learn blender to learn some UVmapping [image: 1eia_Afbeelding45.png]
  • SU in web design feedback welcome

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    S
    Thanks for the feedback. Gai- yup its a limitation of the software that makes the tours. The new version fixes this but it's a $200USD upgrade. I can't swing the upgrade right now. It's possible to do a tour of a SU model like the ones on the site. I think it would be cool to have both the virtual and the actual available on the same tour.
  • DWanimations | Concept Architecture, Minimal design

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    holmes1977H
    On a presentation aspect, I think its fantastic. A little over the top in regards to contrast and reflections, yet I find it part of the appeal. I'm a big fan of your artistic render style.
  • First post...

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    O
    Thanks for your comments... I actually meant these images to be more on the sketchy side but the people cutouts really didn't help that as they bring a photo touch to it that competes with the sketch. Otherwise I like the mix between the sketchy feel and some GI/irradiance effects. sepo, the trees I think you are talking about are actually a component I got from the warehouse. It is the "arvore 3" by Gabriel Felin. I think this is one of the best trees out there for fill in trees at a small memory footprint. All I did is explode the leaves and make them cast shadows, podium follows the transparency for a nice detailed shadow (unlike SU). I love the way these trees render.
  • House

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    Rich O BrienR
    Nice House, looking forward to seeing the finished product
  • Residential Project

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    F
    SU is very slow indeed but not meant to do professional modeling for photorealistic rendering. Using more appropriate modeling programs is the answer. With Sketchup you pay a high price for the ease of use and the amount of information you get while drawing. But we use Maxwell and import portions of our model from Sketchup into Maxwell Studio and so we never have to handle the whole model all the time in Sketchup. Devide your models when they become slow.
  • WIP GP 9 LOCOMOTIVE

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    D
    Sounds like a good Idea to me
  • My works

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    C
    Work like a arrow, see my new pics [image: avion3.jpg] [image: avion20.jpg] And don't forget to see, i was make this when I star using sketchup, that is about 1 year ago. [image: kamion2.jpg] And there's my logo who I was used in every truck or car I maded!
  • New House

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    C
    I Made This All on my own the house I made seperatly from everything else. I did the same thing with the chicken coop. Then I imported them into the farm. So then I moved all the stuff around abit to make it all fit just like my own farm. Then saved it all then painted it all so it looked pretty close to the real thing.
  • Kwistenbiebel - Cabana NPR

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    S
    Second image is quite nice. You can feel all that heat and haze ...and of course she helps a lot. Good stuff Chris.
  • Another Swirly - The Blues

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    F
    @olishea said: nice!! did you use color by z plugin to get the graduated colour? I just used some highly photoshop processed (lots of blurring) digital photos as projected textures.
  • First ever attempt with Piranesi

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    L
    Ah, well spotted Eric, attached now.
  • A Selection of My Renders

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    olisheaO
    lol cheers fred, I see myself becoming a render gimp its too addictive!

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