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  • Share and get feedback on your projects

    736 Topics
    16k Posts
    L
    I am going to lay this to bed for a while. The model has got a bit dirty, if not perhaps filthy, and exhausting. The image is just a screen shot [image: 1739438432245-door-2.png]
  • Uni Project SU output / Renders

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    jarynzlesaJ
    I love futurist architecture and this one is "one of the ten" that should be mentioned, even if it's two year old. Fantastic work, so detailed, I can see the idea of the future urbanism in the pictures .
  • Chapel & Mortuary

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    artysmediaA
    @ken28875 said: Very interesting projects, Roberto. Thanks for the comment you give to me, ken @ken28875 said: Looks like you've been quite busy and productive with this one as well as a bunch of models lately (the bee stuff, Walking dead) Keep it up! _KN Give me more time and i will make more things...
  • Sofa Shot

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    R
    for the print version i've done in ps. this is a output version directly from composer. (the current image i have posted here as a web version)
  • A stl workflow

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    michaliszissiouM
    @unknownuser said: are kids gonna be looking at that?! I hope not. Not because its a half nude girl, its a decoration for a bar. Client keeps asking for bigger breasts yes, STL and four axes rooter CNC is the case. Thanks Pyroluna, Roger, d12dozr, ken
  • Render This - Marble

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    boofredlayB
    Wow that is great!
  • LoftHaus 1

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    allanxA
    Thanks Bryan.... allanx
  • New kitchen

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    artysmediaA
    Clean render. A little dark. A white background? What is back of the windows? Gooood job!
  • Grounded Choppers

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    numbthumbN
    Nice work indeed Now don´t tell me they´ve landed on the Giza Plateau
  • New Brochure blending NPR / PR

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    RichardR
    Thanks so much for the sounding board mate! You are right on both counts the sketch style is a bit advanced, I'm not sure I'll try and incorporate your idea about the showing of development toward the render cycle. I want the full renders to be as really as photos so aka devoid to much vegetation (the realism dropper in most cases). So I guess not eluding to there 3d origin. Most wont know they are rendered. The sketch I need to show enough to demonstrate the material allocations and tie to the renders. Should mention the sketches will all be of varied home styles, each matching the 3 full close up full renders. I was thinking earlier toward a napkin laid on the page "designers back of napkin sketch, even introducing the facade style name by a monogram on the napkin as if conceived in travels or dicussion at a high end resort or restaurant - this would fit the scheme and add some funk and maybe building some associations! As even the tagline is based on the client's expansion from a resort area to a more urban market. Yeah like you suggest I need to get more from the sketch, I guess what's being tried with the renders - build intrigue! The floor tiles are lower weight (0.25) than the furniture (0.5) but the furniture could still do with a beef up. Want to be careful the heavier they are the smaller the room feels. Though need to test more first as high quality printing holds the line weights much better. Looking at about 30,000 print run over the suite so needing to get ALL sweet! So thanks again mate! I like being told what for - makes me work harder!
  • THe sHutTer

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    S
    Fantastic image. Tones are great and the foreground tree does not have the typical flat planes of leaves. I would love to see a render that shows more of the building and how it impacts the surrounding environment. Scott
  • :Concert Event: twilight/pshop UPDATED

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    marked001M
    Here's the next in this series, in Chicago... not as good as the first, but... haha. There was supposed to be a third, but unfortunately no finshed images were completed... just the sketchup model. [image: metrov1rev2101310.jpg] [image: metrov2rev1101010.jpg] [image: metrov3rev1101010.jpg]
  • Toy Garage for Santa's Workshop [WIP]

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    Dave RD
    Thank you James. I designed this today for a fellow in Wales who wants to build it. I hope he'll share photos of it.
  • *The Turbine Hall*

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    S
    Very cool! The render looks like something out of a superhero movie where the guy goes to some abandoned building and begins working on overtaking the world. Love it.
  • Manga exhibition stand

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    443 Views
    Bryan KB
    Very nice! I've done "some" (not very much really) exhibition design and this is very well done.
  • The Forest House

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    R
    Fotosketcher rules!!
  • Queen Anne Style

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    M
    @unknownuser said: But where did you get the templates from (black-white-pictures of these houses)? Can you share the source please? I really would like to model a house like these ones. I returned the book to the library, it was a pattern book from the 1880's. I will try and find the name for you, will also try and dig up some similar links. EDIT: Here you go forgot about this gem http://www.collectibleblueprints.com/Index.html Happy modeling The original book (no preview) http://books.google.com/books?id=S9M4iitfUfoC&dq=Village+and+country+residences+;+and+how+to+build+them+/+S.B.+Reed&hl=en&ei=xMTlTPPnFoq-nAfIiO3RDQ&sa=X&oi=book_result&ct=result&resnum=1&ved=0CCUQ6AEwAA
  • Pool side Pavilion proj.

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    12 Posts
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    C
    wow, i always wanted this style. is it free to download, or you made it yourself?
  • Coffee time!!!

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    6 Posts
    685 Views
    J
    Thanx for your comment. I used IDX Renditioner for this render which not really creates photo realistic renders. I agree on the 3D cartoon part hehe...I added some colored lights to create a 'different' effect (purple reflections in this case).
  • Buena Vista Resort

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    brookefoxB
    Nice water-color look, esp. the water. I am not a renderer but am curious as to how if you've a mind to share.
  • Hover Competition Image

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    brodieB
    Viz, you may have a point about the perspective. I consternated an awful lot over it, having started with a much broader scheme and having to find a way to widdle it down so I could be sure and finish the project in the time I had. I know I played with the idea of a more eye level view, but I honestly can't recall why I ended up changing it to what I did. I believe originally it was because I'd considered having a car in the image and didn't want it to block the view of any of the buildings. It may also have had something to do with how much distortion it caused on the cantilevered element if I did an eye level view in 2 point perspective so the verticals were all parallel. This was done with Maxwell Render, but I finished quite early which, along with the extended deadline, gave me a lot of time to work it over in Photoshop which is why it ended up with a slightly stylized look to it. Look forward to seeing your completed image when you're able to finish it -Brodie

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