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  • Share and get feedback on your projects

    751 Topics
    16k Posts
    Mike AmosM
    I do not have a smart phone, it matches me for stoopid and I use it as a phone only. I am sure there are folk here with a Whyphone who can describe the process. I found this with a brief search. https://support.apple.com/en-gb/guide/iphone/iph864a938de/ios
  • Urban centers over a stream in Porto Alegre, Brasil

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    EdsonE
    @daniel said: Nice concept. The big open plaza doesn't look too inviting - maybe some paving patterns, seating, a big sculpure in the middle - something to draw people to the center. thanks, daniel. to remind you of what I stated above: @unknownuser said: just before you start firing away at specific design details or the lack thereof, let me warn you: this is a generic design. what is important is the general conception, not the details per se. lots of things could be different and improved should this become a real project which I doubt.
  • "Watkins" School

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    tademaT
    Daniel, thank you. I know the ground lets it down, I darkened it a bit too much! john
  • A few of my latest works...

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    M
    Thanks for the comments guys!
  • Render This - Chair Loft

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    G
    @wadoneil said: Nice ... how many cores to do that in 90s? Thanks. This was with 12 cores, but it scales pretty much linearly. Half the cores, double the time. Double the cores, halve the time. You don't have to use all available cores, of course.
  • Living room

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    arqpadaoA
    Glad you liked it ... thanks
  • Torre de vigilancia 01

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    artysmediaA
    @tadema said: Great model and texturing Thanks. Now i have to start with the next part of this building... the wall
  • These are Real Time Times...

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    M
    Hello... I thought that this thread was dead and gone, but happilly it's not ! @earthmover said: Mr. WIP, what is your rig? ...and what kind of difference in render times did you experience with the two programs? Well, earth mover, I'm not really sure to get what you mean by "my rig" (the french translation is not crystal clear...)? About the rendering time, it's hard to tell, and not speaking about the global look of the render (which is a whole subject by itself) : Lumion is fast and stable (more than the first versions of twinmotion), and the import system via DAE is a wise choice, well supported by sketchup, so it speeds up the dialog between the two application. On an other and, Lumion is, to me, really lacking advanced control (more advanced than the one you get by activating the advanced mode), and it's impossible (for the time being) to scale something or move a part of an object, and you have to go back in sketchup for every small modification...The same goes for all the rendering settings, that you have to tweak everytime again to get what you want (an option to save presets will really be necessary). Twinmotion is slower to import, because it uses fbx data which are far more heavy than the DAE, and is not as stable as Lumion, but it offers a much wider range of possibilities ( real gizmo, more lighting possibilities, and such..), which allows you to update more precisely your model all along the design process. So, actually, Lumion is able to display really quickly a sketchup model in a nice outdoor landscape, but it's a bit too "closed" to make a professional really happy (I don't meant it's not good enough to be used by professional, just that in this state, it's often frustrating), and Twinmotion is a bit slower to get an immediate result, but offers more development possibilities. Finally, both programs just suffers from their early age : lumion is lacking many features (and they will surely appear soon in the next releases) and Twinmotion is still not fully ironed out (and It will sure get better as the time past).... @remko said: Is there any chance you can provide me with the model you used for TM? I'd like to do some comparisons between Lumion and TM2. I will try to find the model I've used, and as soon as it's done, I send it to you... ... Maybe an intelligent comparative review, a bit similar than the good one done by solo on lumion, will be interesting...
  • Little Stone Bridge

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    GaieusG
    @tadema said: I'm sure the trees came from here viewtopic.php?f=40&t=26092. I hope the links still work! That's indeed a wonderful collections! @tadema said: I textured the arch using Thom's great UV tools. UV Toolkit you mean? As for the scene and the render, I love every bit (but the cables of course)
  • Back to school.

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    tademaT
    Thank you Bob, I'll take a look, its a nice building to model. John
  • How to ????

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    olisheaO
    which render engine? an emitter is usually a material
  • Dutch Pavillion design, World Expo 2015 Milan

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    pilouP
    Toppling!
  • Weyland Yutani Samson

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    L
    Thanks, just got my tablet back and a week off uni so I think ill be doing it again.
  • Robot attacking the city (Final)

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    artysmediaA
    @numbthumb said: Are you planning on making a sequel? Like Superman´s revenge? Thanks I have had the idea to put more robots, but i dont know if i will make it sometime...
  • How to?

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    S
    Thanx guys, this is very helpfull. Can't wait for the weekend to try this. @ Boofredlay: Your tutorial is so clean and looks easy to do. Thank you so much.
  • T.A.T (TransAtlantic tunnel)

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    S
    Looks great Solo
  • Room for contemplation

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    GaieusG
    @pixero said: Have you downloaded the new (v2) LightUp Player? If I remember correct it won't work with v1 player. Yes, that was it. I needed the new version. Excellent stuff, Jan!
  • Torres del Mall del Sol

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    KrisidiousK
    nice... I figured those reflections came from some renderer... nice smooth movement.
  • I.materialise 3D printed lamp Design Challenge

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    Rich O BrienR
    Must be spring time. Oli's outta hibernation.
  • My architecture & design portfolio

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    H
    Thanks for the input and taking time to look. I fixed the typo. A bit about my process. I don't use Layout, all these sheets were formatted in Photoshop after exporting JPG files from SketchUp. Also, I don't typically use SketchUp for presentation or marketing graphics. I use it primarily as a schematic design and design development tool and often export DWG files back to AutoCad for further development into the production of construction drawings. The images I posted were an outgrowth of this process, thus the simple, basic SketchUp rendering techniques you see. Having said that, I am interested in exploring some of the photo-realistic / ray-tracing options for SketchUp. My next effort will be to find out which of the options out there are best for my type of work. Any suggestions based on what you saw in my portfolio are welcome.
  • Back to work boredom...

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    Rich O BrienR
    Here's a belt buckle to go with my pimp cup and magic stick [image: m3BJ_Metal_R_2.png] Patreezy fo' sheezy

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